Mercurial > sdl-ios-xcode
annotate VisualC.html @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
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0 | 1 <HTML> |
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2 <HEAD> |
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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4 </HEAD> |
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5 <BODY> |
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6 <H1> |
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7 Using SDL with Microsoft Visual C++ 5,6 and 7 |
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8 </H1> |
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9 <H3> |
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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11 James Turk</A> |
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12 </H3> |
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13 <p> |
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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15 the SDL Download web site </A>, or you can build SDL yourself. |
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16 </p> |
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17 <H3> |
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18 Building SDL |
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19 </H3> |
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20 <P> |
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21 Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this |
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22 file (<CODE>VisualC.html</CODE>). |
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23 </P> |
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24 <P> |
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25 Be certain that you unzip the zip file for your compiler into <strong>this</strong> |
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26 directory and not any other directory. If you are using WinZip, be careful to |
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27 make sure that it extracts to <strong>this</strong> folder, because it's |
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28 convenient feature of unzipping to a folder with the name of the file currently |
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29 being unzipped will get you in trouble if you use it right now. And that's all |
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30 I have to say about that. |
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31 </P> |
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32 <P> |
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33 Now that it's unzipped, go into the VisualC |
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34 directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> |
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35 ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. |
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36 </P> |
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37 <P> |
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38 You may be prompted at this point to upgrade the workspace, should you be using |
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39 a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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40 </P> |
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41 <P> |
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42 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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43 </P> |
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44 <P> |
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45 This is done by right clicking on each project in turn (Projects are listed in |
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46 the Workspace panel in the FileView tab), and selecting "Build". |
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47 </P> |
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48 <P> |
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49 You may get a few warnings, but you should not get any errors. You do have to |
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50 have at least the DirectX 5 SDK installed, however. The latest |
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51 version of DirectX can be downloaded or purchased on a cheap CD (my |
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52 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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53 </P> |
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54 <P> |
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55 Later, we will refer to the following .lib and .dll files that have just been |
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56 generated: |
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57 </P> |
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58 <ul> |
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59 <li> SDL.dll</li> |
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60 <li> SDL.lib</li> |
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61 <li> SDLmain.lib</li> |
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62 </ul> |
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63 <P> |
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64 Search for these using the Windows Find (Windows-F) utility, if you don't |
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65 already know where they should be. For those of you with a clue, look inside |
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66 the Debug or Release directories of the subdirectories of the Project folder. |
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67 (It might be easier to just use Windows Find if this sounds confusing. And |
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68 don't worry about needing a clue; we all need visits from the clue fairy |
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69 frequently.) |
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70 </P> |
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71 <H3> |
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72 Creating a Project with SDL |
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73 </H3> |
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74 <P> |
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75 Create a project as a Win32 Application. |
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76 </P> |
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77 <P> |
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78 Create a C++ file for your project. |
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79 </P> |
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80 <P> |
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81 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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82 tab|Code Generation|Runtime Library </CODE>. |
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83 </P> |
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84 <P> |
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85 Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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86 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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87 . |
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88 <br> |
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89 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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90 add the include and library directories to the list that VC7 keeps. Do this by |
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91 selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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92 Directories For:" dropbox select "Include Files", and click the "New Directory |
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93 Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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94 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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95 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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96 </P> |
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97 <P> |
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98 The "include directory" I am referring to is the <CODE>include</CODE> folder |
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99 within the main SDL directory (the one that this HTML file located within). |
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100 </P> |
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101 <P> |
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102 Now we're going to use the files that we had created earlier in the Build SDL |
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103 step. |
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104 </P> |
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105 <P> |
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106 Copy the following files into your Project directory: |
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107 </P> |
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108 <ul> |
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109 <li> SDL.dll</li> |
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110 </ul> |
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111 <P> |
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112 Add the following files to your project (It is not necessary to copy them to |
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113 your project directory): |
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114 </P> |
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115 <ul> |
0 | 116 <li> SDL.lib </li> |
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117 <li> SDLmain.lib</li> |
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118 </ul> |
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119 <P> |
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120 (To add them to your project, right click on your project, and select "Add |
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121 files to project") |
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122 </P> |
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123 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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124 desireable to add them to the linker options: Project|Properties|Linker|Command |
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125 Line and type the names of the libraries to link with in the "Additional |
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126 Options:" box. Note: This must be done for each build |
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127 configuration (eg. Release,Debug).</FONT></STRONG></P> |
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128 <H3> |
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129 SDL 101, First Day of Class |
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130 </H3> |
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131 <P> |
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132 Now create the basic body of your project. The body of your program should take |
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133 the following form: <CODE> |
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134 <PRE> |
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135 #include "SDL.h" |
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137 int main( int argc, char* argv[] ) | |
138 { | |
139 // Body of the program goes here. | |
140 return 0; | |
141 } | |
142 </PRE> | |
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143 </CODE> |
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144 <P></P> |
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145 <H3> |
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146 That's it! |
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147 </H3> |
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148 <P> |
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149 I hope that this document has helped you get through the most difficult part of |
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150 using the SDL: installing it. Suggestions for improvements to this document |
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151 should be sent to the writers of this document. |
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152 </P> |
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153 <P> |
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154 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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155 </P> |
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156 <P> |
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157 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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158 Sam Lantinga</A>. |
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159 </P> |
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160 <P> |
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161 Later, it was converted to HTML and expanded into the document that you see |
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162 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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163 </P> |
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164 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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165 </P> |
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166 </BODY> |
0 | 167 </HTML> |