Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetrelativemousestate.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRelativeMouseState</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetMouseState" | |
17 HREF="sdlgetmousestate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetAppState" | |
20 HREF="sdlgetappstate.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetmousestate.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlgetappstate.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETRELATIVEMOUSESTATE" | |
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74 ></A |
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75 >SDL_GetRelativeMouseState</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5902" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetRelativeMouseState -- Retrieve the current state of the mouse</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5905" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5906" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint8 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetRelativeMouseState</B | |
108 ></CODE | |
109 >(int *x, int *y);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5912" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The current button state is returned as a button bitmask, which can | |
124 be tested using the <TT | |
125 CLASS="LITERAL" | |
126 >SDL_BUTTON(X)</TT | |
127 > macros, and <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >x</I | |
131 ></TT | |
132 > and <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >y</I | |
136 ></TT | |
137 > are set to the change in the mouse position since the last call to <TT | |
138 CLASS="FUNCTION" | |
139 >SDL_GetRelativeMouseState</TT | |
140 > or since event initialization. You can pass <TT | |
141 CLASS="LITERAL" | |
142 >NULL</TT | |
143 > for either <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >x</I | |
147 ></TT | |
148 > or <TT | |
149 CLASS="PARAMETER" | |
150 ><I | |
151 >y</I | |
152 ></TT | |
153 >.</P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
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158 NAME="AEN5922" |
0 | 159 ></A |
160 ><H2 | |
161 >See Also</H2 | |
162 ><P | |
163 ><A | |
164 HREF="sdlgetmousestate.html" | |
165 ><TT | |
166 CLASS="FUNCTION" | |
167 >SDL_GetMouseState</TT | |
168 ></A | |
169 ></P | |
170 ></DIV | |
171 ><DIV | |
172 CLASS="NAVFOOTER" | |
173 ><HR | |
174 ALIGN="LEFT" | |
175 WIDTH="100%"><TABLE | |
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176 SUMMARY="Footer navigation table" |
0 | 177 WIDTH="100%" |
178 BORDER="0" | |
179 CELLPADDING="0" | |
180 CELLSPACING="0" | |
181 ><TR | |
182 ><TD | |
183 WIDTH="33%" | |
184 ALIGN="left" | |
185 VALIGN="top" | |
186 ><A | |
187 HREF="sdlgetmousestate.html" | |
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188 ACCESSKEY="P" |
0 | 189 >Prev</A |
190 ></TD | |
191 ><TD | |
192 WIDTH="34%" | |
193 ALIGN="center" | |
194 VALIGN="top" | |
195 ><A | |
196 HREF="index.html" | |
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197 ACCESSKEY="H" |
0 | 198 >Home</A |
199 ></TD | |
200 ><TD | |
201 WIDTH="33%" | |
202 ALIGN="right" | |
203 VALIGN="top" | |
204 ><A | |
205 HREF="sdlgetappstate.html" | |
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206 ACCESSKEY="N" |
0 | 207 >Next</A |
208 ></TD | |
209 ></TR | |
210 ><TR | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="left" | |
214 VALIGN="top" | |
215 >SDL_GetMouseState</TD | |
216 ><TD | |
217 WIDTH="34%" | |
218 ALIGN="center" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="eventfunctions.html" | |
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222 ACCESSKEY="U" |
0 | 223 >Up</A |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 >SDL_GetAppState</TD | |
230 ></TR | |
231 ></TABLE | |
232 ></DIV | |
233 ></BODY | |
234 ></HTML | |
235 > |