Mercurial > sdl-ios-xcode
annotate docs/html/sdlpushevent.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PushEvent</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WaitEvent" | |
17 HREF="sdlwaitevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetEventFilter" | |
20 HREF="sdlseteventfilter.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlwaitevent.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlseteventfilter.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPUSHEVENT" | |
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74 ></A |
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75 >SDL_PushEvent</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5536" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_PushEvent -- Pushes an event onto the event queue</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5539" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5540" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_PushEvent</B | |
108 ></CODE | |
109 >(SDL_Event *event);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5546" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >event</I | |
127 ></TT | |
128 > is a pointer to the event structure you wish to push onto the queue.</P | |
129 ><DIV | |
130 CLASS="NOTE" | |
131 ><BLOCKQUOTE | |
132 CLASS="NOTE" | |
133 ><P | |
134 ><B | |
135 >Note: </B | |
136 >Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P | |
137 ></BLOCKQUOTE | |
138 ></DIV | |
139 ></DIV | |
140 ><DIV | |
141 CLASS="REFSECT1" | |
142 ><A | |
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143 NAME="AEN5552" |
0 | 144 ></A |
145 ><H2 | |
146 >Return Value</H2 | |
147 ><P | |
148 >Returns <SPAN | |
149 CLASS="RETURNVALUE" | |
150 >0</SPAN | |
151 > on success or <SPAN | |
152 CLASS="RETURNVALUE" | |
153 >-1</SPAN | |
154 > if the event couldn't be pushed.</P | |
155 ></DIV | |
156 ><DIV | |
157 CLASS="REFSECT1" | |
158 ><A | |
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159 NAME="AEN5557" |
0 | 160 ></A |
161 ><H2 | |
162 >Examples</H2 | |
163 ><P | |
164 >See <A | |
165 HREF="sdlevent.html" | |
166 ><SPAN | |
167 CLASS="STRUCTNAME" | |
168 >SDL_Event</SPAN | |
169 ></A | |
170 >.</P | |
171 ></DIV | |
172 ><DIV | |
173 CLASS="REFSECT1" | |
174 ><A | |
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175 NAME="AEN5562" |
0 | 176 ></A |
177 ><H2 | |
178 >See Also</H2 | |
179 ><P | |
180 ><A | |
181 HREF="sdlpollevent.html" | |
182 ><TT | |
183 CLASS="FUNCTION" | |
184 >SDL_PollEvent</TT | |
185 ></A | |
186 >, | |
187 <A | |
188 HREF="sdlpeepevents.html" | |
189 ><TT | |
190 CLASS="FUNCTION" | |
191 >SDL_PeepEvents</TT | |
192 ></A | |
193 >, | |
194 <A | |
195 HREF="sdlevent.html" | |
196 ><SPAN | |
197 CLASS="STRUCTNAME" | |
198 >SDL_Event</SPAN | |
199 ></A | |
200 ></P | |
201 ></DIV | |
202 ><DIV | |
203 CLASS="NAVFOOTER" | |
204 ><HR | |
205 ALIGN="LEFT" | |
206 WIDTH="100%"><TABLE | |
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207 SUMMARY="Footer navigation table" |
0 | 208 WIDTH="100%" |
209 BORDER="0" | |
210 CELLPADDING="0" | |
211 CELLSPACING="0" | |
212 ><TR | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="left" | |
216 VALIGN="top" | |
217 ><A | |
218 HREF="sdlwaitevent.html" | |
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219 ACCESSKEY="P" |
0 | 220 >Prev</A |
221 ></TD | |
222 ><TD | |
223 WIDTH="34%" | |
224 ALIGN="center" | |
225 VALIGN="top" | |
226 ><A | |
227 HREF="index.html" | |
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228 ACCESSKEY="H" |
0 | 229 >Home</A |
230 ></TD | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="right" | |
234 VALIGN="top" | |
235 ><A | |
236 HREF="sdlseteventfilter.html" | |
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237 ACCESSKEY="N" |
0 | 238 >Next</A |
239 ></TD | |
240 ></TR | |
241 ><TR | |
242 ><TD | |
243 WIDTH="33%" | |
244 ALIGN="left" | |
245 VALIGN="top" | |
246 >SDL_WaitEvent</TD | |
247 ><TD | |
248 WIDTH="34%" | |
249 ALIGN="center" | |
250 VALIGN="top" | |
251 ><A | |
252 HREF="eventfunctions.html" | |
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253 ACCESSKEY="U" |
0 | 254 >Up</A |
255 ></TD | |
256 ><TD | |
257 WIDTH="33%" | |
258 ALIGN="right" | |
259 VALIGN="top" | |
260 >SDL_SetEventFilter</TD | |
261 ></TR | |
262 ></TABLE | |
263 ></DIV | |
264 ></BODY | |
265 ></HTML | |
266 > |