Mercurial > sdl-ios-xcode
annotate src/stdlib/SDL_getenv.c @ 1331:1cbaeee565b1
A few fixes to get this building on Linux again
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:46:14 +0000 |
parents | 450721ad5436 |
children | 3692456e7b0f |
rev | line source |
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1330
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
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It's now possible to build SDL without any C runtime at all on Windows,
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_stdlib.h" |
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24 #include "SDL_string.h" |
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25 |
1331
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A few fixes to get this building on Linux again
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26 #ifndef HAVE_GETENV |
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27 |
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28 #if defined(WIN32) && !defined(_WIN32_WCE) |
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29 |
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30 #include "SDL_windows.h" |
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31 #include "SDL_string.h" |
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32 |
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33 /* Note this isn't thread-safe! */ |
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34 |
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35 static char *SDL_envmem = NULL; /* Ugh, memory leak */ |
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36 static DWORD SDL_envmemlen = 0; |
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37 |
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38 /* Put a variable of the form "name=value" into the environment */ |
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39 int SDL_putenv(const char *variable) |
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40 { |
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41 DWORD bufferlen; |
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42 char *value; |
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43 const char *sep; |
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44 |
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45 sep = strchr(variable, '='); |
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46 if ( sep == NULL ) { |
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47 return -1; |
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48 } |
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49 bufferlen = strlen(variable)+1; |
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50 if ( bufferlen > SDL_envmemlen ) { |
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51 char *newmem = (char *)realloc(SDL_envmem, bufferlen); |
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52 if ( newmem == NULL ) { |
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53 return -1; |
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54 } |
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55 SDL_envmem = newmem; |
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56 SDL_envmemlen = bufferlen; |
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57 } |
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58 strcpy(SDL_envmem, variable); |
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59 value = SDL_envmem + (sep - variable); |
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60 *value++ = '\0'; |
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61 if ( !SetEnvironmentVariable(SDL_envmem, *value ? value : NULL) ) { |
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62 return -1; |
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63 } |
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64 return 0; |
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65 } |
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66 |
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67 /* Retrieve a variable named "name" from the environment */ |
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68 char *SDL_getenv(const char *name) |
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69 { |
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70 DWORD bufferlen; |
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71 |
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72 bufferlen = GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen); |
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73 if ( bufferlen == 0 ) { |
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74 return NULL; |
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75 } |
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76 if ( bufferlen > SDL_envmemlen ) { |
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77 char *newmem = (char *)realloc(SDL_envmem, bufferlen); |
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78 if ( newmem == NULL ) { |
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79 return NULL; |
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80 } |
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81 SDL_envmem = newmem; |
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82 SDL_envmemlen = bufferlen; |
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83 GetEnvironmentVariable(name, SDL_envmem, SDL_envmemlen); |
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84 } |
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85 return SDL_envmem; |
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86 } |
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87 |
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88 #else /* roll our own */ |
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89 |
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90 static char **SDL_env = (char **)0; |
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91 |
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92 /* Put a variable of the form "name=value" into the environment */ |
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93 int SDL_putenv(const char *variable) |
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94 { |
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95 const char *name, *value; |
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96 int added; |
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97 int len, i; |
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98 char **new_env; |
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99 char *new_variable; |
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100 |
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101 /* A little error checking */ |
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102 if ( ! variable ) { |
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103 return(-1); |
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104 } |
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105 name = variable; |
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106 for ( value=variable; *value && (*value != '='); ++value ) { |
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107 /* Keep looking for '=' */ ; |
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108 } |
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109 if ( *value ) { |
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110 ++value; |
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111 } else { |
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112 return(-1); |
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113 } |
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114 |
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115 /* Allocate memory for the variable */ |
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116 new_variable = (char *)malloc(strlen(variable)+1); |
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117 if ( ! new_variable ) { |
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118 return(-1); |
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119 } |
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120 strcpy(new_variable, variable); |
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121 |
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122 /* Actually put it into the environment */ |
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123 added = 0; |
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124 i = 0; |
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125 if ( SDL_env ) { |
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126 /* Check to see if it's already there... */ |
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127 len = (value - name); |
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128 for ( ; SDL_env[i]; ++i ) { |
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129 if ( strncmp(SDL_env[i], name, len) == 0 ) { |
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130 break; |
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131 } |
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132 } |
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133 /* If we found it, just replace the entry */ |
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134 if ( SDL_env[i] ) { |
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135 free(SDL_env[i]); |
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136 SDL_env[i] = new_variable; |
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137 added = 1; |
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138 } |
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139 } |
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140 |
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141 /* Didn't find it in the environment, expand and add */ |
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142 if ( ! added ) { |
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143 new_env = realloc(SDL_env, (i+2)*sizeof(char *)); |
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144 if ( new_env ) { |
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145 SDL_env = new_env; |
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146 SDL_env[i++] = new_variable; |
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147 SDL_env[i++] = (char *)0; |
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148 added = 1; |
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149 } else { |
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150 free(new_variable); |
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151 } |
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152 } |
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153 return (added ? 0 : -1); |
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154 } |
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155 |
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156 /* Retrieve a variable named "name" from the environment */ |
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157 char *SDL_getenv(const char *name) |
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158 { |
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159 int len, i; |
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160 char *value; |
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161 |
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162 value = (char *)0; |
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163 if ( SDL_env ) { |
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164 len = strlen(name); |
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165 for ( i=0; SDL_env[i] && !value; ++i ) { |
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166 if ( (strncmp(SDL_env[i], name, len) == 0) && |
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167 (SDL_env[i][len] == '=') ) { |
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168 value = &SDL_env[i][len+1]; |
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169 } |
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170 } |
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171 } |
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172 return value; |
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173 } |
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174 |
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175 #endif /* WIN32 */ |
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176 |
1331
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177 #endif /* !HAVE_GETENV */ |
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178 |
1330
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179 #ifdef TEST_MAIN |
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180 #include <stdio.h> |
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181 |
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182 int main(int argc, char *argv[]) |
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183 { |
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184 char *value; |
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185 |
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186 printf("Checking for non-existent variable... "); |
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187 fflush(stdout); |
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188 if ( ! getenv("EXISTS") ) { |
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189 printf("okay\n"); |
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190 } else { |
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191 printf("failed\n"); |
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192 } |
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193 printf("Setting FIRST=VALUE1 in the environment... "); |
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194 fflush(stdout); |
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195 if ( putenv("FIRST=VALUE1") == 0 ) { |
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196 printf("okay\n"); |
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197 } else { |
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198 printf("failed\n"); |
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199 } |
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200 printf("Getting FIRST from the environment... "); |
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201 fflush(stdout); |
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202 value = getenv("FIRST"); |
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203 if ( value && (strcmp(value, "VALUE1") == 0) ) { |
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204 printf("okay\n"); |
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205 } else { |
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206 printf("failed\n"); |
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207 } |
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208 printf("Setting SECOND=VALUE2 in the environment... "); |
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209 fflush(stdout); |
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210 if ( putenv("SECOND=VALUE2") == 0 ) { |
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211 printf("okay\n"); |
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212 } else { |
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213 printf("failed\n"); |
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214 } |
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215 printf("Getting SECOND from the environment... "); |
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216 fflush(stdout); |
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217 value = getenv("SECOND"); |
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218 if ( value && (strcmp(value, "VALUE2") == 0) ) { |
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219 printf("okay\n"); |
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220 } else { |
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221 printf("failed\n"); |
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222 } |
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223 printf("Setting FIRST=NOVALUE in the environment... "); |
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224 fflush(stdout); |
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225 if ( putenv("FIRST=NOVALUE") == 0 ) { |
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226 printf("okay\n"); |
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227 } else { |
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228 printf("failed\n"); |
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229 } |
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230 printf("Getting FIRST from the environment... "); |
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231 fflush(stdout); |
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232 value = getenv("FIRST"); |
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233 if ( value && (strcmp(value, "NOVALUE") == 0) ) { |
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234 printf("okay\n"); |
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235 } else { |
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236 printf("failed\n"); |
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237 } |
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238 printf("Checking for non-existent variable... "); |
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239 fflush(stdout); |
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240 if ( ! getenv("EXISTS") ) { |
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241 printf("okay\n"); |
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242 } else { |
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243 printf("failed\n"); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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244 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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245 return(0); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
246 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
247 #endif /* TEST_MAIN */ |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
248 |