annotate VisualC.html @ 3142:c146645a770e gsoc2009_ps3

Roughly working framebuffer.
author Martin Lowinski <martin@goldtopf.org>
date Thu, 04 Jun 2009 07:02:15 +0000
parents 222aa027e650
children
rev   line source
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1 <HTML>
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2 <HEAD>
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
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4 </HEAD>
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5 <BODY>
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6 <H1>
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7 Using SDL with Microsoft Visual C++ 5,6&nbsp;and 7
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8 </H1>
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9 <H3>
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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11 James Turk</A>
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12 </H3>
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13 <p>
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
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15 the SDL Download web site </A>, or you can build SDL yourself.
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16 </p>
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17 <H3>
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18 Building SDL
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19 </H3>
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20 <P>
2207
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21 Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE.
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22 </P>
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23 <P>
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24 You may be prompted at this point to upgrade the workspace, should you be using
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25 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
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26 </P>
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27 <P>
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28 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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29 </P>
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30 <P>
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31 This is done by right clicking on each project in turn (Projects are listed in
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32 the Workspace panel in the FileView tab), and selecting "Build".
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33 </P>
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34 <P>
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35 If you get an error about SDL_config.h being missing, you should
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36 copy include/SDL_config.h.default to include/SDL_config.h and try again.
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37 </P>
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38 <P>
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39 You may get a few warnings, but you should not get any errors. You do have to
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40 have at least the DirectX 5 SDK installed, however. The latest
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41 version of DirectX can be downloaded or purchased on a cheap CD (my
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42 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
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43 </P>
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44 <P>
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45 Later, we will refer to the following .lib and .dll files that have just been
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46 generated:
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47 </P>
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48 <ul>
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49 <li> SDL.dll</li>
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50 <li> SDL.lib</li>
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51 <li> SDLmain.lib</li>
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52 </ul>
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53 <P>
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54 Search for these using the Windows Find (Windows-F) utility, if you don't
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55 already know where they should be. For those of you with a clue, look inside
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56 the Debug or Release directories of the subdirectories of the Project folder.
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57 (It might be easier to just use Windows Find if this sounds confusing. And
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58 don't worry about needing a clue; we all need visits from the clue fairy
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59 frequently.)
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60 </P>
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61 <H3>
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62 Creating a Project with SDL
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63 </H3>
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64 <P>
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65 Create a project as a Win32 Application.
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66 </P>
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67 <P>
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68 Create a C++ file for your project.
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69 </P>
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70 <P>
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71 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
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72 tab|Code Generation|Runtime Library </CODE>.
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73 </P>
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74 <P>
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75 Add the SDL <CODE>include</CODE> directory to your list of includes in the
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76 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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77 .
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78 <br>
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79 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
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80 add the include and library directories to the list that VC7 keeps. Do this by
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81 selecting Tools|Options|Projects|VC++ Directories and under the "Show
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82 Directories For:" dropbox select "Include Files", and click the "New Directory
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83 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
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84 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the
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85 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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86 </P>
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87 <P>
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88 The "include directory" I am referring to is the <CODE>include</CODE> folder
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89 within the main SDL directory (the one that this HTML file located within).
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90 </P>
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91 <P>
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92 Now we're going to use the files that we had created earlier in the Build SDL
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93 step.
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94 </P>
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95 <P>
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96 Copy the following files into your Project directory:
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97 </P>
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98 <ul>
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99 <li> SDL.dll</li>
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100 </ul>
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101 <P>
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102 Add the following files to your project (It is not necessary to copy them to
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103 your project directory):
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104 </P>
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105 <ul>
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106 <li> SDL.lib </li>
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107 <li> SDLmain.lib</li>
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108 </ul>
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109 <P>
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110 (To add them to your project, right click on your project, and select "Add
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111 files to project")
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112 </P>
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113 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
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114 desireable to add them to the linker options: Project|Properties|Linker|Command
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115 Line and type the names of the libraries to link with in the "Additional
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116 Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build
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117 configuration (eg. Release,Debug).</FONT></STRONG></P>
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118 <H3>
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119 SDL 101, First Day of Class
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120 </H3>
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121 <P>
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122 Now create the basic body of your project. The body of your program should take
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123 the following form: <CODE>
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124 <PRE>
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125 #include "SDL.h"
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126
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127 int main( int argc, char* argv[] )
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128 {
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129 // Body of the program goes here.
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130 return 0;
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131 }
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132 </PRE>
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133 </CODE>
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134 <P></P>
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135 <H3>
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136 That's it!
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137 </H3>
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138 <P>
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139 I hope that this document has helped you get through the most difficult part of
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140 using the SDL: installing it. Suggestions for improvements to this document
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141 should be sent to the writers of this document.
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142 </P>
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143 <P>
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144 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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145 </P>
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146 <P>
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147 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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148 Sam Lantinga</A>.
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149 </P>
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150 <P>
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151 Later, it was converted to HTML and expanded into the document that you see
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152 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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153 </P>
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154 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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155 </P>
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156 </BODY>
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157 </HTML>