Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoamouse.m @ 3525:455a6c47d2c6
Fixed compilation on Mac OS X 10.4
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Dec 2009 19:57:49 +0000 |
parents | e7eec78e4b92 |
children | 59ff7a2beb57 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_events.h" |
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25 #include "SDL_cocoavideo.h" |
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26 |
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27 #include "../../events/SDL_mouse_c.h" |
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28 |
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29 void |
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30 Cocoa_InitMouse(_THIS) |
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31 { |
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32 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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33 SDL_Mouse mouse; |
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34 |
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35 SDL_zero(mouse); |
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36 data->mouse = SDL_AddMouse(&mouse, "Mouse", 0, 0, 1); |
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37 } |
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38 |
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39 static int |
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40 ConvertMouseButtonToSDL(int button) |
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41 { |
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42 switch (button) |
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43 { |
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44 case 0: |
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45 return(SDL_BUTTON_LEFT); /* 1 */ |
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46 case 1: |
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47 return(SDL_BUTTON_RIGHT); /* 3 */ |
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48 case 2: |
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49 return(SDL_BUTTON_MIDDLE); /* 2 */ |
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50 } |
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51 return button; |
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52 } |
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53 |
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54 void |
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55 Cocoa_HandleMouseEvent(_THIS, NSEvent *event) |
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56 { |
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57 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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58 SDL_Mouse *mouse = SDL_GetMouse(data->mouse); |
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59 int i; |
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60 NSPoint point; |
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61 SDL_Window *window; |
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62 |
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63 /* See if there are any fullscreen windows that might handle this event */ |
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64 window = NULL; |
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65 for (i = 0; i < _this->num_displays; ++i) { |
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66 SDL_VideoDisplay *display = &_this->displays[i]; |
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67 SDL_Window *candidate = display->fullscreen_window; |
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68 |
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69 if (candidate) { |
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70 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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71 NSRect rect = Cocoa_DisplayBounds(displaydata->display); |
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72 |
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73 point = [NSEvent mouseLocation]; |
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74 point.x = point.x - rect.origin.x; |
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75 point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - rect.origin.y; |
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76 if (point.x < 0 || point.x >= candidate->w || |
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77 point.y < 0 || point.y >= candidate->h) { |
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78 /* The mouse is out of this fullscreen display */ |
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79 if (mouse->focus == candidate->id) { |
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80 SDL_SetMouseFocus(data->mouse, 0); |
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81 } |
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82 } else { |
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83 /* This is it! */ |
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84 window = candidate; |
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85 break; |
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86 } |
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87 } |
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88 } |
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89 if (!window) { |
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90 return; |
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91 } |
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92 |
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93 /* Set the focus appropriately */ |
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94 if (mouse->focus != window->id) { |
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95 SDL_SetMouseFocus(data->mouse, window->id); |
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96 } |
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97 |
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98 switch ([event type]) { |
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99 case NSLeftMouseDown: |
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100 case NSOtherMouseDown: |
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101 case NSRightMouseDown: |
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102 SDL_SendMouseButton(data->mouse, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); |
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103 break; |
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104 case NSLeftMouseUp: |
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105 case NSOtherMouseUp: |
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106 case NSRightMouseUp: |
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107 SDL_SendMouseButton(data->mouse, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); |
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108 break; |
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109 case NSLeftMouseDragged: |
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110 case NSRightMouseDragged: |
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111 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
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112 case NSMouseMoved: |
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113 SDL_SendMouseMotion(data->mouse, 0, (int)point.x, (int)point.y, 0); |
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114 break; |
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115 default: /* just to avoid compiler warnings */ |
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116 break; |
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117 } |
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118 } |
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Fixed mouse events for fullscreen windows on Mac OS X
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119 |
1931
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The Mac OS X Cocoa video driver is under construction...
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120 void |
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121 Cocoa_QuitMouse(_THIS) |
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122 { |
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123 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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124 |
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125 SDL_DelMouse(data->mouse); |
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126 } |
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127 |
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128 /* vi: set ts=4 sw=4 expandtab: */ |