annotate src/audio/windib/SDL_dibaudio.c @ 4157:baf615f9f2a0 SDL-1.2

Date: Thu, 16 Oct 2008 20:27:34 +0400 From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com> To: sdl@lists.libsdl.org Subject: [SDL] SDL for Windows CE: a few GAPI patches Hi *! I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl working. Thanks for the awesome project files, it built without a hitch. Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL implementation, which I've solved and now present as a serie of patches. I'll try carefully annotate them. Please annotate them so I can work toward accepting them into the main source tree since without them SDL isn't really working on Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as a way to develop Windows CE games? Where are no ports?) These changes can't be considered flawless, but they can be considered working because I've yet to hear complains about things I fixed and POWDER build for Windows CE is now considered stable. Note: my comments start with !!, delete them before applying. diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16 20:02:11.000000000 +0400 @@ -643,6 +643,7 @@ } gapi->userOrientation = SDL_ORIENTATION_UP; + gapi->systemOrientation = SDL_ORIENTATION_UP; video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports fullscreen only */ /* GAPI or VGA? */ @@ -661,18 +662,21 @@ } /* detect user landscape mode */ - if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) + if( (width > height) && (gapi->gxProperties.cxWidth < gapi->gxProperties.cyHeight)) gapi->userOrientation = SDL_ORIENTATION_RIGHT; + if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN)) + gapi->systemOrientation = SDL_ORIENTATION_RIGHT; + /* shall we apply hires fix? for example when we do not use hires resource */ gapi->hiresFix = 0; - if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) + if( gapi->systemOrientation == gapi->userOrientation ) { - if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) + if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) gapi->hiresFix = 1; } else - if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN))) - if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape + if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN))) +// if( !((width == gapi->gxProperties.cyHeight) && (height == gapi->gxProperties.cxWidth))) // user portrait, device landscape gapi->hiresFix = 1; switch( gapi->userOrientation ) !! It used to query system metrics which return dimensions according to screen !! orientation, which can really be portrait, left landscape or right landscape. !! This is presumably incorrect because we couldn't care less about user mode !! dimensions - all we want are the GAPI framebuffer dimensions, which only match !! user dimensions in one of possible orientations. !! There's a fair dose of cargo cult programming involved in this fix, but it !! used to work only in one orientation (portrait for PDAs, where frame-buffer !! have same orientation as user screen), and now it works on all orientations. @@ -742,21 +746,30 @@ WIN_FlushMessageQueue(); /* Open GAPI display */ - if( !gapi->useVga && this->hidden->useGXOpenDisplay ) + if( !gapi->useVga && this->hidden->useGXOpenDisplay && !this->hidden->alreadyGXOpened ) + { + this->hidden->alreadyGXOpened = 1; if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) ) { SDL_SetError("Couldn't initialize GAPI"); return(NULL); } + } #if REPORT_VIDEO_INFO printf("Video properties:\n"); printf("display bpp: %d\n", gapi->gxProperties.cBPP); printf("display width: %d\n", gapi->gxProperties.cxWidth); printf("display height: %d\n", gapi->gxProperties.cyHeight); + printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN)); + printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("x pitch: %d\n", gapi->gxProperties.cbxPitch); printf("y pitch: %d\n", gapi->gxProperties.cbyPitch); printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat); + printf("user orientation: %d\n", gapi->userOrientation); + printf("system orientation: %d\n", gapi->userOrientation); + printf("gapi orientation: %d\n", gapi->gapiOrientation); + if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate) { !! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video !! mode would be changed. You shouldn't, because this call has a meaning "Lock the !! GAPI framebuffer, designate it as busy", so the second call will fail (it is !! already locked/busy). !! Testing might not find that because most programs set up the video mode only !! once, but POWDER does this once in a while, so it crashed when in 320x240 mode !! (640x480 mode doesn't use that code, it worked fine). diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h --- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31 07:48:00.000000000 +0300 +++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16 20:02:11.000000000 +0400 @@ -132,12 +132,17 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; + // The orientation of the video mode user wants to get + // Probably restricted to UP and RIGHT enum SDL_ScreenOrientation userOrientation; int invert; char hiresFix; // using hires mode without defining hires resource // -------------- int useGXOpenDisplay; /* use GXOpenDispplay */ + int alreadyGXOpened; int w, h; + // The orientation of GAPI framebuffer. + // Never changes on the same device. enum SDL_ScreenOrientation gapiOrientation; void *buffer; // may be 8, 16, 24, 32 bpp @@ -153,6 +158,10 @@ int startOffset; // in bytes int useVga; int suspended; // do not pu anything into video memory + // The orientation of the system, as defined by SM_CXSCREEN and SM_CYSCREEN + // User can change it by using 'screen layout' in system options + // Restricted to UP or RIGHT + enum SDL_ScreenOrientation systemOrientation; }; !! This is a flag variable, see the previous comment !! And yet another orientation: now we have to keep three of them in mind. diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c --- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31 07:48:02.000000000 +0300 +++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16 20:02:12.000000000 +0400 @@ -160,10 +160,22 @@ #endif */ } break; + // FIXME: Older version used just SDL_VideoSurface->(w, h) + // w and h are "clipped" while x and y are "raw", which caused + // x in former and y in latter case to be clipped in a wrong direction, + // thus offsetting the coordinate on 2 x clip pixels + // (like, 128 for 640 -> 512 clipping). + // We will now try to extract and use raw values. + // The way to do that RIGHT is do (orientation-dependent) clipping before + // doing this transform, but it's hardly possible. + + // SEE SDL_mouse.c /ClipOffset to understand these calculations. case SDL_ORIENTATION_RIGHT: if (!SDL_VideoSurface) break; - rotatedX = SDL_VideoSurface->w - *y; + rotatedX = (2 * ((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ + SDL_VideoSurface->format->BytesPerPixel)) + + SDL_VideoSurface->w - *y; rotatedY = *x; *x = rotatedX; *y = rotatedY; @@ -172,7 +184,8 @@ if (!SDL_VideoSurface) break; rotatedX = *y; - rotatedY = SDL_VideoSurface->h - *x; + rotatedY = (2 * (SDL_VideoSurface->offset/SDL_VideoSurface->pitch)) + + SDL_VideoSurface->h - *x; *x = rotatedX; *y = rotatedY; break; !! That's the trickest part, hence the long comment. !! GAPI would really support only 320x240 or 640x480 mode, if application !! requested the different screen size (as POWDER did, wishing 256x192), then SDL !! is going to grab the first mode that fits the requested, and pad the screen !! with black bars (as they do with wide-screen films). !! It would also get, say, 240x320 mode, and to turn it into 256x192 it would !! need to rotate mouse clicks. !! It worked, but one bug slipped through: it would receive mouse clicks !! unpadded, then rotate them, and then pad the black bars. The problem is: rotate !! is done by GAPI driver while padding is done by SDL core. SDL core doesn't know !! anything about rotating, so it would pad one of dimensions incorrectly. I understand that some of my claims (or code) might seem unbacked, but you can always grab the POWDER binary, compile your own libsdl with one or more of those fixes turned off, and see how weird it would misbehave. I can even supply you with those custom builds of libsdl if you don't want to set up the build environment for windows ce, you'll just need a PDA or a smartphone with it. I plan to take care of SDL on Windows CE as long as I maintain the POWDER port. POWDER is good for that because it: Employs both padded (with centered image, black bars) and unpadded (image occupies full screen) graphics; initializes video more than once; uses both 320x240 and 640x480 video; uses both stylus and buttons. There's still a list of unresolved issues which I'm planning to fix: 1) Arrow buttons on PDA return weird scancodes compared to PC, this caused the game to misbehave before I've fixed that. You can see it on those diagrams: http://wrar.name/upload/powder-htc.png http://wrar.name/upload/powder-pda.png 2) SDL (or underlying windows) doesn't care to rotate arrow presses when we're in a low-res GAPI mode, but it will rotate them in VGA mode (because of different screen orientations, the same arrow buttons can suddently mean different directions). Solution: we should stick to GAPI user orientation (the orientation the program supposedly wants) and rotate the keys on our own. _______________________________________________ SDL mailing list SDL@lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author Sam Lantinga <slouken@libsdl.org>
date Fri, 07 Nov 2008 04:15:36 +0000
parents 84de7511f79f
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #define WIN32_LEAN_AND_MEAN
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27 #include <windows.h>
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28 #include <mmsystem.h>
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29
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30 #include "SDL_timer.h"
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31 #include "SDL_audio.h"
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32 #include "../SDL_audio_c.h"
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33 #include "SDL_dibaudio.h"
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34 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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35 #include "win_ce_semaphore.h"
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36 #endif
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38
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39 /* Audio driver functions */
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40 static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
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41 static void DIB_ThreadInit(_THIS);
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42 static void DIB_WaitAudio(_THIS);
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43 static Uint8 *DIB_GetAudioBuf(_THIS);
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44 static void DIB_PlayAudio(_THIS);
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45 static void DIB_WaitDone(_THIS);
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46 static void DIB_CloseAudio(_THIS);
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47
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48 /* Audio driver bootstrap functions */
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49
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50 static int Audio_Available(void)
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51 {
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52 return(1);
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53 }
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54
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55 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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56 {
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57 SDL_free(device->hidden);
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58 SDL_free(device);
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59 }
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60
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61 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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62 {
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63 SDL_AudioDevice *this;
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64
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65 /* Initialize all variables that we clean on shutdown */
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66 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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67 if ( this ) {
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68 SDL_memset(this, 0, (sizeof *this));
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69 this->hidden = (struct SDL_PrivateAudioData *)
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70 SDL_malloc((sizeof *this->hidden));
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71 }
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72 if ( (this == NULL) || (this->hidden == NULL) ) {
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73 SDL_OutOfMemory();
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74 if ( this ) {
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75 SDL_free(this);
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76 }
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77 return(0);
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78 }
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79 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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80
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81 /* Set the function pointers */
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82 this->OpenAudio = DIB_OpenAudio;
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83 this->ThreadInit = DIB_ThreadInit;
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84 this->WaitAudio = DIB_WaitAudio;
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85 this->PlayAudio = DIB_PlayAudio;
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86 this->GetAudioBuf = DIB_GetAudioBuf;
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87 this->WaitDone = DIB_WaitDone;
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88 this->CloseAudio = DIB_CloseAudio;
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89
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90 this->free = Audio_DeleteDevice;
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91
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92 return this;
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93 }
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94
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95 AudioBootStrap WAVEOUT_bootstrap = {
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96 "waveout", "Win95/98/NT/2000 WaveOut",
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97 Audio_Available, Audio_CreateDevice
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98 };
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99
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100
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101 /* The Win32 callback for filling the WAVE device */
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102 static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
0
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103 DWORD dwParam1, DWORD dwParam2)
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104 {
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105 SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
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106
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107 /* Only service "buffer done playing" messages */
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108 if ( uMsg != WOM_DONE )
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109 return;
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110
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111 /* Signal that we are done playing a buffer */
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112 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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113 ReleaseSemaphoreCE(audio_sem, 1, NULL);
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114 #else
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115 ReleaseSemaphore(audio_sem, 1, NULL);
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116 #endif
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117 }
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118
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119 static void SetMMerror(char *function, MMRESULT code)
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120 {
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121 size_t len;
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122 char errbuf[MAXERRORLENGTH];
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123 #ifdef _WIN32_WCE
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124 wchar_t werrbuf[MAXERRORLENGTH];
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125 #endif
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126
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127 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
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128 len = SDL_strlen(errbuf);
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129
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130 #ifdef _WIN32_WCE
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131 /* UNICODE version */
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132 waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
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133 WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
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134 #else
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135 waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
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136 #endif
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137
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138 SDL_SetError("%s",errbuf);
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139 }
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140
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141 /* Set high priority for the audio thread */
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142 static void DIB_ThreadInit(_THIS)
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143 {
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144 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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145 }
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146
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147 void DIB_WaitAudio(_THIS)
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148 {
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149 /* Wait for an audio chunk to finish */
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150 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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151 WaitForSemaphoreCE(audio_sem, INFINITE);
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152 #else
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153 WaitForSingleObject(audio_sem, INFINITE);
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154 #endif
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155 }
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156
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157 Uint8 *DIB_GetAudioBuf(_THIS)
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158 {
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159 Uint8 *retval;
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160
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161 retval = (Uint8 *)(wavebuf[next_buffer].lpData);
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162 return retval;
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163 }
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164
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165 void DIB_PlayAudio(_THIS)
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166 {
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167 /* Queue it up */
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168 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
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169 next_buffer = (next_buffer+1)%NUM_BUFFERS;
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170 }
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171
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172 void DIB_WaitDone(_THIS)
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173 {
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174 int i, left;
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175
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176 do {
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177 left = NUM_BUFFERS;
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178 for ( i=0; i<NUM_BUFFERS; ++i ) {
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179 if ( wavebuf[i].dwFlags & WHDR_DONE ) {
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180 --left;
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181 }
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182 }
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183 if ( left > 0 ) {
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184 SDL_Delay(100);
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185 }
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186 } while ( left > 0 );
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187 }
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188
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189 void DIB_CloseAudio(_THIS)
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190 {
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191 int i;
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192
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193 /* Close up audio */
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194 if ( audio_sem ) {
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195 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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196 CloseSynchHandle(audio_sem);
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197 #else
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198 CloseHandle(audio_sem);
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199 #endif
0
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200 }
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201 if ( sound ) {
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202 waveOutClose(sound);
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203 }
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204
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205 /* Clean up mixing buffers */
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206 for ( i=0; i<NUM_BUFFERS; ++i ) {
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207 if ( wavebuf[i].dwUser != 0xFFFF ) {
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208 waveOutUnprepareHeader(sound, &wavebuf[i],
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209 sizeof(wavebuf[i]));
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210 wavebuf[i].dwUser = 0xFFFF;
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211 }
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212 }
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213 /* Free raw mixing buffer */
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214 if ( mixbuf != NULL ) {
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215 SDL_free(mixbuf);
0
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216 mixbuf = NULL;
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217 }
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218 }
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219
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220 int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
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221 {
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222 MMRESULT result;
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223 int i;
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224 WAVEFORMATEX waveformat;
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225
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226 /* Initialize the wavebuf structures for closing */
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227 sound = NULL;
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228 audio_sem = NULL;
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229 for ( i = 0; i < NUM_BUFFERS; ++i )
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230 wavebuf[i].dwUser = 0xFFFF;
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231 mixbuf = NULL;
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232
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233 /* Set basic WAVE format parameters */
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diff changeset
234 SDL_memset(&waveformat, 0, sizeof(waveformat));
0
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235 waveformat.wFormatTag = WAVE_FORMAT_PCM;
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236
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237 /* Determine the audio parameters from the AudioSpec */
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diff changeset
238 switch ( spec->format & 0xFF ) {
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diff changeset
239 case 8:
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diff changeset
240 /* Unsigned 8 bit audio data */
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241 spec->format = AUDIO_U8;
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242 waveformat.wBitsPerSample = 8;
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243 break;
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diff changeset
244 case 16:
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245 /* Signed 16 bit audio data */
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246 spec->format = AUDIO_S16;
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247 waveformat.wBitsPerSample = 16;
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248 break;
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249 default:
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250 SDL_SetError("Unsupported audio format");
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251 return(-1);
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252 }
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253 waveformat.nChannels = spec->channels;
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254 waveformat.nSamplesPerSec = spec->freq;
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255 waveformat.nBlockAlign =
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256 waveformat.nChannels * (waveformat.wBitsPerSample/8);
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diff changeset
257 waveformat.nAvgBytesPerSec =
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258 waveformat.nSamplesPerSec * waveformat.nBlockAlign;
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259
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260 /* Check the buffer size -- minimum of 1/4 second (word aligned) */
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261 if ( spec->samples < (spec->freq/4) )
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262 spec->samples = ((spec->freq/4)+3)&~3;
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263
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264 /* Update the fragment size as size in bytes */
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265 SDL_CalculateAudioSpec(spec);
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266
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267 /* Open the audio device */
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268 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
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269 (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
0
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270 if ( result != MMSYSERR_NOERROR ) {
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271 SetMMerror("waveOutOpen()", result);
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272 return(-1);
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273 }
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274
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275 #ifdef SOUND_DEBUG
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276 /* Check the sound device we retrieved */
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277 {
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278 WAVEOUTCAPS caps;
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279
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280 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
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281 if ( result != MMSYSERR_NOERROR ) {
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282 SetMMerror("waveOutGetDevCaps()", result);
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283 return(-1);
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284 }
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285 printf("Audio device: %s\n", caps.szPname);
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286 }
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287 #endif
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288
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289 /* Create the audio buffer semaphore */
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290 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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291 audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
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292 #else
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293 audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
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294 #endif
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295 if ( audio_sem == NULL ) {
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296 SDL_SetError("Couldn't create semaphore");
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297 return(-1);
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298 }
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299
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300 /* Create the sound buffers */
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301 mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
0
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302 if ( mixbuf == NULL ) {
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303 SDL_SetError("Out of memory");
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304 return(-1);
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305 }
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306 for ( i = 0; i < NUM_BUFFERS; ++i ) {
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307 SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
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308 wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
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309 wavebuf[i].dwBufferLength = spec->size;
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310 wavebuf[i].dwFlags = WHDR_DONE;
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311 result = waveOutPrepareHeader(sound, &wavebuf[i],
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312 sizeof(wavebuf[i]));
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313 if ( result != MMSYSERR_NOERROR ) {
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314 SetMMerror("waveOutPrepareHeader()", result);
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315 return(-1);
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316 }
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317 }
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318
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319 /* Ready to go! */
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320 next_buffer = 0;
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321 return(0);
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322 }