Mercurial > sdl-ios-xcode
annotate src/render/opengl/SDL_render_gl.c @ 5198:bb45ecd958d8
Renamed files for consistency
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Feb 2011 12:01:11 -0800 |
parents | src/render/opengl/SDL_renderer_gl.c@d976b67150c5 |
children | 25ffd4e5255c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_OGL |
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25 |
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26 #include "SDL_opengl.h" |
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27 #include "../SDL_sysrender.h" |
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28 |
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29 #ifdef __MACOSX__ |
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30 #include <OpenGL/OpenGL.h> |
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31 #endif |
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32 |
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33 |
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34 /* OpenGL renderer implementation */ |
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35 |
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36 /* Details on optimizing the texture path on Mac OS X: |
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37 http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html |
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38 */ |
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39 |
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40 /* Used to re-create the window with OpenGL capability */ |
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41 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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Initial pixel shader support for YUV textures in the GL renderer.
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42 |
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43 static const float inv255f = 1.0f / 255.0f; |
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44 |
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45 static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags); |
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46 static void GL_WindowEvent(SDL_Renderer * renderer, |
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47 const SDL_WindowEvent *event); |
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48 static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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49 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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50 const SDL_Rect * rect, const void *pixels, |
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51 int pitch); |
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52 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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53 const SDL_Rect * rect, void **pixels, int *pitch); |
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54 static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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55 static int GL_RenderClear(SDL_Renderer * renderer); |
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56 static int GL_RenderDrawPoints(SDL_Renderer * renderer, |
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57 const SDL_Point * points, int count); |
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58 static int GL_RenderDrawLines(SDL_Renderer * renderer, |
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59 const SDL_Point * points, int count); |
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60 static int GL_RenderFillRects(SDL_Renderer * renderer, |
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61 const SDL_Rect ** rects, int count); |
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62 static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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63 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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64 static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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65 Uint32 pixel_format, void * pixels, int pitch); |
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66 static void GL_RenderPresent(SDL_Renderer * renderer); |
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67 static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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68 static void GL_DestroyRenderer(SDL_Renderer * renderer); |
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69 |
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70 |
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71 SDL_RenderDriver GL_RenderDriver = { |
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72 GL_CreateRenderer, |
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73 { |
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74 "opengl", |
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75 (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
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76 1, |
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77 {SDL_PIXELFORMAT_ARGB8888}, |
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78 0, |
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79 0} |
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80 }; |
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81 |
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82 typedef struct |
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83 { |
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84 SDL_GLContext context; |
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85 SDL_bool updateSize; |
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86 SDL_bool GL_ARB_texture_rectangle_supported; |
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87 int blendMode; |
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88 |
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89 /* OpenGL functions */ |
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90 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
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91 #include "../../video/SDL_glfuncs.h" |
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92 #undef SDL_PROC |
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93 |
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94 void (*glTextureRangeAPPLE) (GLenum target, GLsizei length, |
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95 const GLvoid * pointer); |
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96 } GL_RenderData; |
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97 |
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98 typedef struct |
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99 { |
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100 GLuint texture; |
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101 GLenum type; |
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102 GLfloat texw; |
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103 GLfloat texh; |
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104 GLenum format; |
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105 GLenum formattype; |
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106 void *pixels; |
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107 int pitch; |
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108 } GL_TextureData; |
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109 |
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110 |
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111 static void |
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112 GL_SetError(const char *prefix, GLenum result) |
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113 { |
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114 const char *error; |
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115 |
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116 switch (result) { |
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117 case GL_NO_ERROR: |
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118 error = "GL_NO_ERROR"; |
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119 break; |
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120 case GL_INVALID_ENUM: |
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121 error = "GL_INVALID_ENUM"; |
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122 break; |
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123 case GL_INVALID_VALUE: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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124 error = "GL_INVALID_VALUE"; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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125 break; |
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126 case GL_INVALID_OPERATION: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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127 error = "GL_INVALID_OPERATION"; |
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128 break; |
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129 case GL_STACK_OVERFLOW: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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130 error = "GL_STACK_OVERFLOW"; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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131 break; |
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132 case GL_STACK_UNDERFLOW: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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133 error = "GL_STACK_UNDERFLOW"; |
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134 break; |
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135 case GL_OUT_OF_MEMORY: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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136 error = "GL_OUT_OF_MEMORY"; |
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137 break; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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138 case GL_TABLE_TOO_LARGE: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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139 error = "GL_TABLE_TOO_LARGE"; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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140 break; |
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141 default: |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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142 error = "UNKNOWN"; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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143 break; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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144 } |
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|
145 SDL_SetError("%s: %s", prefix, error); |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
146 } |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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147 |
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148 static int |
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149 GL_LoadFunctions(GL_RenderData * data) |
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150 { |
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151 #ifdef __SDL_NOGETPROCADDR__ |
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152 #define SDL_PROC(ret,func,params) data->func=func; |
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153 #else |
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154 #define SDL_PROC(ret,func,params) \ |
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155 do { \ |
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156 data->func = SDL_GL_GetProcAddress(#func); \ |
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157 if ( ! data->func ) { \ |
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158 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ |
aeb8263d377a
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159 return -1; \ |
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|
160 } \ |
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OpenGL renderer is feature complete!
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|
161 } while ( 0 ); |
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OpenGL renderer is feature complete!
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|
162 #endif /* __SDL_NOGETPROCADDR__ */ |
aeb8263d377a
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163 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
164 #include "../../video/SDL_glfuncs.h" |
1927
aeb8263d377a
OpenGL renderer is feature complete!
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|
165 #undef SDL_PROC |
aeb8263d377a
OpenGL renderer is feature complete!
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|
166 return 0; |
aeb8263d377a
OpenGL renderer is feature complete!
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|
167 } |
aeb8263d377a
OpenGL renderer is feature complete!
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|
168 |
1918
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Starting on the OpenGL renderer...
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|
169 SDL_Renderer * |
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Starting on the OpenGL renderer...
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|
170 GL_CreateRenderer(SDL_Window * window, Uint32 flags) |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
171 { |
092bd3a019c5
Starting on the OpenGL renderer...
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|
172 SDL_Renderer *renderer; |
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Starting on the OpenGL renderer...
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changeset
|
173 GL_RenderData *data; |
1952
420716272158
Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents:
1928
diff
changeset
|
174 GLint value; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
175 Uint32 window_flags; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
176 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
177 window_flags = SDL_GetWindowFlags(window); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
178 if (!(window_flags & SDL_WINDOW_OPENGL)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
179 if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
180 return NULL; |
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If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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|
181 } |
1918
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Starting on the OpenGL renderer...
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|
182 } |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
183 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
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1919
diff
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|
184 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
185 if (!renderer) { |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
186 SDL_OutOfMemory(); |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
187 return NULL; |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
188 } |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
189 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
190 data = (GL_RenderData *) SDL_calloc(1, sizeof(*data)); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
191 if (!data) { |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
192 GL_DestroyRenderer(renderer); |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
193 SDL_OutOfMemory(); |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
194 return NULL; |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
195 } |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
196 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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5145
diff
changeset
|
197 renderer->WindowEvent = GL_WindowEvent; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
198 renderer->CreateTexture = GL_CreateTexture; |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
199 renderer->UpdateTexture = GL_UpdateTexture; |
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
200 renderer->LockTexture = GL_LockTexture; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
201 renderer->UnlockTexture = GL_UnlockTexture; |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
202 renderer->RenderClear = GL_RenderClear; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
203 renderer->RenderDrawPoints = GL_RenderDrawPoints; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
204 renderer->RenderDrawLines = GL_RenderDrawLines; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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3536
diff
changeset
|
205 renderer->RenderFillRects = GL_RenderFillRects; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
206 renderer->RenderCopy = GL_RenderCopy; |
3431
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
207 renderer->RenderReadPixels = GL_RenderReadPixels; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
208 renderer->RenderPresent = GL_RenderPresent; |
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
209 renderer->DestroyTexture = GL_DestroyTexture; |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
210 renderer->DestroyRenderer = GL_DestroyRenderer; |
092bd3a019c5
Starting on the OpenGL renderer...
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diff
changeset
|
211 renderer->info = GL_RenderDriver.info; |
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
212 renderer->driverdata = data; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
213 |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
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5144
diff
changeset
|
214 renderer->info.flags = SDL_RENDERER_ACCELERATED; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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changeset
|
215 |
1927
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OpenGL renderer is feature complete!
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|
216 if (GL_LoadFunctions(data) < 0) { |
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OpenGL renderer is feature complete!
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|
217 GL_DestroyRenderer(renderer); |
aeb8263d377a
OpenGL renderer is feature complete!
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changeset
|
218 return NULL; |
aeb8263d377a
OpenGL renderer is feature complete!
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|
219 } |
aeb8263d377a
OpenGL renderer is feature complete!
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|
220 |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3607
diff
changeset
|
221 data->context = SDL_GL_CreateContext(window); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
222 if (!data->context) { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
223 GL_DestroyRenderer(renderer); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
224 return NULL; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
225 } |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3607
diff
changeset
|
226 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
diff
changeset
|
227 GL_DestroyRenderer(renderer); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
228 return NULL; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
229 } |
2246
75daa0792bd1
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Sam Lantinga <slouken@libsdl.org>
parents:
2237
diff
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230 #ifdef __MACOSX__ |
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231 /* Enable multi-threaded rendering */ |
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232 /* Disabled until Ryan finishes his VBO/PBO code... |
2295
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Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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233 CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine); |
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Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
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234 */ |
2246
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235 #endif |
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236 |
1965
a788656ca29a
SDL constants are all uppercase.
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237 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
1918
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Starting on the OpenGL renderer...
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238 SDL_GL_SetSwapInterval(1); |
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Starting on the OpenGL renderer...
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239 } else { |
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Starting on the OpenGL renderer...
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240 SDL_GL_SetSwapInterval(0); |
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Starting on the OpenGL renderer...
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241 } |
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242 if (SDL_GL_GetSwapInterval() > 0) { |
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SDL constants are all uppercase.
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243 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
1918
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Starting on the OpenGL renderer...
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244 } |
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Starting on the OpenGL renderer...
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245 |
1952
420716272158
Implemented X11 OpenGL support.
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246 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
420716272158
Implemented X11 OpenGL support.
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247 renderer->info.max_texture_width = value; |
420716272158
Implemented X11 OpenGL support.
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248 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
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Implemented X11 OpenGL support.
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249 renderer->info.max_texture_height = value; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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250 |
1926
307355678142
Added SDL_GL_ExtensionSupported()
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251 if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") |
307355678142
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252 || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) { |
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253 data->GL_ARB_texture_rectangle_supported = SDL_TRUE; |
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254 } |
2233
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Test using glTextureRangeAPPLE
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255 if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) { |
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Test using glTextureRangeAPPLE
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256 data->glTextureRangeAPPLE = |
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Test using glTextureRangeAPPLE
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257 (void (*)(GLenum, GLsizei, const GLvoid *)) |
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Test using glTextureRangeAPPLE
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258 SDL_GL_GetProcAddress("glTextureRangeAPPLE"); |
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259 } |
1920
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260 |
1918
092bd3a019c5
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261 /* Set up parameters for rendering */ |
1927
aeb8263d377a
OpenGL renderer is feature complete!
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262 data->blendMode = -1; |
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OpenGL renderer is feature complete!
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|
263 data->glDisable(GL_DEPTH_TEST); |
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OpenGL renderer is feature complete!
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264 data->glDisable(GL_CULL_FACE); |
3262 | 265 /* This ended up causing video discrepancies between OpenGL and Direct3D */ |
266 /*data->glEnable(GL_LINE_SMOOTH);*/ | |
1926
307355678142
Added SDL_GL_ExtensionSupported()
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267 if (data->GL_ARB_texture_rectangle_supported) { |
1927
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268 data->glEnable(GL_TEXTURE_RECTANGLE_ARB); |
1926
307355678142
Added SDL_GL_ExtensionSupported()
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269 } else { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
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270 data->glEnable(GL_TEXTURE_2D); |
1926
307355678142
Added SDL_GL_ExtensionSupported()
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271 } |
2833
c2e182a37f5f
Whoops, can't call glOrtho() repeatedly
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272 data->updateSize = SDL_TRUE; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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273 |
092bd3a019c5
Starting on the OpenGL renderer...
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274 return renderer; |
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Starting on the OpenGL renderer...
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diff
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|
275 } |
092bd3a019c5
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276 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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277 static SDL_GLContext SDL_CurrentContext = NULL; |
ad50b3db78bd
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278 |
1923
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
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279 static int |
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
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|
280 GL_ActivateRenderer(SDL_Renderer * renderer) |
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
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diff
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|
281 { |
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
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|
282 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3607
diff
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|
283 SDL_Window *window = renderer->window; |
1923
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
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284 |
5150
ad50b3db78bd
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|
285 if (SDL_CurrentContext != data->context) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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|
286 if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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287 return -1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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|
288 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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diff
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|
289 SDL_CurrentContext = data->context; |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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diff
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|
290 } |
2833
c2e182a37f5f
Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents:
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|
291 if (data->updateSize) { |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
292 int w, h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
5153
diff
changeset
|
293 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
294 SDL_GetWindowSize(window, &w, &h); |
2836
b128b94ed31e
Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
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2835
diff
changeset
|
295 data->glMatrixMode(GL_PROJECTION); |
b128b94ed31e
Rebind the context to the window area and update matrices when the window size changes
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diff
changeset
|
296 data->glLoadIdentity(); |
b128b94ed31e
Rebind the context to the window area and update matrices when the window size changes
Sam Lantinga <slouken@libsdl.org>
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diff
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|
297 data->glMatrixMode(GL_MODELVIEW); |
b128b94ed31e
Rebind the context to the window area and update matrices when the window size changes
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diff
changeset
|
298 data->glLoadIdentity(); |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
299 data->glViewport(0, 0, w, h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
300 data->glOrtho(0.0, (GLdouble) w, (GLdouble) h, 0.0, 0.0, 1.0); |
2833
c2e182a37f5f
Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents:
2832
diff
changeset
|
301 data->updateSize = SDL_FALSE; |
c2e182a37f5f
Whoops, can't call glOrtho() repeatedly
Sam Lantinga <slouken@libsdl.org>
parents:
2832
diff
changeset
|
302 } |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
303 return 0; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
304 } |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
305 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
5145
diff
changeset
|
306 static void |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
307 GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
1970
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
308 { |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
309 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
db3ba6c0d0df
Allow the render context to do necessary work when the video mode changes.
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parents:
1965
diff
changeset
|
310 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
311 if (event->event == SDL_WINDOWEVENT_RESIZED) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
312 /* Rebind the context to the window area and update matrices */ |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
313 SDL_CurrentContext = NULL; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
314 data->updateSize = SDL_TRUE; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
315 } |
1923
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents:
1922
diff
changeset
|
316 } |
d4572b97b08f
Switch OpenGL contexts when switching render contexts.
Sam Lantinga <slouken@libsdl.org>
parents:
1922
diff
changeset
|
317 |
1922
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
318 static __inline__ int |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
319 power_of_2(int input) |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
320 { |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
321 int value = 1; |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
322 |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
323 while (value < input) { |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
324 value <<= 1; |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
325 } |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
326 return value; |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
327 } |
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
328 |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
329 static __inline__ SDL_bool |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
330 convert_format(GL_RenderData *renderdata, Uint32 pixel_format, |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
331 GLint* internalFormat, GLenum* format, GLenum* type) |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
332 { |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
333 switch (pixel_format) { |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
334 case SDL_PIXELFORMAT_RGB888: |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
335 case SDL_PIXELFORMAT_ARGB8888: |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
336 *internalFormat = GL_RGBA8; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
337 *format = GL_BGRA; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
338 *type = GL_UNSIGNED_INT_8_8_8_8_REV; |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
339 break; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
340 default: |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
341 return SDL_FALSE; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
342 } |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
343 return SDL_TRUE; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
344 } |
2835
f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents:
2833
diff
changeset
|
345 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
346 static int |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
347 GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
348 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
349 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
350 GL_TextureData *data; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
351 GLint internalFormat; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
352 GLenum format, type; |
1922
4905cac7a4bd
Fixed OpenGL blend modes, added power of 2 texture code
Sam Lantinga <slouken@libsdl.org>
parents:
1921
diff
changeset
|
353 int texture_w, texture_h; |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
354 GLenum result; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
355 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
356 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
357 |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
358 if (!convert_format(renderdata, texture->format, &internalFormat, |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
359 &format, &type)) { |
4990
397e748d901a
Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents:
4929
diff
changeset
|
360 SDL_SetError("Texture format %s not supported by OpenGL", |
397e748d901a
Improved error message for unsupported texture format
Sam Lantinga <slouken@libsdl.org>
parents:
4929
diff
changeset
|
361 SDL_GetPixelFormatName(texture->format)); |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
362 return -1; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
363 } |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
364 |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
365 data = (GL_TextureData *) SDL_calloc(1, sizeof(*data)); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
366 if (!data) { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
367 SDL_OutOfMemory(); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
368 return -1; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
369 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
370 |
2222
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
371 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
372 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
2222
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
373 data->pixels = SDL_malloc(texture->h * data->pitch); |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
374 if (!data->pixels) { |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
375 SDL_OutOfMemory(); |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
376 SDL_free(data); |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
377 return -1; |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
378 } |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
379 } |
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
parents:
1986
diff
changeset
|
380 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
381 texture->driverdata = data; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
382 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
383 renderdata->glGetError(); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
384 renderdata->glGenTextures(1, &data->texture); |
1926
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
385 if (renderdata->GL_ARB_texture_rectangle_supported) { |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
386 data->type = GL_TEXTURE_RECTANGLE_ARB; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
387 texture_w = texture->w; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
388 texture_h = texture->h; |
2835
f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents:
2833
diff
changeset
|
389 data->texw = (GLfloat) texture_w; |
f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents:
2833
diff
changeset
|
390 data->texh = (GLfloat) texture_h; |
1926
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
391 } else { |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
392 data->type = GL_TEXTURE_2D; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
393 texture_w = power_of_2(texture->w); |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
394 texture_h = power_of_2(texture->h); |
2835
f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents:
2833
diff
changeset
|
395 data->texw = (GLfloat) (texture->w) / texture_w; |
1926
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
396 data->texh = (GLfloat) texture->h / texture_h; |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
397 } |
2835
f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
Ryan C. Gordon <icculus@icculus.org>
parents:
2833
diff
changeset
|
398 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
399 data->format = format; |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
400 data->formattype = type; |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
401 renderdata->glEnable(data->type); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
402 renderdata->glBindTexture(data->type, data->texture); |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
403 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, |
5141
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5088
diff
changeset
|
404 GL_LINEAR); |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
405 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, |
5141
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5088
diff
changeset
|
406 GL_LINEAR); |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
407 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
408 GL_CLAMP_TO_EDGE); |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
409 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
410 GL_CLAMP_TO_EDGE); |
2840
53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
Sam Lantinga <slouken@libsdl.org>
parents:
2839
diff
changeset
|
411 #ifdef __MACOSX__ |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
412 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
413 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
414 #endif |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
415 #ifndef STORAGE_CACHED_APPLE |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
416 #define STORAGE_CACHED_APPLE 0x85BE |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
417 #endif |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
418 #ifndef STORAGE_SHARED_APPLE |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
419 #define STORAGE_SHARED_APPLE 0x85BF |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
420 #endif |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
421 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
422 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
423 GL_STORAGE_SHARED_APPLE); |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
424 } else { |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
425 renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
426 GL_STORAGE_CACHED_APPLE); |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
427 } |
2295
dbc6d1893869
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents:
2275
diff
changeset
|
428 if (texture->access == SDL_TEXTUREACCESS_STREAMING |
dbc6d1893869
Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
Bob Pendleton <bob@pendleton.com>
parents:
2275
diff
changeset
|
429 && texture->format == SDL_PIXELFORMAT_ARGB8888) { |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
430 renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
431 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
432 texture_h, 0, format, type, data->pixels); |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
433 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
434 else |
2809
7e257c3a3bf0
Temporary fix for Mac OS X crash in textoverlay
Sam Lantinga <slouken@libsdl.org>
parents:
2808
diff
changeset
|
435 #endif |
2230
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
436 { |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
437 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
438 texture_h, 0, format, type, NULL); |
9b7d29d2432b
Optimized OpenGL renderer for Mac OS X.
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
439 } |
3041
20d65430e63c
Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents:
3013
diff
changeset
|
440 renderdata->glDisable(data->type); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
441 result = renderdata->glGetError(); |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
442 if (result != GL_NO_ERROR) { |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
443 GL_SetError("glTexImage2D()", result); |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
444 return -1; |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
445 } |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
448 |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
449 static void |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
450 SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
451 int pitch) |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
452 { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
453 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
2808
368410632f2d
Whoops, we need this for subrect updates (testsprite)
Sam Lantinga <slouken@libsdl.org>
parents:
2804
diff
changeset
|
454 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
455 (pitch / SDL_BYTESPERPIXEL(texture->format))); |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
456 } |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
457 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 static int |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 const SDL_Rect * rect, const void *pixels, int pitch) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
462 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
464 GLenum result; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
465 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
466 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
467 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
468 renderdata->glGetError(); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
469 SetupTextureUpdate(renderdata, texture, pitch); |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
470 renderdata->glEnable(data->type); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
471 renderdata->glBindTexture(data->type, data->texture); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
472 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
473 rect->h, data->format, data->formattype, |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
474 pixels); |
3041
20d65430e63c
Fixed OpenGL state issue reported by Dmytro Bogovych
Sam Lantinga <slouken@libsdl.org>
parents:
3013
diff
changeset
|
475 renderdata->glDisable(data->type); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
476 result = renderdata->glGetError(); |
1924
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
477 if (result != GL_NO_ERROR) { |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
478 GL_SetError("glTexSubImage2D()", result); |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
479 return -1; |
69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sam Lantinga <slouken@libsdl.org>
parents:
1923
diff
changeset
|
480 } |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
481 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
482 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
483 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
484 static int |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
485 GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
486 const SDL_Rect * rect, void **pixels, int *pitch) |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
487 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
488 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
489 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
490 *pixels = |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
491 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
492 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
493 *pitch = data->pitch; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
494 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
495 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
496 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
497 static void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
498 GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
499 { |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
500 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
501 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
502 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
503 GL_ActivateRenderer(renderer); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
504 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
505 SetupTextureUpdate(renderdata, texture, data->pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
506 renderdata->glEnable(data->type); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
507 renderdata->glBindTexture(data->type, data->texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
508 renderdata->glTexSubImage2D(data->type, 0, 0, 0, texture->w, texture->h, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
509 data->format, data->formattype, data->pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
510 renderdata->glDisable(data->type); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
511 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
512 |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
513 static void |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
514 GL_SetBlendMode(GL_RenderData * data, int blendMode) |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
515 { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
516 if (blendMode != data->blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
517 switch (blendMode) { |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
518 case SDL_BLENDMODE_NONE: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
519 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
520 data->glDisable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
521 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
522 case SDL_BLENDMODE_BLEND: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
523 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
524 data->glEnable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
525 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
526 break; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
527 case SDL_BLENDMODE_ADD: |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
528 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
529 data->glEnable(GL_BLEND); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
530 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
531 break; |
5187
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
532 case SDL_BLENDMODE_MOD: |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
533 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
534 data->glEnable(GL_BLEND); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
535 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
d976b67150c5
Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents:
5169
diff
changeset
|
536 break; |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
537 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
538 data->blendMode = blendMode; |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
539 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
540 } |
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
541 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 static int |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
543 GL_RenderClear(SDL_Renderer * renderer) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
544 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
545 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
546 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
547 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
548 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
549 data->glClearColor((GLfloat) renderer->r * inv255f, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
550 (GLfloat) renderer->g * inv255f, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
551 (GLfloat) renderer->b * inv255f, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
552 (GLfloat) renderer->a * inv255f); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
553 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
554 data->glClear(GL_COLOR_BUFFER_BIT); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
555 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
556 return 0; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
557 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
558 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
559 static int |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
560 GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
561 int count) |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
562 { |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
563 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
564 int i; |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
565 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
566 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
567 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
568 GL_SetBlendMode(data, renderer->blendMode); |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
569 |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
570 data->glColor4f((GLfloat) renderer->r * inv255f, |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
571 (GLfloat) renderer->g * inv255f, |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
572 (GLfloat) renderer->b * inv255f, |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
573 (GLfloat) renderer->a * inv255f); |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
574 |
2901 | 575 data->glBegin(GL_POINTS); |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
576 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
577 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
578 } |
2901 | 579 data->glEnd(); |
580 | |
581 return 0; | |
582 } | |
583 | |
584 static int | |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
585 GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
586 int count) |
2901 | 587 { |
588 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; | |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
589 int i; |
2901 | 590 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
591 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
592 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
593 GL_SetBlendMode(data, renderer->blendMode); |
2901 | 594 |
595 data->glColor4f((GLfloat) renderer->r * inv255f, | |
596 (GLfloat) renderer->g * inv255f, | |
597 (GLfloat) renderer->b * inv255f, | |
598 (GLfloat) renderer->a * inv255f); | |
599 | |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
600 if (count > 2 && |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
601 points[0].x == points[count-1].x && points[0].y == points[count-1].y) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
602 data->glBegin(GL_LINE_LOOP); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
603 /* GL_LINE_LOOP takes care of the final segment */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
604 --count; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
605 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
606 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
607 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
608 data->glEnd(); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
609 } else { |
5088
c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
610 #if defined(__APPLE__) || defined(__WIN32__) |
4910
f205711f73d5
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
4905
diff
changeset
|
611 #else |
4905
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
612 int x1, y1, x2, y2; |
4910
f205711f73d5
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Andreas Schiffler <aschiffler@ferzkopp.net>
parents:
4905
diff
changeset
|
613 #endif |
4905
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
614 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
615 data->glBegin(GL_LINE_STRIP); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
616 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
617 data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
618 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
619 data->glEnd(); |
3474
1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents:
3473
diff
changeset
|
620 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
621 /* The line is half open, so we need one more point to complete it. |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
622 * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
623 * If we have to, we can use vertical line and horizontal line textures |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
624 * for vertical and horizontal lines, and then create custom textures |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
625 * for diagonal lines and software render those. It's terrible, but at |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
626 * least it would be pixel perfect. |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
627 */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
628 data->glBegin(GL_POINTS); |
5088
c2539ff054c8
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
629 #if defined(__APPLE__) || defined(__WIN32__) |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
630 /* Mac OS X and Windows seem to always leave the second point open */ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
631 data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y); |
3474
1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents:
3473
diff
changeset
|
632 #else |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
633 /* Linux seems to leave the right-most or bottom-most point open */ |
4905
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
634 x1 = points[0].x; |
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
635 y1 = points[0].y; |
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
636 x2 = points[count-1].x; |
9779093454d2
This fixes SDL_renderer_gl so that it builds with c89.
Sam Lantinga <slouken@libsdl.org>
parents:
4455
diff
changeset
|
637 y2 = points[count-1].y; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
638 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
639 if (x1 > x2) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
640 data->glVertex2f(0.5f + x1, 0.5f + y1); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
641 } else if (x2 > x1) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
642 data->glVertex2f(0.5f + x2, 0.5f + y2); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
643 } else if (y1 > y2) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
644 data->glVertex2f(0.5f + x1, 0.5f + y1); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
645 } else if (y2 > y1) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
646 data->glVertex2f(0.5f + x2, 0.5f + y2); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
647 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
648 #endif |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
649 data->glEnd(); |
3474
1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sam Lantinga <slouken@libsdl.org>
parents:
3473
diff
changeset
|
650 } |
3455
5a7b5760c875
Include the endpoint in the line we're drawing
Sam Lantinga <slouken@libsdl.org>
parents:
3454
diff
changeset
|
651 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
652 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
653 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
654 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
655 static int |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
656 GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) |
2925
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
657 { |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
658 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
659 int i; |
2925
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
660 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
661 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
662 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
663 GL_SetBlendMode(data, renderer->blendMode); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
664 |
2925
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
665 data->glColor4f((GLfloat) renderer->r * inv255f, |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
666 (GLfloat) renderer->g * inv255f, |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
667 (GLfloat) renderer->b * inv255f, |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
668 (GLfloat) renderer->a * inv255f); |
2936
066384910f50
iPhone build compiles again (drawing routines need to be implemented)
Sam Lantinga <slouken@libsdl.org>
parents:
2927
diff
changeset
|
669 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
670 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
671 const SDL_Rect *rect = rects[i]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
672 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
673 data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3533
diff
changeset
|
674 } |
2925
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
675 |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
676 return 0; |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
677 } |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
678 |
7e21f7662208
Swapped functions to match the other renderer files
Sam Lantinga <slouken@libsdl.org>
parents:
2922
diff
changeset
|
679 static int |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
680 GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
681 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
682 { |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
683 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
684 GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
685 int minx, miny, maxx, maxy; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
686 GLfloat minu, maxu, minv, maxv; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
687 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
688 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
689 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
690 minx = dstrect->x; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
691 miny = dstrect->y; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
692 maxx = dstrect->x + dstrect->w; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
693 maxy = dstrect->y + dstrect->h; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
694 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
695 minu = (GLfloat) srcrect->x / texture->w; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
696 minu *= texturedata->texw; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
697 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
698 maxu *= texturedata->texw; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
699 minv = (GLfloat) srcrect->y / texture->h; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
700 minv *= texturedata->texh; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
701 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
702 maxv *= texturedata->texh; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
703 |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
704 data->glEnable(texturedata->type); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
705 data->glBindTexture(texturedata->type, texturedata->texture); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
706 |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
707 if (texture->modMode) { |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
708 data->glColor4f((GLfloat) texture->r * inv255f, |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
709 (GLfloat) texture->g * inv255f, |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
710 (GLfloat) texture->b * inv255f, |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
711 (GLfloat) texture->a * inv255f); |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
712 } else { |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
713 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
714 } |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1975
diff
changeset
|
715 |
5143
e743b9c3f6d6
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5141
diff
changeset
|
716 GL_SetBlendMode(data, texture->blendMode); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
717 |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
718 data->glBegin(GL_TRIANGLE_STRIP); |
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
719 data->glTexCoord2f(minu, minv); |
3472
fdd2f2e9cd97
Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents:
3470
diff
changeset
|
720 data->glVertex2f((GLfloat) minx, (GLfloat) miny); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
721 data->glTexCoord2f(maxu, minv); |
3472
fdd2f2e9cd97
Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents:
3470
diff
changeset
|
722 data->glVertex2f((GLfloat) maxx, (GLfloat) miny); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
723 data->glTexCoord2f(minu, maxv); |
3472
fdd2f2e9cd97
Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents:
3470
diff
changeset
|
724 data->glVertex2f((GLfloat) minx, (GLfloat) maxy); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
725 data->glTexCoord2f(maxu, maxv); |
3472
fdd2f2e9cd97
Fixed the coordinates for pixel coverage in blits
Sam Lantinga <slouken@libsdl.org>
parents:
3470
diff
changeset
|
726 data->glVertex2f((GLfloat) maxx, (GLfloat) maxy); |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
727 data->glEnd(); |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
729 data->glDisable(texturedata->type); |
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2858
diff
changeset
|
730 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
731 return 0; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
732 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
733 |
3431
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
734 static int |
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
735 GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
736 Uint32 pixel_format, void * pixels, int pitch) |
3431
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
737 { |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
738 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3607
diff
changeset
|
739 SDL_Window *window = renderer->window; |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
740 GLint internalFormat; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
741 GLenum format, type; |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
742 Uint8 *src, *dst, *tmp; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
743 int w, h, length, rows; |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
744 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
745 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
746 |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
747 if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) { |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
748 /* FIXME: Do a temp copy to a format that is supported */ |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
749 SDL_SetError("Unsupported pixel format"); |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
750 return -1; |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
751 } |
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
752 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
753 SDL_GetWindowSize(window, &w, &h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
754 |
3446
0f969d273f65
First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3443
diff
changeset
|
755 data->glPixelStorei(GL_PACK_ALIGNMENT, 1); |
0f969d273f65
First pass (untested) at RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3443
diff
changeset
|
756 data->glPixelStorei(GL_PACK_ROW_LENGTH, |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
757 (pitch / SDL_BYTESPERPIXEL(pixel_format))); |
3433
ad845d9835aa
Hmm, this isn't going to work, is it?
Sam Lantinga <slouken@libsdl.org>
parents:
3431
diff
changeset
|
758 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
5153
diff
changeset
|
759 data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h, |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
760 format, type, pixels); |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
761 |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
762 /* Flip the rows to be top-down */ |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
763 length = rect->w * SDL_BYTESPERPIXEL(pixel_format); |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
764 src = (Uint8*)pixels + (rect->h-1)*pitch; |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
765 dst = (Uint8*)pixels; |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
766 tmp = SDL_stack_alloc(Uint8, length); |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
767 rows = rect->h / 2; |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
768 while (rows--) { |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
769 SDL_memcpy(tmp, dst, length); |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
770 SDL_memcpy(dst, src, length); |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
771 SDL_memcpy(src, tmp, length); |
3447
294b770c1989
Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents:
3446
diff
changeset
|
772 dst += pitch; |
294b770c1989
Fixed GL_RenderReadPixels() - thanks Ryan!
Sam Lantinga <slouken@libsdl.org>
parents:
3446
diff
changeset
|
773 src -= pitch; |
3435
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
774 } |
9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3433
diff
changeset
|
775 SDL_stack_free(tmp); |
3440
e9502d56ae94
Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
776 |
e9502d56ae94
Added missing return values
Sam Lantinga <slouken@libsdl.org>
parents:
3435
diff
changeset
|
777 return 0; |
3431
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
778 } |
c8fbb27627d9
Work in progress on OpenGL ReadPixels/WritePixels interface
Sam Lantinga <slouken@libsdl.org>
parents:
3393
diff
changeset
|
779 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
780 static void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
781 GL_RenderPresent(SDL_Renderer * renderer) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
782 { |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
783 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
784 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
785 SDL_GL_SwapWindow(renderer->window); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
786 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
787 |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
788 static void |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
789 GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
790 { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
791 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
792 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
793 |
5150
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
794 GL_ActivateRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
|
795 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
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parents:
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796 if (!data) { |
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797 return; |
092bd3a019c5
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798 } |
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Starting on the OpenGL renderer...
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799 if (data->texture) { |
1927
aeb8263d377a
OpenGL renderer is feature complete!
Sam Lantinga <slouken@libsdl.org>
parents:
1926
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800 renderdata->glDeleteTextures(1, &data->texture); |
1918
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Sam Lantinga <slouken@libsdl.org>
parents:
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801 } |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
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802 if (data->pixels) { |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
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803 SDL_free(data->pixels); |
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
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804 } |
1918
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Sam Lantinga <slouken@libsdl.org>
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805 SDL_free(data); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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806 texture->driverdata = NULL; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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807 } |
092bd3a019c5
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
808 |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1974
diff
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809 static void |
1918
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Sam Lantinga <slouken@libsdl.org>
parents:
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810 GL_DestroyRenderer(SDL_Renderer * renderer) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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811 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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812 GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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813 |
092bd3a019c5
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Sam Lantinga <slouken@libsdl.org>
parents:
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814 if (data) { |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
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|
815 if (data->context) { |
2328
91e601d9df8b
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Bob Pendleton <bob@pendleton.com>
parents:
2295
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816 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1919
diff
changeset
|
817 SDL_GL_DeleteContext(data->context); |
1918
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Sam Lantinga <slouken@libsdl.org>
parents:
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818 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
819 SDL_free(data); |
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Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
820 } |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
821 SDL_free(renderer); |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
822 } |
092bd3a019c5
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
823 |
1952
420716272158
Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents:
1928
diff
changeset
|
824 #endif /* SDL_VIDEO_RENDER_OGL */ |
1918
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Sam Lantinga <slouken@libsdl.org>
parents:
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825 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
826 /* vi: set ts=4 sw=4 expandtab: */ |