annotate src/events/SDL_active.c @ 3978:b966761fef6c SDL-1.2

Significantly improved XIM support. Fixes Bugzilla #429. Selected notes from the patch's README: = FIXES = This patch fixes the above issues as follows. == X11 events == Moved XFilterEvent just after XNextEvent so that all events are passed to it. Also, XFilterEvent will receive masks indicated by IM through XNFilterEvents IC value as well as masks surpplied by SDL. X11_KeyRepeat is called between XNextEvent and XFilterEvent, after testing an event is a KeyRelease. I'm not 100% comfortable to do so, but I couldn't find a better timing to call it, and use of the function is inevitable. == Xutf8LookupString == Used a longer buffer to receive UTF-8 string. If it is insufficient, a dynamic storage of the requested size will be allocated. The initial size of the buffer is set to 32, because the Japanese text converted from the most widely used benchmark key sequence for Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters in it, that occupies 30 bytes when encoded in UTF-8. == SDL_keysym.unicode == On Windows version of SDL implementation, SDL_keysym.unicode stores UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL event. A Unicode supplementary characters are sent to an application as two events. (One with a high surrogate and another with a low surrogate.) The behavior seems reasonable since it is upward compatible with existing handling of BMP characters. I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is designed with the execution speed in mind, having a minimum set of features that my patch requires.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 25 Jun 2007 19:58:32 +0000
parents d910939febfa
children a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Application focus/iconification handling code for SDL */
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25
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26 #include "SDL_events.h"
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27 #include "SDL_events_c.h"
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28
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29
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30 /* These are static for our active event handling code */
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31 static Uint8 SDL_appstate = 0;
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32
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33 /* Public functions */
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34 int SDL_AppActiveInit(void)
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35 {
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36 /* Start completely active */
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37 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
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38
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39 /* That's it! */
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40 return(0);
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41 }
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42 void SDL_AppActiveQuit(void)
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43 {
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44 }
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45
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46 Uint8 SDL_GetAppState(void)
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47 {
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48 return(SDL_appstate);
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49 }
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50
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51 /* This is global for SDL_eventloop.c */
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52 int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
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53 {
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54 int posted;
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55 Uint8 new_state;
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56
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57 /* Modify the current state with the given mask */
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58 if ( gain ) {
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59 new_state = (SDL_appstate | state);
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60 } else {
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61 new_state = (SDL_appstate & ~state);
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62 }
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63
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64 /* Drop events that don't change state */
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65 if ( new_state == SDL_appstate ) {
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66 return(0);
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67 }
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68
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69 /* Update internal active state */
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70 SDL_appstate = new_state;
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71
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72 /* Post the event, if desired */
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73 posted = 0;
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74 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
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75 SDL_Event event;
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76 SDL_memset(&event, 0, sizeof(event));
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77 event.type = SDL_ACTIVEEVENT;
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78 event.active.gain = gain;
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79 event.active.state = state;
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80 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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81 posted = 1;
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82 SDL_PushEvent(&event);
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83 }
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84 }
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85
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86 /* If we lost keyboard focus, post key-up events */
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87 if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
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88 SDL_ResetKeyboard();
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89 }
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90 return(posted);
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91 }