Mercurial > sdl-ios-xcode
annotate src/audio/windib/SDL_dibaudio.c @ 4157:baf615f9f2a0 SDL-1.2
Date: Thu, 16 Oct 2008 20:27:34 +0400
From: "Ilya Kasnacheev" <ilya.kasnacheev@gmail.com>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL for Windows CE: a few GAPI patches
Hi *!
I've just ported a POWDER roguelike ( http://www.zincland.com/powder/ ) to
Windows CE (PDAs, Windows Mobile/Pocket PC). To do that, I had to get libsdl
working. Thanks for the awesome project files, it built without a hitch.
Nevertheless, I've found quite a few bugs in Windows CE (GAPI) SDL
implementation, which I've solved and now present as a serie of patches.
I'll try carefully annotate them. Please annotate them so I can work
toward accepting
them into the main source tree since without them SDL isn't really working on
Windows CE (I wonder why nobody fixed them before, btw: why isn't SDL popular as
a way to develop Windows CE games? Where are no ports?)
These changes can't be considered flawless, but they can be considered working
because I've yet to hear complains about things I fixed and POWDER build for
Windows CE is now considered stable.
Note: my comments start with !!, delete them before applying.
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.c
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.c 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.c 2008-10-16
20:02:11.000000000 +0400
@@ -643,6 +643,7 @@
}
gapi->userOrientation = SDL_ORIENTATION_UP;
+ gapi->systemOrientation = SDL_ORIENTATION_UP;
video->flags = SDL_FULLSCREEN; /* Clear flags, GAPI supports
fullscreen only */
/* GAPI or VGA? */
@@ -661,18 +662,21 @@
}
/* detect user landscape mode */
- if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) <
GetSystemMetrics(SM_CYSCREEN)))
+ if( (width > height) && (gapi->gxProperties.cxWidth <
gapi->gxProperties.cyHeight))
gapi->userOrientation = SDL_ORIENTATION_RIGHT;
+ if(GetSystemMetrics(SM_CYSCREEN) < GetSystemMetrics(SM_CXSCREEN))
+ gapi->systemOrientation = SDL_ORIENTATION_RIGHT;
+
/* shall we apply hires fix? for example when we do not use
hires resource */
gapi->hiresFix = 0;
- if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
+ if( gapi->systemOrientation == gapi->userOrientation )
{
- if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+ if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
gapi->hiresFix = 1;
} else
- if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height
> GetSystemMetrics(SM_CYSCREEN)))
- if( !((width == GetSystemMetrics(SM_CYSCREEN))
&& (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait,
device landscape
+ if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height
> GetSystemMetrics(SM_CXSCREEN)))
+// if( !((width == gapi->gxProperties.cyHeight)
&& (height == gapi->gxProperties.cxWidth))) // user portrait, device
landscape
gapi->hiresFix = 1;
switch( gapi->userOrientation )
!! It used to query system metrics which return dimensions according to screen
!! orientation, which can really be portrait, left landscape or right landscape.
!! This is presumably incorrect because we couldn't care less about user mode
!! dimensions - all we want are the GAPI framebuffer dimensions, which
only match
!! user dimensions in one of possible orientations.
!! There's a fair dose of cargo cult programming involved in this fix, but it
!! used to work only in one orientation (portrait for PDAs, where frame-buffer
!! have same orientation as user screen), and now it works on all orientations.
@@ -742,21 +746,30 @@
WIN_FlushMessageQueue();
/* Open GAPI display */
- if( !gapi->useVga && this->hidden->useGXOpenDisplay )
+ if( !gapi->useVga && this->hidden->useGXOpenDisplay &&
!this->hidden->alreadyGXOpened )
+ {
+ this->hidden->alreadyGXOpened = 1;
if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
{
SDL_SetError("Couldn't initialize GAPI");
return(NULL);
}
+ }
#if REPORT_VIDEO_INFO
printf("Video properties:\n");
printf("display bpp: %d\n", gapi->gxProperties.cBPP);
printf("display width: %d\n", gapi->gxProperties.cxWidth);
printf("display height: %d\n", gapi->gxProperties.cyHeight);
+ printf("system display width: %d\n", GetSystemMetrics(SM_CXSCREEN));
+ printf("system display height: %d\n", GetSystemMetrics(SM_CYSCREEN));
printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);
+ printf("user orientation: %d\n", gapi->userOrientation);
+ printf("system orientation: %d\n", gapi->userOrientation);
+ printf("gapi orientation: %d\n", gapi->gapiOrientation);
+
if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
{
!! Previous version used to call gapi->gxFunc.GXOpenDisplay each time the video
!! mode would be changed. You shouldn't, because this call has a
meaning "Lock the
!! GAPI framebuffer, designate it as busy", so the second call will fail (it is
!! already locked/busy).
!! Testing might not find that because most programs set up the video mode only
!! once, but POWDER does this once in a while, so it crashed when in
320x240 mode
!! (640x480 mode doesn't use that code, it worked fine).
diff -bru SDL-1.2.13/src/video/gapi/SDL_gapivideo.h
SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h
--- SDL-1.2.13/src/video/gapi/SDL_gapivideo.h 2007-12-31
07:48:00.000000000 +0300
+++ SDL-1.2.13-new/src/video/gapi/SDL_gapivideo.h 2008-10-16
20:02:11.000000000 +0400
@@ -132,12 +132,17 @@
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ // The orientation of the video mode user wants to get
+ // Probably restricted to UP and RIGHT
enum SDL_ScreenOrientation userOrientation;
int invert;
char hiresFix; // using hires mode without defining hires resource
// --------------
int useGXOpenDisplay; /* use GXOpenDispplay */
+ int alreadyGXOpened;
int w, h;
+ // The orientation of GAPI framebuffer.
+ // Never changes on the same device.
enum SDL_ScreenOrientation gapiOrientation;
void *buffer; // may be 8, 16, 24, 32 bpp
@@ -153,6 +158,10 @@
int startOffset; // in bytes
int useVga;
int suspended; // do not pu anything into video memory
+ // The orientation of the system, as defined by SM_CXSCREEN
and SM_CYSCREEN
+ // User can change it by using 'screen layout' in system options
+ // Restricted to UP or RIGHT
+ enum SDL_ScreenOrientation systemOrientation;
};
!! This is a flag variable, see the previous comment
!! And yet another orientation: now we have to keep three of them in mind.
diff -bru SDL-1.2.13/src/video/wincommon/SDL_sysevents.c
SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c
--- SDL-1.2.13/src/video/wincommon/SDL_sysevents.c 2007-12-31
07:48:02.000000000 +0300
+++ SDL-1.2.13-new/src/video/wincommon/SDL_sysevents.c 2008-10-16
20:02:12.000000000 +0400
@@ -160,10 +160,22 @@
#endif */
}
break;
+ // FIXME: Older version used just SDL_VideoSurface->(w, h)
+ // w and h are "clipped" while x and y are "raw", which caused
+ // x in former and y in latter case to be clipped in a
wrong direction,
+ // thus offsetting the coordinate on 2 x clip pixels
+ // (like, 128 for 640 -> 512 clipping).
+ // We will now try to extract and use raw values.
+ // The way to do that RIGHT is do
(orientation-dependent) clipping before
+ // doing this transform, but it's hardly possible.
+
+ // SEE SDL_mouse.c /ClipOffset to understand these calculations.
case SDL_ORIENTATION_RIGHT:
if (!SDL_VideoSurface)
break;
- rotatedX = SDL_VideoSurface->w - *y;
+ rotatedX = (2 *
((SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
+ SDL_VideoSurface->format->BytesPerPixel))
+ + SDL_VideoSurface->w - *y;
rotatedY = *x;
*x = rotatedX;
*y = rotatedY;
@@ -172,7 +184,8 @@
if (!SDL_VideoSurface)
break;
rotatedX = *y;
- rotatedY = SDL_VideoSurface->h - *x;
+ rotatedY = (2 *
(SDL_VideoSurface->offset/SDL_VideoSurface->pitch))
+ + SDL_VideoSurface->h - *x;
*x = rotatedX;
*y = rotatedY;
break;
!! That's the trickest part, hence the long comment.
!! GAPI would really support only 320x240 or 640x480 mode, if application
!! requested the different screen size (as POWDER did, wishing
256x192), then SDL
!! is going to grab the first mode that fits the requested, and pad the screen
!! with black bars (as they do with wide-screen films).
!! It would also get, say, 240x320 mode, and to turn it into 256x192 it would
!! need to rotate mouse clicks.
!! It worked, but one bug slipped through: it would receive mouse clicks
!! unpadded, then rotate them, and then pad the black bars. The
problem is: rotate
!! is done by GAPI driver while padding is done by SDL core. SDL core
doesn't know
!! anything about rotating, so it would pad one of dimensions incorrectly.
I understand that some of my claims (or code) might seem unbacked, but you can
always grab the POWDER binary, compile your own libsdl with one or more of
those fixes turned off, and see how weird it would misbehave. I can even supply
you with those custom builds of libsdl if you don't want to set up the build
environment for windows ce, you'll just need a PDA or a smartphone with it.
I plan to take care of SDL on Windows CE as long as I maintain the POWDER port.
POWDER is good for that because it:
Employs both padded (with centered image, black bars) and unpadded
(image occupies full screen) graphics; initializes video more than
once; uses both 320x240 and 640x480 video; uses both stylus and
buttons.
There's still a list of unresolved issues which I'm planning to fix:
1) Arrow buttons on PDA return weird scancodes compared to PC, this
caused the game to misbehave before I've fixed that. You can see it on
those diagrams:
http://wrar.name/upload/powder-htc.png
http://wrar.name/upload/powder-pda.png
2) SDL (or underlying windows) doesn't care to rotate arrow presses
when we're in a low-res GAPI mode, but it will rotate them in VGA mode
(because of different screen orientations, the same arrow buttons can
suddently mean different directions). Solution: we should stick to
GAPI user orientation (the orientation the program supposedly wants)
and rotate the keys on our own.
_______________________________________________
SDL mailing list
SDL@lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Nov 2008 04:15:36 +0000 |
parents | 84de7511f79f |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
36
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
1433
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
26 #define WIN32_LEAN_AND_MEAN |
bb6839704ed6
SDL_windows.h is no longer necessary
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
27 #include <windows.h> |
0 | 28 #include <mmsystem.h> |
29 | |
1358
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
Sam Lantinga <slouken@libsdl.org>
parents:
1338
diff
changeset
|
30 #include "SDL_timer.h" |
0 | 31 #include "SDL_audio.h" |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
changeset
|
32 #include "../SDL_audio_c.h" |
0 | 33 #include "SDL_dibaudio.h" |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
34 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
35 #include "win_ce_semaphore.h" |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
36 #endif |
0 | 37 |
38 | |
39 /* Audio driver functions */ | |
40 static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
41 static void DIB_ThreadInit(_THIS); | |
42 static void DIB_WaitAudio(_THIS); | |
43 static Uint8 *DIB_GetAudioBuf(_THIS); | |
44 static void DIB_PlayAudio(_THIS); | |
45 static void DIB_WaitDone(_THIS); | |
46 static void DIB_CloseAudio(_THIS); | |
47 | |
48 /* Audio driver bootstrap functions */ | |
49 | |
50 static int Audio_Available(void) | |
51 { | |
52 return(1); | |
53 } | |
54 | |
55 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
56 { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
57 SDL_free(device->hidden); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
58 SDL_free(device); |
0 | 59 } |
60 | |
61 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
62 { | |
63 SDL_AudioDevice *this; | |
64 | |
65 /* Initialize all variables that we clean on shutdown */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
66 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 67 if ( this ) { |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
68 SDL_memset(this, 0, (sizeof *this)); |
0 | 69 this->hidden = (struct SDL_PrivateAudioData *) |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
70 SDL_malloc((sizeof *this->hidden)); |
0 | 71 } |
72 if ( (this == NULL) || (this->hidden == NULL) ) { | |
73 SDL_OutOfMemory(); | |
74 if ( this ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
75 SDL_free(this); |
0 | 76 } |
77 return(0); | |
78 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
79 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 80 |
81 /* Set the function pointers */ | |
82 this->OpenAudio = DIB_OpenAudio; | |
83 this->ThreadInit = DIB_ThreadInit; | |
84 this->WaitAudio = DIB_WaitAudio; | |
85 this->PlayAudio = DIB_PlayAudio; | |
86 this->GetAudioBuf = DIB_GetAudioBuf; | |
87 this->WaitDone = DIB_WaitDone; | |
88 this->CloseAudio = DIB_CloseAudio; | |
89 | |
90 this->free = Audio_DeleteDevice; | |
91 | |
92 return this; | |
93 } | |
94 | |
95 AudioBootStrap WAVEOUT_bootstrap = { | |
96 "waveout", "Win95/98/NT/2000 WaveOut", | |
97 Audio_Available, Audio_CreateDevice | |
98 }; | |
99 | |
100 | |
101 /* The Win32 callback for filling the WAVE device */ | |
1456
84de7511f79f
Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
102 static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, |
0 | 103 DWORD dwParam1, DWORD dwParam2) |
104 { | |
105 SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance; | |
106 | |
107 /* Only service "buffer done playing" messages */ | |
108 if ( uMsg != WOM_DONE ) | |
109 return; | |
110 | |
111 /* Signal that we are done playing a buffer */ | |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
112 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
113 ReleaseSemaphoreCE(audio_sem, 1, NULL); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
114 #else |
0 | 115 ReleaseSemaphore(audio_sem, 1, NULL); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
116 #endif |
0 | 117 } |
118 | |
119 static void SetMMerror(char *function, MMRESULT code) | |
120 { | |
1456
84de7511f79f
Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
121 size_t len; |
0 | 122 char errbuf[MAXERRORLENGTH]; |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
123 #ifdef _WIN32_WCE |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
124 wchar_t werrbuf[MAXERRORLENGTH]; |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
125 #endif |
0 | 126 |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
127 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); |
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
128 len = SDL_strlen(errbuf); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
129 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
130 #ifdef _WIN32_WCE |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
131 /* UNICODE version */ |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
133 WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
134 #else |
1456
84de7511f79f
Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
135 waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len)); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
136 #endif |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
137 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 SDL_SetError("%s",errbuf); |
0 | 139 } |
140 | |
141 /* Set high priority for the audio thread */ | |
142 static void DIB_ThreadInit(_THIS) | |
143 { | |
144 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); | |
145 } | |
146 | |
147 void DIB_WaitAudio(_THIS) | |
148 { | |
149 /* Wait for an audio chunk to finish */ | |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
150 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
151 WaitForSemaphoreCE(audio_sem, INFINITE); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
152 #else |
0 | 153 WaitForSingleObject(audio_sem, INFINITE); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
154 #endif |
0 | 155 } |
156 | |
157 Uint8 *DIB_GetAudioBuf(_THIS) | |
158 { | |
159 Uint8 *retval; | |
160 | |
161 retval = (Uint8 *)(wavebuf[next_buffer].lpData); | |
162 return retval; | |
163 } | |
164 | |
165 void DIB_PlayAudio(_THIS) | |
166 { | |
167 /* Queue it up */ | |
168 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); | |
169 next_buffer = (next_buffer+1)%NUM_BUFFERS; | |
170 } | |
171 | |
172 void DIB_WaitDone(_THIS) | |
173 { | |
174 int i, left; | |
175 | |
176 do { | |
177 left = NUM_BUFFERS; | |
178 for ( i=0; i<NUM_BUFFERS; ++i ) { | |
179 if ( wavebuf[i].dwFlags & WHDR_DONE ) { | |
180 --left; | |
181 } | |
182 } | |
183 if ( left > 0 ) { | |
184 SDL_Delay(100); | |
185 } | |
186 } while ( left > 0 ); | |
187 } | |
188 | |
189 void DIB_CloseAudio(_THIS) | |
190 { | |
191 int i; | |
192 | |
193 /* Close up audio */ | |
194 if ( audio_sem ) { | |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
195 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
196 CloseSynchHandle(audio_sem); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
197 #else |
0 | 198 CloseHandle(audio_sem); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
199 #endif |
0 | 200 } |
201 if ( sound ) { | |
202 waveOutClose(sound); | |
203 } | |
204 | |
205 /* Clean up mixing buffers */ | |
206 for ( i=0; i<NUM_BUFFERS; ++i ) { | |
207 if ( wavebuf[i].dwUser != 0xFFFF ) { | |
208 waveOutUnprepareHeader(sound, &wavebuf[i], | |
209 sizeof(wavebuf[i])); | |
210 wavebuf[i].dwUser = 0xFFFF; | |
211 } | |
212 } | |
213 /* Free raw mixing buffer */ | |
214 if ( mixbuf != NULL ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
215 SDL_free(mixbuf); |
0 | 216 mixbuf = NULL; |
217 } | |
218 } | |
219 | |
220 int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
221 { | |
222 MMRESULT result; | |
223 int i; | |
224 WAVEFORMATEX waveformat; | |
225 | |
226 /* Initialize the wavebuf structures for closing */ | |
227 sound = NULL; | |
228 audio_sem = NULL; | |
229 for ( i = 0; i < NUM_BUFFERS; ++i ) | |
230 wavebuf[i].dwUser = 0xFFFF; | |
231 mixbuf = NULL; | |
232 | |
233 /* Set basic WAVE format parameters */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
234 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
0 | 235 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
236 | |
237 /* Determine the audio parameters from the AudioSpec */ | |
238 switch ( spec->format & 0xFF ) { | |
239 case 8: | |
240 /* Unsigned 8 bit audio data */ | |
241 spec->format = AUDIO_U8; | |
242 waveformat.wBitsPerSample = 8; | |
243 break; | |
244 case 16: | |
245 /* Signed 16 bit audio data */ | |
246 spec->format = AUDIO_S16; | |
247 waveformat.wBitsPerSample = 16; | |
248 break; | |
249 default: | |
250 SDL_SetError("Unsupported audio format"); | |
251 return(-1); | |
252 } | |
253 waveformat.nChannels = spec->channels; | |
254 waveformat.nSamplesPerSec = spec->freq; | |
255 waveformat.nBlockAlign = | |
256 waveformat.nChannels * (waveformat.wBitsPerSample/8); | |
257 waveformat.nAvgBytesPerSec = | |
258 waveformat.nSamplesPerSec * waveformat.nBlockAlign; | |
259 | |
260 /* Check the buffer size -- minimum of 1/4 second (word aligned) */ | |
261 if ( spec->samples < (spec->freq/4) ) | |
262 spec->samples = ((spec->freq/4)+3)&~3; | |
263 | |
264 /* Update the fragment size as size in bytes */ | |
265 SDL_CalculateAudioSpec(spec); | |
266 | |
267 /* Open the audio device */ | |
268 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, | |
1456
84de7511f79f
Fixed a bunch of 64-bit compatibility problems
Sam Lantinga <slouken@libsdl.org>
parents:
1433
diff
changeset
|
269 (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION); |
0 | 270 if ( result != MMSYSERR_NOERROR ) { |
271 SetMMerror("waveOutOpen()", result); | |
272 return(-1); | |
273 } | |
274 | |
275 #ifdef SOUND_DEBUG | |
276 /* Check the sound device we retrieved */ | |
277 { | |
278 WAVEOUTCAPS caps; | |
279 | |
280 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps)); | |
281 if ( result != MMSYSERR_NOERROR ) { | |
282 SetMMerror("waveOutGetDevCaps()", result); | |
283 return(-1); | |
284 } | |
285 printf("Audio device: %s\n", caps.szPname); | |
286 } | |
287 #endif | |
288 | |
289 /* Create the audio buffer semaphore */ | |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
290 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
291 audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL); |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
292 #else |
0 | 293 audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL); |
36
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
294 #endif |
0 | 295 if ( audio_sem == NULL ) { |
296 SDL_SetError("Couldn't create semaphore"); | |
297 return(-1); | |
298 } | |
299 | |
300 /* Create the sound buffers */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
301 mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size); |
0 | 302 if ( mixbuf == NULL ) { |
303 SDL_SetError("Out of memory"); | |
304 return(-1); | |
305 } | |
306 for ( i = 0; i < NUM_BUFFERS; ++i ) { | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1330
diff
changeset
|
307 SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i])); |
0 | 308 wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size]; |
309 wavebuf[i].dwBufferLength = spec->size; | |
310 wavebuf[i].dwFlags = WHDR_DONE; | |
311 result = waveOutPrepareHeader(sound, &wavebuf[i], | |
312 sizeof(wavebuf[i])); | |
313 if ( result != MMSYSERR_NOERROR ) { | |
314 SetMMerror("waveOutPrepareHeader()", result); | |
315 return(-1); | |
316 } | |
317 } | |
318 | |
319 /* Ready to go! */ | |
320 next_buffer = 0; | |
321 return(0); | |
322 } |