diff docs/html/sdlgetrelativemousestate.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlgetrelativemousestate.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_GetRelativeMouseState</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Event Functions."
+HREF="eventfunctions.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_GetMouseState"
+HREF="sdlgetmousestate.html"><LINK
+REL="NEXT"
+TITLE="SDL_GetAppState"
+HREF="sdlgetappstate.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlgetmousestate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlgetappstate.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGETRELATIVEMOUSESTATE"
+>SDL_GetRelativeMouseState</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN5280"
+></A
+><H2
+>Name</H2
+>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN5283"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN5284"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>Uint8 <B
+CLASS="FSFUNC"
+>SDL_GetRelativeMouseState</B
+></CODE
+>(int *x, int *y);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5290"
+></A
+><H2
+>Description</H2
+><P
+>The current button state is returned as a button bitmask, which can
+be tested using the <TT
+CLASS="LITERAL"
+>SDL_BUTTON(X)</TT
+> macros, and <TT
+CLASS="PARAMETER"
+><I
+>x</I
+></TT
+> and <TT
+CLASS="PARAMETER"
+><I
+>y</I
+></TT
+> are set to the change in the mouse position since the last call to <TT
+CLASS="FUNCTION"
+>SDL_GetRelativeMouseState</TT
+> or since event initialization.  You can pass <TT
+CLASS="LITERAL"
+>NULL</TT
+> for either <TT
+CLASS="PARAMETER"
+><I
+>x</I
+></TT
+> or <TT
+CLASS="PARAMETER"
+><I
+>y</I
+></TT
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5300"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlgetmousestate.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetMouseState</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlgetmousestate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlgetappstate.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GetMouseState</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="eventfunctions.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_GetAppState</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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