Mercurial > sdl-ios-xcode
diff docs/html/sdlmixaudio.html @ 181:e5bc29de3f0a
Updated from the SDL Documentation Project
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Sep 2001 02:41:09 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
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--- a/docs/html/sdlmixaudio.html Thu Sep 13 16:41:03 2001 +0000 +++ b/docs/html/sdlmixaudio.html Fri Sep 14 02:41:09 2001 +0000 @@ -73,7 +73,7 @@ ><DIV CLASS="REFNAMEDIV" ><A -NAME="AEN6560" +NAME="AEN6719" ></A ><H2 >Name</H2 @@ -81,14 +81,14 @@ ><DIV CLASS="REFSYNOPSISDIV" ><A -NAME="AEN6563" +NAME="AEN6722" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A -NAME="AEN6564" +NAME="AEN6723" ></A ><P ></P @@ -112,7 +112,7 @@ ><DIV CLASS="REFSECT1" ><A -NAME="AEN6570" +NAME="AEN6729" ></A ><H2 >Description</H2 @@ -136,11 +136,25 @@ > and should be set to the maximum value for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data.</P +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>Do not use this function for mixing together more than two streams of sample +data. The output from repeated application of this function may be distorted +by clipping, because there is no accumulator with greater range than the +input (not to mention this being an inefficient way of doing it). +Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P +></BLOCKQUOTE +></DIV ></DIV ><DIV CLASS="REFSECT1" ><A -NAME="AEN6576" +NAME="AEN6737" ></A ><H2 >See Also</H2