annotate src/audio/dsp/SDL_dspaudio.c @ 1329:bc67bbf87818

Seek back to start on error
author Sam Lantinga <slouken@libsdl.org>
date Sat, 04 Feb 2006 22:01:44 +0000
parents c9b51268668f
children 3692456e7b0f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Modified in Oct 2004 by Hannu Savolainen
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23 hannu@opensound.com
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24 */
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25
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26 /* Allow access to a raw mixing buffer */
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27
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28 #include <stdlib.h>
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29 #include <stdio.h>
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30 #include <string.h>
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31 #include <errno.h>
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32 #include <unistd.h>
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33 #include <fcntl.h>
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34 #include <signal.h>
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35 #include <sys/time.h>
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36 #include <sys/ioctl.h>
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37 #include <sys/stat.h>
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38 #ifdef OSS_USE_SOUNDCARD_H
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39 /* This is installed on some systems */
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40 #include <soundcard.h>
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41 #else
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42 /* This is recommended by OSS */
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43 #include <sys/soundcard.h>
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44 #endif
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45
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46 #include "SDL_audio.h"
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47 #include "SDL_error.h"
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48 #include "SDL_audiomem.h"
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49 #include "SDL_audio_c.h"
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50 #include "SDL_timer.h"
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51 #include "SDL_audiodev_c.h"
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52 #include "SDL_dspaudio.h"
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53
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54 /* The tag name used by DSP audio */
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55 #define DSP_DRIVER_NAME "dsp"
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56
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57 /* Open the audio device for playback, and don't block if busy */
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58 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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59
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60 /* Audio driver functions */
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61 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
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62 static void DSP_WaitAudio(_THIS);
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63 static void DSP_PlayAudio(_THIS);
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64 static Uint8 *DSP_GetAudioBuf(_THIS);
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65 static void DSP_CloseAudio(_THIS);
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66
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67 /* Audio driver bootstrap functions */
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68
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69 static int Audio_Available(void)
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70 {
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71 int fd;
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72 int available;
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73
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74 available = 0;
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75 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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76 if ( fd >= 0 ) {
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77 available = 1;
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78 close(fd);
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79 }
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80 return(available);
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81 }
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82
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83 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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84 {
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85 free(device->hidden);
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86 free(device);
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87 }
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88
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89 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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90 {
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91 SDL_AudioDevice *this;
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92
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93 /* Initialize all variables that we clean on shutdown */
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94 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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95 if ( this ) {
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96 memset(this, 0, (sizeof *this));
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97 this->hidden = (struct SDL_PrivateAudioData *)
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98 malloc((sizeof *this->hidden));
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99 }
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100 if ( (this == NULL) || (this->hidden == NULL) ) {
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101 SDL_OutOfMemory();
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102 if ( this ) {
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103 free(this);
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104 }
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105 return(0);
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106 }
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107 memset(this->hidden, 0, (sizeof *this->hidden));
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108 audio_fd = -1;
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109
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110 /* Set the function pointers */
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111 this->OpenAudio = DSP_OpenAudio;
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112 this->WaitAudio = DSP_WaitAudio;
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113 this->PlayAudio = DSP_PlayAudio;
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114 this->GetAudioBuf = DSP_GetAudioBuf;
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115 this->CloseAudio = DSP_CloseAudio;
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116
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117 this->free = Audio_DeleteDevice;
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118
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119 return this;
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120 }
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121
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122 AudioBootStrap DSP_bootstrap = {
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123 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio",
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124 Audio_Available, Audio_CreateDevice
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125 };
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126
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127 /* This function waits until it is possible to write a full sound buffer */
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128 static void DSP_WaitAudio(_THIS)
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129 {
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130 /* Not needed at all since OSS handles waiting automagically */
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131 }
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132
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133 static void DSP_PlayAudio(_THIS)
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134 {
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135 if (write(audio_fd, mixbuf, mixlen)==-1)
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136 {
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137 perror("Audio write");
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138 this->enabled = 0;
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139 }
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140
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141 #ifdef DEBUG_AUDIO
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142 fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen);
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143 #endif
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144 }
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145
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146 static Uint8 *DSP_GetAudioBuf(_THIS)
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147 {
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148 return(mixbuf);
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149 }
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150
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151 static void DSP_CloseAudio(_THIS)
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152 {
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153 if ( mixbuf != NULL ) {
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154 SDL_FreeAudioMem(mixbuf);
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155 mixbuf = NULL;
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156 }
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157 if ( audio_fd >= 0 ) {
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158 close(audio_fd);
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159 audio_fd = -1;
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160 }
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161 }
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162
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163 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
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164 {
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165 char audiodev[1024];
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166 int format;
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167 int value;
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168 int frag_spec;
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169 Uint16 test_format;
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170
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171 /* Open the audio device */
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172 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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173 if ( audio_fd < 0 ) {
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174 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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175 return(-1);
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176 }
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177 mixbuf = NULL;
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178
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179 /* Make the file descriptor use blocking writes with fcntl() */
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180 { long flags;
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181 flags = fcntl(audio_fd, F_GETFL);
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182 flags &= ~O_NONBLOCK;
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183 if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) {
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184 SDL_SetError("Couldn't set audio blocking mode");
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185 DSP_CloseAudio(this);
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186 return(-1);
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187 }
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188 }
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189
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190 /* Get a list of supported hardware formats */
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191 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
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192 perror("SNDCTL_DSP_GETFMTS");
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193 SDL_SetError("Couldn't get audio format list");
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194 DSP_CloseAudio(this);
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195 return(-1);
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196 }
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197
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198 /* Try for a closest match on audio format */
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199 format = 0;
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200 for ( test_format = SDL_FirstAudioFormat(spec->format);
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201 ! format && test_format; ) {
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202 #ifdef DEBUG_AUDIO
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203 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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204 #endif
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205 switch ( test_format ) {
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206 case AUDIO_U8:
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207 if ( value & AFMT_U8 ) {
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208 format = AFMT_U8;
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209 }
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210 break;
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211 case AUDIO_S16LSB:
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212 if ( value & AFMT_S16_LE ) {
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213 format = AFMT_S16_LE;
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214 }
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215 break;
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216 case AUDIO_S16MSB:
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217 if ( value & AFMT_S16_BE ) {
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218 format = AFMT_S16_BE;
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219 }
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220 break;
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221 #if 0
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222 /*
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223 * These formats are not used by any real life systems so they are not
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224 * needed here.
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225 */
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226 case AUDIO_S8:
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227 if ( value & AFMT_S8 ) {
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228 format = AFMT_S8;
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229 }
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230 break;
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231 case AUDIO_U16LSB:
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232 if ( value & AFMT_U16_LE ) {
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233 format = AFMT_U16_LE;
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234 }
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235 break;
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236 case AUDIO_U16MSB:
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237 if ( value & AFMT_U16_BE ) {
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238 format = AFMT_U16_BE;
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239 }
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240 break;
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241 #endif
4675910b0b7b Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
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diff changeset
242 default:
4675910b0b7b Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
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243 format = 0;
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244 break;
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245 }
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246 if ( ! format ) {
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247 test_format = SDL_NextAudioFormat();
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248 }
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249 }
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250 if ( format == 0 ) {
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251 SDL_SetError("Couldn't find any hardware audio formats");
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252 DSP_CloseAudio(this);
968
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253 return(-1);
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254 }
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255 spec->format = test_format;
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256
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257 /* Set the audio format */
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258 value = format;
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259 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
4675910b0b7b Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
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260 (value != format) ) {
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261 perror("SNDCTL_DSP_SETFMT");
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262 SDL_SetError("Couldn't set audio format");
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263 DSP_CloseAudio(this);
968
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264 return(-1);
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265 }
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266
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267 /* Set the number of channels of output */
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268 value = spec->channels;
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269 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) {
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270 perror("SNDCTL_DSP_CHANNELS");
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271 SDL_SetError("Cannot set the number of channels");
1037
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272 DSP_CloseAudio(this);
968
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273 return(-1);
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diff changeset
274 }
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275 spec->channels = value;
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diff changeset
276
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277 /* Set the DSP frequency */
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diff changeset
278 value = spec->freq;
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diff changeset
279 if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
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diff changeset
280 perror("SNDCTL_DSP_SPEED");
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281 SDL_SetError("Couldn't set audio frequency");
1037
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282 DSP_CloseAudio(this);
968
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diff changeset
283 return(-1);
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diff changeset
284 }
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diff changeset
285 spec->freq = value;
0
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286
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diff changeset
287 /* Calculate the final parameters for this audio specification */
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diff changeset
288 SDL_CalculateAudioSpec(spec);
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289
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290 /* Determine the power of two of the fragment size */
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291 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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292 if ( (0x01<<frag_spec) != spec->size ) {
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293 SDL_SetError("Fragment size must be a power of two");
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294 DSP_CloseAudio(this);
0
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295 return(-1);
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296 }
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297 frag_spec |= 0x00020000; /* two fragments, for low latency */
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298
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299 /* Set the audio buffering parameters */
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300 #ifdef DEBUG_AUDIO
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301 fprintf(stderr, "Requesting %d fragments of size %d\n",
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302 (frag_spec >> 16), 1<<(frag_spec&0xFFFF));
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303 #endif
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304 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
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305 perror("SNDCTL_DSP_SETFRAGMENT");
0
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306 fprintf(stderr, "Warning: Couldn't set audio fragment size\n");
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307 }
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308 #ifdef DEBUG_AUDIO
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309 { audio_buf_info info;
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310 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info);
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311 fprintf(stderr, "fragments = %d\n", info.fragments);
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312 fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
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313 fprintf(stderr, "fragsize = %d\n", info.fragsize);
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314 fprintf(stderr, "bytes = %d\n", info.bytes);
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315 }
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316 #endif
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317
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318 /* Allocate mixing buffer */
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319 mixlen = spec->size;
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320 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
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321 if ( mixbuf == NULL ) {
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322 DSP_CloseAudio(this);
0
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323 return(-1);
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324 }
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325 memset(mixbuf, spec->silence, spec->size);
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326
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327 /* Get the parent process id (we're the parent of the audio thread) */
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328 parent = getpid();
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329
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330 /* We're ready to rock and roll. :-) */
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331 return(0);
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332 }