Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 1379:c0a74f199ecf
Use only safe string functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Feb 2006 23:46:34 +0000 |
parents | 19418e4422cb |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to a raw mixing buffer */ | |
24 | |
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25 #include "SDL_timer.h" |
0 | 26 #include "SDL_audio.h" |
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27 #include "../SDL_audiomem.h" |
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28 #include "../SDL_audio_c.h" |
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29 #include "../SDL_audiodev_c.h" |
0 | 30 #include "SDL_artsaudio.h" |
31 | |
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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33 #include "SDL_name.h" |
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34 #include "SDL_loadso.h" |
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35 #else |
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36 #define SDL_NAME(X) X |
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37 #endif |
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38 |
0 | 39 /* The tag name used by artsc audio */ |
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40 #define ARTS_DRIVER_NAME "arts" |
0 | 41 |
42 /* Audio driver functions */ | |
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43 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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44 static void ARTS_WaitAudio(_THIS); |
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45 static void ARTS_PlayAudio(_THIS); |
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46 static Uint8 *ARTS_GetAudioBuf(_THIS); |
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47 static void ARTS_CloseAudio(_THIS); |
0 | 48 |
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49 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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50 |
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51 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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52 static void *arts_handle = NULL; |
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53 static int arts_loaded = 0; |
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54 |
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55 static int (*SDL_NAME(arts_init))(void); |
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56 static void (*SDL_NAME(arts_free))(void); |
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57 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); |
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58 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); |
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59 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); |
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60 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); |
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61 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); |
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62 |
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63 static struct { |
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64 const char *name; |
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65 void **func; |
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66 } arts_functions[] = { |
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67 { "arts_init", (void **)&SDL_NAME(arts_init) }, |
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68 { "arts_free", (void **)&SDL_NAME(arts_free) }, |
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69 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, |
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70 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, |
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71 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, |
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72 { "arts_write", (void **)&SDL_NAME(arts_write) }, |
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73 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, |
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74 }; |
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75 |
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76 static void UnloadARTSLibrary() |
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77 { |
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78 if ( arts_loaded ) { |
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79 SDL_UnloadObject(arts_handle); |
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80 arts_handle = NULL; |
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81 arts_loaded = 0; |
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82 } |
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83 } |
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84 |
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85 static int LoadARTSLibrary(void) |
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86 { |
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87 int i, retval = -1; |
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88 |
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89 arts_handle = SDL_LoadObject(arts_library); |
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90 if ( arts_handle ) { |
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91 arts_loaded = 1; |
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92 retval = 0; |
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93 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) { |
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94 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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95 if ( !*arts_functions[i].func ) { |
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96 retval = -1; |
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97 UnloadARTSLibrary(); |
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98 break; |
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99 } |
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100 } |
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101 } |
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102 return retval; |
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103 } |
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104 |
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105 #else |
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106 |
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107 static void UnloadARTSLibrary() |
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108 { |
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109 return; |
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110 } |
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111 |
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112 static int LoadARTSLibrary(void) |
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113 { |
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114 return 0; |
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115 } |
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116 |
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117 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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118 |
0 | 119 /* Audio driver bootstrap functions */ |
120 | |
121 static int Audio_Available(void) | |
122 { | |
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123 int available = 0; |
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124 |
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125 if ( LoadARTSLibrary() < 0 ) { |
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126 return available; |
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127 } |
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128 if ( SDL_NAME(arts_init)() == 0 ) { |
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129 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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130 #ifdef ARTS_CRASH_HACK |
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131 arts_stream_t stream2; |
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132 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); |
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133 SDL_NAME(arts_write)(stream2, "", 0); |
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134 SDL_NAME(arts_close_stream)(stream2); |
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135 #endif |
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136 available = 1; |
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137 SDL_NAME(arts_free)(); |
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138 } |
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139 UnloadARTSLibrary(); |
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140 |
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141 return available; |
0 | 142 } |
143 | |
144 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
145 { | |
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146 SDL_free(device->hidden); |
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147 SDL_free(device); |
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148 UnloadARTSLibrary(); |
0 | 149 } |
150 | |
151 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
152 { | |
153 SDL_AudioDevice *this; | |
154 | |
155 /* Initialize all variables that we clean on shutdown */ | |
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156 LoadARTSLibrary(); |
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157 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 158 if ( this ) { |
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159 SDL_memset(this, 0, (sizeof *this)); |
0 | 160 this->hidden = (struct SDL_PrivateAudioData *) |
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161 SDL_malloc((sizeof *this->hidden)); |
0 | 162 } |
163 if ( (this == NULL) || (this->hidden == NULL) ) { | |
164 SDL_OutOfMemory(); | |
165 if ( this ) { | |
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166 SDL_free(this); |
0 | 167 } |
168 return(0); | |
169 } | |
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170 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 171 stream = 0; |
172 | |
173 /* Set the function pointers */ | |
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174 this->OpenAudio = ARTS_OpenAudio; |
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175 this->WaitAudio = ARTS_WaitAudio; |
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176 this->PlayAudio = ARTS_PlayAudio; |
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177 this->GetAudioBuf = ARTS_GetAudioBuf; |
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178 this->CloseAudio = ARTS_CloseAudio; |
0 | 179 |
180 this->free = Audio_DeleteDevice; | |
181 | |
182 return this; | |
183 } | |
184 | |
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185 AudioBootStrap ARTS_bootstrap = { |
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186 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
0 | 187 Audio_Available, Audio_CreateDevice |
188 }; | |
189 | |
190 /* This function waits until it is possible to write a full sound buffer */ | |
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191 static void ARTS_WaitAudio(_THIS) |
0 | 192 { |
193 Sint32 ticks; | |
194 | |
195 /* Check to see if the thread-parent process is still alive */ | |
196 { static int cnt = 0; | |
197 /* Note that this only works with thread implementations | |
198 that use a different process id for each thread. | |
199 */ | |
200 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
201 if ( kill(parent, 0) < 0 ) { | |
202 this->enabled = 0; | |
203 } | |
204 } | |
205 } | |
206 | |
207 /* Use timer for general audio synchronization */ | |
208 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
209 if ( ticks > 0 ) { | |
210 SDL_Delay(ticks); | |
211 } | |
212 } | |
213 | |
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214 static void ARTS_PlayAudio(_THIS) |
0 | 215 { |
216 int written; | |
217 | |
218 /* Write the audio data */ | |
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219 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); |
0 | 220 |
221 /* If timer synchronization is enabled, set the next write frame */ | |
222 if ( frame_ticks ) { | |
223 next_frame += frame_ticks; | |
224 } | |
225 | |
226 /* If we couldn't write, assume fatal error for now */ | |
227 if ( written < 0 ) { | |
228 this->enabled = 0; | |
229 } | |
230 #ifdef DEBUG_AUDIO | |
231 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
232 #endif | |
233 } | |
234 | |
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235 static Uint8 *ARTS_GetAudioBuf(_THIS) |
0 | 236 { |
237 return(mixbuf); | |
238 } | |
239 | |
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240 static void ARTS_CloseAudio(_THIS) |
0 | 241 { |
242 if ( mixbuf != NULL ) { | |
243 SDL_FreeAudioMem(mixbuf); | |
244 mixbuf = NULL; | |
245 } | |
246 if ( stream ) { | |
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247 SDL_NAME(arts_close_stream)(stream); |
0 | 248 stream = 0; |
249 } | |
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250 SDL_NAME(arts_free)(); |
0 | 251 } |
252 | |
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253 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec) |
0 | 254 { |
255 int bits, frag_spec; | |
256 Uint16 test_format, format; | |
257 | |
258 /* Reset the timer synchronization flag */ | |
259 frame_ticks = 0.0; | |
260 | |
261 mixbuf = NULL; | |
262 | |
263 /* Try for a closest match on audio format */ | |
264 format = 0; | |
265 bits = 0; | |
266 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
267 ! format && test_format; ) { | |
268 #ifdef DEBUG_AUDIO | |
269 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
270 #endif | |
271 switch ( test_format ) { | |
272 case AUDIO_U8: | |
273 bits = 8; | |
274 format = 1; | |
275 break; | |
276 case AUDIO_S16LSB: | |
277 bits = 16; | |
278 format = 1; | |
279 break; | |
280 default: | |
281 format = 0; | |
282 break; | |
283 } | |
284 if ( ! format ) { | |
285 test_format = SDL_NextAudioFormat(); | |
286 } | |
287 } | |
288 if ( format == 0 ) { | |
289 SDL_SetError("Couldn't find any hardware audio formats"); | |
290 return(-1); | |
291 } | |
292 spec->format = test_format; | |
293 | |
294
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294 if ( SDL_NAME(arts_init)() != 0 ) { |
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295 SDL_SetError("Unable to initialize ARTS"); |
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296 return(-1); |
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297 } |
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298 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); |
0 | 299 |
300 /* Calculate the final parameters for this audio specification */ | |
301 SDL_CalculateAudioSpec(spec); | |
302 | |
303 /* Determine the power of two of the fragment size */ | |
304 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
305 if ( (0x01<<frag_spec) != spec->size ) { | |
306 SDL_SetError("Fragment size must be a power of two"); | |
307 return(-1); | |
308 } | |
309 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
310 | |
311 #ifdef ARTS_P_PACKET_SETTINGS | |
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312 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 313 #else |
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314 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
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315 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
0 | 316 #endif |
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317 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); |
0 | 318 |
319 /* Allocate mixing buffer */ | |
320 mixlen = spec->size; | |
321 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
322 if ( mixbuf == NULL ) { | |
323 return(-1); | |
324 } | |
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325 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 326 |
327 /* Get the parent process id (we're the parent of the audio thread) */ | |
328 parent = getpid(); | |
329 | |
330 /* We're ready to rock and roll. :-) */ | |
331 return(0); | |
332 } |