Mercurial > sdl-ios-xcode
annotate src/events/SDL_active.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 3692456e7b0f |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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parents:
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13 Lesser General Public License for more details. |
0 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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parents:
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Application focus/iconification handling code for SDL */ | |
24 | |
25 #include "SDL_events.h" | |
26 #include "SDL_events_c.h" | |
27 | |
28 | |
29 /* These are static for our active event handling code */ | |
30 static Uint8 SDL_appstate = 0; | |
31 | |
32 /* Public functions */ | |
33 int SDL_AppActiveInit(void) | |
34 { | |
35 /* Start completely active */ | |
36 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); | |
37 | |
38 /* That's it! */ | |
39 return(0); | |
40 } | |
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Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
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41 void SDL_AppActiveQuit(void) |
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents:
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42 { |
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents:
769
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43 } |
0 | 44 |
45 Uint8 SDL_GetAppState(void) | |
46 { | |
47 return(SDL_appstate); | |
48 } | |
49 | |
50 /* This is global for SDL_eventloop.c */ | |
51 int SDL_PrivateAppActive(Uint8 gain, Uint8 state) | |
52 { | |
53 int posted; | |
54 Uint8 new_state; | |
55 | |
56 /* Modify the current state with the given mask */ | |
57 if ( gain ) { | |
58 new_state = (SDL_appstate | state); | |
59 } else { | |
60 new_state = (SDL_appstate & ~state); | |
61 } | |
62 | |
63 /* Drop events that don't change state */ | |
64 if ( new_state == SDL_appstate ) { | |
65 return(0); | |
66 } | |
67 | |
68 /* Update internal active state */ | |
69 SDL_appstate = new_state; | |
70 | |
71 /* Post the event, if desired */ | |
72 posted = 0; | |
73 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { | |
74 SDL_Event event; | |
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75 SDL_memset(&event, 0, sizeof(event)); |
0 | 76 event.type = SDL_ACTIVEEVENT; |
77 event.active.gain = gain; | |
78 event.active.state = state; | |
79 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
80 posted = 1; | |
81 SDL_PushEvent(&event); | |
82 } | |
83 } | |
84 | |
85 /* If we lost keyboard focus, post key-up events */ | |
86 if ( (state & SDL_APPINPUTFOCUS) && !gain ) { | |
87 SDL_ResetKeyboard(); | |
88 } | |
89 return(posted); | |
90 } |