Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 4499:c2ebe3e020c6
Added Mac OS X implementation of clipboard support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 08 Jul 2010 00:35:58 -0700 |
parents | 3e69e077cb95 |
children | eff4e88cc1e8 dc7bdcf06367 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define STRICT |
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31 #define UNICODE |
4426 | 32 #undef WINVER |
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33 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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34 #include <windows.h> |
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35 |
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36 #if SDL_VIDEO_RENDER_D3D |
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37 //#include <d3d9.h> |
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38 #define D3D_DEBUG_INFO |
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39 #include "d3d9.h" |
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40 #endif |
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41 |
3168 | 42 #if SDL_VIDEO_RENDER_DDRAW |
43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
44 #include <objbase.h> | |
45 #include "ddraw.h" | |
46 #endif | |
47 | |
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48 #include "SDL_win32events.h" |
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49 #include "SDL_win32gamma.h" |
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50 #include "SDL_win32keyboard.h" |
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51 #include "SDL_win32modes.h" |
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52 #include "SDL_win32mouse.h" |
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53 #include "SDL_win32opengl.h" |
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54 #include "SDL_win32window.h" |
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55 |
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56 #ifdef UNICODE |
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57 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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58 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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59 #else |
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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61 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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62 #endif |
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63 |
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64 /* Private display data */ |
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65 |
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66 typedef struct SDL_VideoData |
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67 { |
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68 #if SDL_VIDEO_RENDER_D3D |
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69 HANDLE d3dDLL; |
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70 IDirect3D9 *d3d; |
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71 #endif |
3168 | 72 #if SDL_VIDEO_RENDER_DDRAW |
73 HANDLE ddrawDLL; | |
74 IDirectDraw *ddraw; | |
75 #endif | |
76 | |
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77 const SDL_scancode *key_layout; |
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78 } SDL_VideoData; |
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79 |
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80 #endif /* _SDL_win32video_h */ |
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81 |
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82 /* vi: set ts=4 sw=4 expandtab: */ |