Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 1379:c0a74f199ecf
Use only safe string functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Feb 2006 23:46:34 +0000 |
parents | c71e05b4dc2e |
children | d910939febfa |
rev | line source |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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Fixed build problem with SDL_string.c
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23 #include "SDL_stdinc.h" |
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24 |
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25 #ifndef HAVE_GETENV |
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26 |
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27 #if defined(WIN32) && !defined(_WIN32_WCE) |
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28 |
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29 #include "SDL_windows.h" |
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30 |
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31 /* Note this isn't thread-safe! */ |
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32 |
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33 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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34 static DWORD SDL_envmemlen = 0; |
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35 |
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36 /* Put a variable of the form "name=value" into the environment */ |
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37 int SDL_putenv(const char *variable) |
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38 { |
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39 DWORD bufferlen; |
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40 char *value; |
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41 const char *sep; |
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42 |
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43 sep = SDL_strchr(variable, '='); |
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44 if ( sep == NULL ) { |
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45 return -1; |
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46 } |
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47 bufferlen = SDL_strlen(variable)+1; |
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48 if ( bufferlen > SDL_envmemlen ) { |
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49 char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); |
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50 if ( newmem == NULL ) { |
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51 return -1; |
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52 } |
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53 SDL_envmem = newmem; |
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54 SDL_envmemlen = bufferlen; |
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55 } |
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56 SDL_strlcpy(SDL_envmem, variable, bufferlen); |
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57 value = SDL_envmem + (sep - variable); |
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58 *value++ = '\0'; |
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59 if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) { |
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60 return -1; |
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61 } |
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62 return 0; |
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63 } |
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64 |
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65 /* Retrieve a variable named "name" from the environment */ |
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66 char *SDL_getenv(const char *name) |
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67 { |
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68 DWORD bufferlen; |
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69 |
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70 bufferlen = GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen); |
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71 if ( bufferlen == 0 ) { |
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72 return NULL; |
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73 } |
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74 if ( bufferlen > SDL_envmemlen ) { |
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75 char *newmem = (char *)SDL_realloc(SDL_envmem, bufferlen); |
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76 if ( newmem == NULL ) { |
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77 return NULL; |
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78 } |
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79 SDL_envmem = newmem; |
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80 SDL_envmemlen = bufferlen; |
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81 GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen); |
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82 } |
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83 return SDL_envmem; |
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84 } |
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85 |
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86 #else /* roll our own */ |
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87 |
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88 static char **SDL_env = (char **)0; |
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89 |
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90 /* Put a variable of the form "name=value" into the environment */ |
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91 int SDL_putenv(const char *variable) |
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92 { |
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93 const char *name, *value; |
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94 int added; |
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95 int len, i; |
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96 char **new_env; |
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97 char *new_variable; |
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98 |
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99 /* A little error checking */ |
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100 if ( ! variable ) { |
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101 return(-1); |
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102 } |
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103 name = variable; |
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104 for ( value=variable; *value && (*value != '='); ++value ) { |
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105 /* Keep looking for '=' */ ; |
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106 } |
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107 if ( *value ) { |
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108 ++value; |
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109 } else { |
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110 return(-1); |
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111 } |
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112 |
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113 /* Allocate memory for the variable */ |
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114 new_variable = SDL_strdup(variable); |
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115 if ( ! new_variable ) { |
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116 return(-1); |
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117 } |
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118 |
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119 /* Actually put it into the environment */ |
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120 added = 0; |
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121 i = 0; |
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122 if ( SDL_env ) { |
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123 /* Check to see if it's already there... */ |
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124 len = (value - name); |
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125 for ( ; SDL_env[i]; ++i ) { |
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126 if ( SDL_strncmp(SDL_env[i], name, len) == 0 ) { |
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127 break; |
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128 } |
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129 } |
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130 /* If we found it, just replace the entry */ |
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131 if ( SDL_env[i] ) { |
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132 SDL_free(SDL_env[i]); |
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133 SDL_env[i] = new_variable; |
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134 added = 1; |
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135 } |
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136 } |
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137 |
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138 /* Didn't find it in the environment, expand and add */ |
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139 if ( ! added ) { |
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140 new_env = SDL_realloc(SDL_env, (i+2)*sizeof(char *)); |
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141 if ( new_env ) { |
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142 SDL_env = new_env; |
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143 SDL_env[i++] = new_variable; |
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144 SDL_env[i++] = (char *)0; |
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145 added = 1; |
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146 } else { |
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147 SDL_free(new_variable); |
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148 } |
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149 } |
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150 return (added ? 0 : -1); |
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151 } |
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152 |
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153 /* Retrieve a variable named "name" from the environment */ |
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154 char *SDL_getenv(const char *name) |
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155 { |
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156 int len, i; |
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157 char *value; |
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158 |
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159 value = (char *)0; |
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160 if ( SDL_env ) { |
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161 len = SDL_strlen(name); |
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162 for ( i=0; SDL_env[i] && !value; ++i ) { |
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163 if ( (SDL_strncmp(SDL_env[i], name, len) == 0) && |
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164 (SDL_env[i][len] == '=') ) { |
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165 value = &SDL_env[i][len+1]; |
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166 } |
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167 } |
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168 } |
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169 return value; |
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170 } |
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171 |
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172 #endif /* WIN32 */ |
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173 |
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174 #endif /* !HAVE_GETENV */ |
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175 |
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176 #ifdef TEST_MAIN |
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177 #include <stdio.h> |
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178 |
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179 int main(int argc, char *argv[]) |
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180 { |
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181 char *value; |
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182 |
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183 printf("Checking for non-existent variable... "); |
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184 fflush(stdout); |
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185 if ( ! SDL_getenv("EXISTS") ) { |
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186 printf("okay\n"); |
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187 } else { |
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188 printf("failed\n"); |
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189 } |
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190 printf("Setting FIRST=VALUE1 in the environment... "); |
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191 fflush(stdout); |
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192 if ( SDL_putenv("FIRST=VALUE1") == 0 ) { |
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193 printf("okay\n"); |
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194 } else { |
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195 printf("failed\n"); |
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196 } |
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197 printf("Getting FIRST from the environment... "); |
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198 fflush(stdout); |
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199 value = SDL_getenv("FIRST"); |
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200 if ( value && (SDL_strcmp(value, "VALUE1") == 0) ) { |
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201 printf("okay\n"); |
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202 } else { |
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203 printf("failed\n"); |
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204 } |
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205 printf("Setting SECOND=VALUE2 in the environment... "); |
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206 fflush(stdout); |
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207 if ( SDL_putenv("SECOND=VALUE2") == 0 ) { |
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208 printf("okay\n"); |
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209 } else { |
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210 printf("failed\n"); |
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211 } |
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212 printf("Getting SECOND from the environment... "); |
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213 fflush(stdout); |
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214 value = SDL_getenv("SECOND"); |
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215 if ( value && (SDL_strcmp(value, "VALUE2") == 0) ) { |
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216 printf("okay\n"); |
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217 } else { |
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218 printf("failed\n"); |
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219 } |
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220 printf("Setting FIRST=NOVALUE in the environment... "); |
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221 fflush(stdout); |
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222 if ( SDL_putenv("FIRST=NOVALUE") == 0 ) { |
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223 printf("okay\n"); |
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224 } else { |
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225 printf("failed\n"); |
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226 } |
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227 printf("Getting FIRST from the environment... "); |
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228 fflush(stdout); |
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229 value = SDL_getenv("FIRST"); |
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230 if ( value && (SDL_strcmp(value, "NOVALUE") == 0) ) { |
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231 printf("okay\n"); |
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232 } else { |
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233 printf("failed\n"); |
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234 } |
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235 printf("Checking for non-existent variable... "); |
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236 fflush(stdout); |
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237 if ( ! SDL_getenv("EXISTS") ) { |
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238 printf("okay\n"); |
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239 } else { |
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240 printf("failed\n"); |
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241 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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242 return(0); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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243 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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244 #endif /* TEST_MAIN */ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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245 |