Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoamouse.m @ 5088:c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 15:46:11 -0800 |
parents | 2170edcdfbd0 |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_events.h" |
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25 #include "SDL_cocoavideo.h" |
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26 |
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27 #include "../../events/SDL_mouse_c.h" |
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28 |
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29 void |
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30 Cocoa_InitMouse(_THIS) |
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31 { |
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32 } |
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33 |
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34 static int |
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35 ConvertMouseButtonToSDL(int button) |
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36 { |
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37 switch (button) |
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38 { |
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39 case 0: |
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40 return(SDL_BUTTON_LEFT); /* 1 */ |
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41 case 1: |
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42 return(SDL_BUTTON_RIGHT); /* 3 */ |
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43 case 2: |
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44 return(SDL_BUTTON_MIDDLE); /* 2 */ |
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45 } |
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46 return button+1; |
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47 } |
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48 |
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49 void |
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50 Cocoa_HandleMouseEvent(_THIS, NSEvent *event) |
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51 { |
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52 int i; |
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53 NSPoint point = { 0, 0 }; |
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54 SDL_Window *window; |
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55 SDL_Window *focus = SDL_GetMouseFocus(); |
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56 |
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57 /* See if there are any fullscreen windows that might handle this event */ |
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58 window = NULL; |
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59 for (i = 0; i < _this->num_displays; ++i) { |
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60 SDL_VideoDisplay *display = &_this->displays[i]; |
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61 SDL_Window *candidate = display->fullscreen_window; |
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62 |
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63 if (candidate) { |
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64 SDL_Rect bounds; |
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65 |
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66 Cocoa_GetDisplayBounds(_this, display, &bounds); |
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67 point = [NSEvent mouseLocation]; |
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68 point.x = point.x - bounds.x; |
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69 point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y; |
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70 if ((point.x >= 0 && point.x < candidate->w) && |
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71 (point.y >= 0 && point.y < candidate->h)) { |
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72 /* This is it! */ |
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73 window = candidate; |
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74 break; |
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75 } else if (candidate == focus) { |
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76 SDL_SetMouseFocus(NULL); |
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77 } |
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78 } |
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79 } |
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80 |
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81 if (!window) { |
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82 return; |
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83 } |
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84 |
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85 switch ([event type]) { |
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86 case NSLeftMouseDown: |
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87 case NSOtherMouseDown: |
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88 case NSRightMouseDown: |
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89 SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); |
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90 break; |
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91 case NSLeftMouseUp: |
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92 case NSOtherMouseUp: |
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93 case NSRightMouseUp: |
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94 SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); |
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95 break; |
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96 case NSScrollWheel: |
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97 Cocoa_HandleMouseWheel(window, event); |
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98 break; |
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99 case NSLeftMouseDragged: |
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100 case NSRightMouseDragged: |
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101 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
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102 case NSMouseMoved: |
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103 SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y); |
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104 break; |
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105 default: /* just to avoid compiler warnings */ |
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106 break; |
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107 } |
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108 } |
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109 |
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110 void |
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111 Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) |
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112 { |
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113 float x = [event deltaX]; |
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114 float y = [event deltaY]; |
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115 |
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116 if (x > 0) { |
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117 x += 0.9f; |
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118 } else if (x < 0) { |
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119 x -= 0.9f; |
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120 } |
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121 if (y > 0) { |
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122 y += 0.9f; |
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123 } else if (y < 0) { |
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124 y -= 0.9f; |
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125 } |
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126 SDL_SendMouseWheel(window, (int)x, (int)y); |
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127 } |
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128 |
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129 void |
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130 Cocoa_QuitMouse(_THIS) |
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131 { |
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132 } |
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133 |
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The Mac OS X Cocoa video driver is under construction...
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134 /* vi: set ts=4 sw=4 expandtab: */ |