Mercurial > sdl-ios-xcode
annotate src/video/SDL_bmp.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* | |
25 Code to load and save surfaces in Windows BMP format. | |
26 | |
27 Why support BMP format? Well, it's a native format for Windows, and | |
28 most image processing programs can read and write it. It would be nice | |
29 to be able to have at least one image format that we can natively load | |
30 and save, and since PNG is so complex that it would bloat the library, | |
31 BMP is a good alternative. | |
32 | |
33 This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. | |
34 */ | |
35 | |
36 #include "SDL_video.h" | |
37 #include "SDL_endian.h" | |
38 | |
39 /* Compression encodings for BMP files */ | |
40 #ifndef BI_RGB | |
41 #define BI_RGB 0 | |
42 #define BI_RLE8 1 | |
43 #define BI_RLE4 2 | |
44 #define BI_BITFIELDS 3 | |
45 #endif | |
46 | |
47 | |
48 SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc) | |
49 { | |
50 int was_error; | |
51 long fp_offset; | |
52 int bmpPitch; | |
53 int i, pad; | |
54 SDL_Surface *surface; | |
55 Uint32 Rmask; | |
56 Uint32 Gmask; | |
57 Uint32 Bmask; | |
58 SDL_Palette *palette; | |
59 Uint8 *bits; | |
60 int ExpandBMP; | |
61 | |
62 /* The Win32 BMP file header (14 bytes) */ | |
63 char magic[2]; | |
64 Uint32 bfSize; | |
65 Uint16 bfReserved1; | |
66 Uint16 bfReserved2; | |
67 Uint32 bfOffBits; | |
68 | |
69 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ | |
70 Uint32 biSize; | |
71 Sint32 biWidth; | |
72 Sint32 biHeight; | |
73 Uint16 biPlanes; | |
74 Uint16 biBitCount; | |
75 Uint32 biCompression; | |
76 Uint32 biSizeImage; | |
77 Sint32 biXPelsPerMeter; | |
78 Sint32 biYPelsPerMeter; | |
79 Uint32 biClrUsed; | |
80 Uint32 biClrImportant; | |
81 | |
82 /* Make sure we are passed a valid data source */ | |
83 surface = NULL; | |
84 was_error = 0; | |
85 if ( src == NULL ) { | |
86 was_error = 1; | |
87 goto done; | |
88 } | |
89 | |
90 /* Read in the BMP file header */ | |
91 fp_offset = SDL_RWtell(src); | |
92 SDL_ClearError(); | |
93 if ( SDL_RWread(src, magic, 1, 2) != 2 ) { | |
94 SDL_Error(SDL_EFREAD); | |
95 was_error = 1; | |
96 goto done; | |
97 } | |
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98 if ( SDL_strncmp(magic, "BM", 2) != 0 ) { |
0 | 99 SDL_SetError("File is not a Windows BMP file"); |
100 was_error = 1; | |
101 goto done; | |
102 } | |
103 bfSize = SDL_ReadLE32(src); | |
104 bfReserved1 = SDL_ReadLE16(src); | |
105 bfReserved2 = SDL_ReadLE16(src); | |
106 bfOffBits = SDL_ReadLE32(src); | |
107 | |
108 /* Read the Win32 BITMAPINFOHEADER */ | |
109 biSize = SDL_ReadLE32(src); | |
110 if ( biSize == 12 ) { | |
111 biWidth = (Uint32)SDL_ReadLE16(src); | |
112 biHeight = (Uint32)SDL_ReadLE16(src); | |
113 biPlanes = SDL_ReadLE16(src); | |
114 biBitCount = SDL_ReadLE16(src); | |
115 biCompression = BI_RGB; | |
116 biSizeImage = 0; | |
117 biXPelsPerMeter = 0; | |
118 biYPelsPerMeter = 0; | |
119 biClrUsed = 0; | |
120 biClrImportant = 0; | |
121 } else { | |
122 biWidth = SDL_ReadLE32(src); | |
123 biHeight = SDL_ReadLE32(src); | |
124 biPlanes = SDL_ReadLE16(src); | |
125 biBitCount = SDL_ReadLE16(src); | |
126 biCompression = SDL_ReadLE32(src); | |
127 biSizeImage = SDL_ReadLE32(src); | |
128 biXPelsPerMeter = SDL_ReadLE32(src); | |
129 biYPelsPerMeter = SDL_ReadLE32(src); | |
130 biClrUsed = SDL_ReadLE32(src); | |
131 biClrImportant = SDL_ReadLE32(src); | |
132 } | |
133 | |
134 /* Check for read error */ | |
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135 if ( SDL_strcmp(SDL_GetError(), "") != 0 ) { |
0 | 136 was_error = 1; |
137 goto done; | |
138 } | |
139 | |
140 /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ | |
141 switch (biBitCount) { | |
142 case 1: | |
143 case 4: | |
144 ExpandBMP = biBitCount; | |
145 biBitCount = 8; | |
146 break; | |
147 default: | |
148 ExpandBMP = 0; | |
149 break; | |
150 } | |
151 | |
152 /* We don't support any BMP compression right now */ | |
153 Rmask = Gmask = Bmask = 0; | |
154 switch (biCompression) { | |
155 case BI_RGB: | |
156 /* If there are no masks, use the defaults */ | |
157 if ( bfOffBits == (14+biSize) ) { | |
158 /* Default values for the BMP format */ | |
159 switch (biBitCount) { | |
160 case 15: | |
161 case 16: | |
162 Rmask = 0x7C00; | |
163 Gmask = 0x03E0; | |
164 Bmask = 0x001F; | |
165 break; | |
166 case 24: | |
167 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
168 Rmask = 0x000000FF; | |
169 Gmask = 0x0000FF00; | |
170 Bmask = 0x00FF0000; | |
171 break; | |
172 #endif | |
173 case 32: | |
174 Rmask = 0x00FF0000; | |
175 Gmask = 0x0000FF00; | |
176 Bmask = 0x000000FF; | |
177 break; | |
178 default: | |
179 break; | |
180 } | |
181 break; | |
182 } | |
183 /* Fall through -- read the RGB masks */ | |
184 | |
185 case BI_BITFIELDS: | |
186 switch (biBitCount) { | |
187 case 15: | |
188 case 16: | |
189 case 32: | |
190 Rmask = SDL_ReadLE32(src); | |
191 Gmask = SDL_ReadLE32(src); | |
192 Bmask = SDL_ReadLE32(src); | |
193 break; | |
194 default: | |
195 break; | |
196 } | |
197 break; | |
198 default: | |
199 SDL_SetError("Compressed BMP files not supported"); | |
200 was_error = 1; | |
201 goto done; | |
202 } | |
203 | |
204 /* Create a compatible surface, note that the colors are RGB ordered */ | |
205 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
206 biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, 0); | |
207 if ( surface == NULL ) { | |
208 was_error = 1; | |
209 goto done; | |
210 } | |
211 | |
212 /* Load the palette, if any */ | |
213 palette = (surface->format)->palette; | |
214 if ( palette ) { | |
215 if ( biClrUsed == 0 ) { | |
216 biClrUsed = 1 << biBitCount; | |
217 } | |
218 if ( biSize == 12 ) { | |
219 for ( i = 0; i < (int)biClrUsed; ++i ) { | |
220 SDL_RWread(src, &palette->colors[i].b, 1, 1); | |
221 SDL_RWread(src, &palette->colors[i].g, 1, 1); | |
222 SDL_RWread(src, &palette->colors[i].r, 1, 1); | |
223 palette->colors[i].unused = 0; | |
224 } | |
225 } else { | |
226 for ( i = 0; i < (int)biClrUsed; ++i ) { | |
227 SDL_RWread(src, &palette->colors[i].b, 1, 1); | |
228 SDL_RWread(src, &palette->colors[i].g, 1, 1); | |
229 SDL_RWread(src, &palette->colors[i].r, 1, 1); | |
230 SDL_RWread(src, &palette->colors[i].unused, 1, 1); | |
231 } | |
232 } | |
233 palette->ncolors = biClrUsed; | |
234 } | |
235 | |
236 /* Read the surface pixels. Note that the bmp image is upside down */ | |
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237 if ( SDL_RWseek(src, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) { |
0 | 238 SDL_Error(SDL_EFSEEK); |
239 was_error = 1; | |
240 goto done; | |
241 } | |
242 bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch); | |
243 switch (ExpandBMP) { | |
244 case 1: | |
245 bmpPitch = (biWidth + 7) >> 3; | |
246 pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); | |
247 break; | |
248 case 4: | |
249 bmpPitch = (biWidth + 1) >> 1; | |
250 pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); | |
251 break; | |
252 default: | |
253 pad = ((surface->pitch%4) ? | |
254 (4-(surface->pitch%4)) : 0); | |
255 break; | |
256 } | |
257 while ( bits > (Uint8 *)surface->pixels ) { | |
258 bits -= surface->pitch; | |
259 switch (ExpandBMP) { | |
260 case 1: | |
261 case 4: { | |
262 Uint8 pixel = 0; | |
263 int shift = (8-ExpandBMP); | |
264 for ( i=0; i<surface->w; ++i ) { | |
265 if ( i%(8/ExpandBMP) == 0 ) { | |
266 if ( !SDL_RWread(src, &pixel, 1, 1) ) { | |
267 SDL_SetError( | |
268 "Error reading from BMP"); | |
269 was_error = 1; | |
270 goto done; | |
271 } | |
272 } | |
273 *(bits+i) = (pixel>>shift); | |
274 pixel <<= ExpandBMP; | |
275 } } | |
276 break; | |
277 | |
278 default: | |
279 if ( SDL_RWread(src, bits, 1, surface->pitch) | |
280 != surface->pitch ) { | |
281 SDL_Error(SDL_EFREAD); | |
282 was_error = 1; | |
283 goto done; | |
284 } | |
285 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
286 /* Byte-swap the pixels if needed. Note that the 24bpp | |
287 case has already been taken care of above. */ | |
288 switch(biBitCount) { | |
289 case 15: | |
290 case 16: { | |
291 Uint16 *pix = (Uint16 *)bits; | |
292 for(i = 0; i < surface->w; i++) | |
293 pix[i] = SDL_Swap16(pix[i]); | |
294 break; | |
295 } | |
296 | |
297 case 32: { | |
298 Uint32 *pix = (Uint32 *)bits; | |
299 for(i = 0; i < surface->w; i++) | |
300 pix[i] = SDL_Swap32(pix[i]); | |
301 break; | |
302 } | |
303 } | |
304 #endif | |
305 break; | |
306 } | |
307 /* Skip padding bytes, ugh */ | |
308 if ( pad ) { | |
309 Uint8 padbyte; | |
310 for ( i=0; i<pad; ++i ) { | |
311 SDL_RWread(src, &padbyte, 1, 1); | |
312 } | |
313 } | |
314 } | |
315 done: | |
316 if ( was_error ) { | |
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317 if ( src ) { |
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318 SDL_RWseek(src, fp_offset, RW_SEEK_SET); |
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319 } |
0 | 320 if ( surface ) { |
321 SDL_FreeSurface(surface); | |
322 } | |
323 surface = NULL; | |
324 } | |
325 if ( freesrc && src ) { | |
326 SDL_RWclose(src); | |
327 } | |
328 return(surface); | |
329 } | |
330 | |
331 int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst) | |
332 { | |
333 long fp_offset; | |
334 int i, pad; | |
335 SDL_Surface *surface; | |
336 Uint8 *bits; | |
337 | |
338 /* The Win32 BMP file header (14 bytes) */ | |
339 char magic[2] = { 'B', 'M' }; | |
340 Uint32 bfSize; | |
341 Uint16 bfReserved1; | |
342 Uint16 bfReserved2; | |
343 Uint32 bfOffBits; | |
344 | |
345 /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ | |
346 Uint32 biSize; | |
347 Sint32 biWidth; | |
348 Sint32 biHeight; | |
349 Uint16 biPlanes; | |
350 Uint16 biBitCount; | |
351 Uint32 biCompression; | |
352 Uint32 biSizeImage; | |
353 Sint32 biXPelsPerMeter; | |
354 Sint32 biYPelsPerMeter; | |
355 Uint32 biClrUsed; | |
356 Uint32 biClrImportant; | |
357 | |
358 /* Make sure we have somewhere to save */ | |
359 surface = NULL; | |
360 if ( dst ) { | |
361 if ( saveme->format->palette ) { | |
362 if ( saveme->format->BitsPerPixel == 8 ) { | |
363 surface = saveme; | |
364 } else { | |
365 SDL_SetError("%d bpp BMP files not supported", | |
366 saveme->format->BitsPerPixel); | |
367 } | |
368 } | |
369 else if ( (saveme->format->BitsPerPixel == 24) && | |
370 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
371 (saveme->format->Rmask == 0x00FF0000) && | |
372 (saveme->format->Gmask == 0x0000FF00) && | |
373 (saveme->format->Bmask == 0x000000FF) | |
374 #else | |
375 (saveme->format->Rmask == 0x000000FF) && | |
376 (saveme->format->Gmask == 0x0000FF00) && | |
377 (saveme->format->Bmask == 0x00FF0000) | |
378 #endif | |
379 ) { | |
380 surface = saveme; | |
381 } else { | |
382 SDL_Rect bounds; | |
383 | |
384 /* Convert to 24 bits per pixel */ | |
385 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
386 saveme->w, saveme->h, 24, | |
387 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
388 0x00FF0000, 0x0000FF00, 0x000000FF, | |
389 #else | |
390 0x000000FF, 0x0000FF00, 0x00FF0000, | |
391 #endif | |
392 0); | |
393 if ( surface != NULL ) { | |
394 bounds.x = 0; | |
395 bounds.y = 0; | |
396 bounds.w = saveme->w; | |
397 bounds.h = saveme->h; | |
398 if ( SDL_LowerBlit(saveme, &bounds, surface, | |
399 &bounds) < 0 ) { | |
400 SDL_FreeSurface(surface); | |
401 SDL_SetError( | |
402 "Couldn't convert image to 24 bpp"); | |
403 surface = NULL; | |
404 } | |
405 } | |
406 } | |
407 } | |
408 | |
409 if ( surface && (SDL_LockSurface(surface) == 0) ) { | |
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410 const int bw = surface->w*surface->format->BytesPerPixel; |
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411 |
0 | 412 /* Set the BMP file header values */ |
413 bfSize = 0; /* We'll write this when we're done */ | |
414 bfReserved1 = 0; | |
415 bfReserved2 = 0; | |
416 bfOffBits = 0; /* We'll write this when we're done */ | |
417 | |
418 /* Write the BMP file header values */ | |
419 fp_offset = SDL_RWtell(dst); | |
420 SDL_ClearError(); | |
421 SDL_RWwrite(dst, magic, 2, 1); | |
422 SDL_WriteLE32(dst, bfSize); | |
423 SDL_WriteLE16(dst, bfReserved1); | |
424 SDL_WriteLE16(dst, bfReserved2); | |
425 SDL_WriteLE32(dst, bfOffBits); | |
426 | |
427 /* Set the BMP info values */ | |
428 biSize = 40; | |
429 biWidth = surface->w; | |
430 biHeight = surface->h; | |
431 biPlanes = 1; | |
432 biBitCount = surface->format->BitsPerPixel; | |
433 biCompression = BI_RGB; | |
434 biSizeImage = surface->h*surface->pitch; | |
435 biXPelsPerMeter = 0; | |
436 biYPelsPerMeter = 0; | |
437 if ( surface->format->palette ) { | |
438 biClrUsed = surface->format->palette->ncolors; | |
439 } else { | |
440 biClrUsed = 0; | |
441 } | |
442 biClrImportant = 0; | |
443 | |
444 /* Write the BMP info values */ | |
445 SDL_WriteLE32(dst, biSize); | |
446 SDL_WriteLE32(dst, biWidth); | |
447 SDL_WriteLE32(dst, biHeight); | |
448 SDL_WriteLE16(dst, biPlanes); | |
449 SDL_WriteLE16(dst, biBitCount); | |
450 SDL_WriteLE32(dst, biCompression); | |
451 SDL_WriteLE32(dst, biSizeImage); | |
452 SDL_WriteLE32(dst, biXPelsPerMeter); | |
453 SDL_WriteLE32(dst, biYPelsPerMeter); | |
454 SDL_WriteLE32(dst, biClrUsed); | |
455 SDL_WriteLE32(dst, biClrImportant); | |
456 | |
457 /* Write the palette (in BGR color order) */ | |
458 if ( surface->format->palette ) { | |
459 SDL_Color *colors; | |
460 int ncolors; | |
461 | |
462 colors = surface->format->palette->colors; | |
463 ncolors = surface->format->palette->ncolors; | |
464 for ( i=0; i<ncolors; ++i ) { | |
465 SDL_RWwrite(dst, &colors[i].b, 1, 1); | |
466 SDL_RWwrite(dst, &colors[i].g, 1, 1); | |
467 SDL_RWwrite(dst, &colors[i].r, 1, 1); | |
468 SDL_RWwrite(dst, &colors[i].unused, 1, 1); | |
469 } | |
470 } | |
471 | |
472 /* Write the bitmap offset */ | |
473 bfOffBits = SDL_RWtell(dst)-fp_offset; | |
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474 if ( SDL_RWseek(dst, fp_offset+10, RW_SEEK_SET) < 0 ) { |
0 | 475 SDL_Error(SDL_EFSEEK); |
476 } | |
477 SDL_WriteLE32(dst, bfOffBits); | |
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478 if ( SDL_RWseek(dst, fp_offset+bfOffBits, RW_SEEK_SET) < 0 ) { |
0 | 479 SDL_Error(SDL_EFSEEK); |
480 } | |
481 | |
482 /* Write the bitmap image upside down */ | |
483 bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch); | |
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484 pad = ((bw%4) ? (4-(bw%4)) : 0); |
0 | 485 while ( bits > (Uint8 *)surface->pixels ) { |
486 bits -= surface->pitch; | |
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487 if ( SDL_RWwrite(dst, bits, 1, bw) != bw) { |
0 | 488 SDL_Error(SDL_EFWRITE); |
489 break; | |
490 } | |
491 if ( pad ) { | |
492 const Uint8 padbyte = 0; | |
493 for ( i=0; i<pad; ++i ) { | |
494 SDL_RWwrite(dst, &padbyte, 1, 1); | |
495 } | |
496 } | |
497 } | |
498 | |
499 /* Write the BMP file size */ | |
500 bfSize = SDL_RWtell(dst)-fp_offset; | |
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501 if ( SDL_RWseek(dst, fp_offset+2, RW_SEEK_SET) < 0 ) { |
0 | 502 SDL_Error(SDL_EFSEEK); |
503 } | |
504 SDL_WriteLE32(dst, bfSize); | |
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505 if ( SDL_RWseek(dst, fp_offset+bfSize, RW_SEEK_SET) < 0 ) { |
0 | 506 SDL_Error(SDL_EFSEEK); |
507 } | |
508 | |
509 /* Close it up.. */ | |
510 SDL_UnlockSurface(surface); | |
511 if ( surface != saveme ) { | |
512 SDL_FreeSurface(surface); | |
513 } | |
514 } | |
515 | |
516 if ( freedst && dst ) { | |
517 SDL_RWclose(dst); | |
518 } | |
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519 return((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); |
0 | 520 } |