Mercurial > sdl-ios-xcode
annotate docs/html/event.html @ 3978:b966761fef6c SDL-1.2
Significantly improved XIM support.
Fixes Bugzilla #429.
Selected notes from the patch's README:
= FIXES =
This patch fixes the above issues as follows.
== X11 events ==
Moved XFilterEvent just after XNextEvent so that all events are passed
to it. Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.
X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease. I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.
== Xutf8LookupString ==
Used a longer buffer to receive UTF-8 string. If it is insufficient,
a dynamic storage of the requested size will be allocated. The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.
== SDL_keysym.unicode ==
On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event. A Unicode supplementary characters are sent to an application
as two events. (One with a high surrogate and another with a low
surrogate.) The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.
I wrote a UTF-8 to UTF-16 conversion function for the purpose. It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 25 Jun 2007 19:58:32 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Events</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WM_GrabInput" | |
17 HREF="sdlwmgrabinput.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL Event Structures." | |
20 HREF="eventstructures.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="events"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdlwmgrabinput.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="eventstructures.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="EVENT" | |
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80 ></A |
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81 >Chapter 8. Events</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
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91 HREF="event.html#AEN3691" |
0 | 92 >Introduction</A |
93 ></DT | |
94 ><DT | |
95 ><A | |
96 HREF="eventstructures.html" | |
97 >SDL Event Structures.</A | |
98 ></DT | |
99 ><DT | |
100 ><A | |
101 HREF="eventfunctions.html" | |
102 >Event Functions.</A | |
103 ></DT | |
104 ></DL | |
105 ></DIV | |
106 ><DIV | |
107 CLASS="SECT1" | |
108 ><H1 | |
109 CLASS="SECT1" | |
110 ><A | |
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111 NAME="AEN3691" |
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112 ></A |
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113 >Introduction</H1 |
0 | 114 ><P |
115 >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: | |
116 <PRE | |
117 CLASS="PROGRAMLISTING" | |
118 >SDL_Init(SDL_INIT_VIDEO);</PRE | |
119 > | |
181
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120 Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A |
0 | 121 HREF="sdlpollevent.html" |
122 ><TT | |
123 CLASS="FUNCTION" | |
124 >SDL_PollEvent</TT | |
125 ></A | |
126 > and <A | |
127 HREF="sdlpeepevents.html" | |
128 ><TT | |
129 CLASS="FUNCTION" | |
130 >SDL_PeepEvents</TT | |
131 ></A | |
132 > you can observe and handle waiting input events.</P | |
133 ><P | |
134 >The key to event handling in SDL is the <A | |
135 HREF="sdlevent.html" | |
136 ><SPAN | |
137 CLASS="STRUCTNAME" | |
138 >SDL_Event</SPAN | |
139 ></A | |
140 > union. The event queue itself is composed of a series of <SPAN | |
141 CLASS="STRUCTNAME" | |
142 >SDL_Event</SPAN | |
143 > unions, one for each waiting event. <SPAN | |
144 CLASS="STRUCTNAME" | |
145 >SDL_Event</SPAN | |
146 > unions are read from the queue with the <TT | |
147 CLASS="FUNCTION" | |
148 >SDL_PollEvent</TT | |
149 > function and it is then up to the application to process the information stored with them.</P | |
150 ></DIV | |
151 ></DIV | |
152 ><DIV | |
153 CLASS="NAVFOOTER" | |
154 ><HR | |
155 ALIGN="LEFT" | |
156 WIDTH="100%"><TABLE | |
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157 SUMMARY="Footer navigation table" |
0 | 158 WIDTH="100%" |
159 BORDER="0" | |
160 CELLPADDING="0" | |
161 CELLSPACING="0" | |
162 ><TR | |
163 ><TD | |
164 WIDTH="33%" | |
165 ALIGN="left" | |
166 VALIGN="top" | |
167 ><A | |
168 HREF="sdlwmgrabinput.html" | |
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169 ACCESSKEY="P" |
0 | 170 >Prev</A |
171 ></TD | |
172 ><TD | |
173 WIDTH="34%" | |
174 ALIGN="center" | |
175 VALIGN="top" | |
176 ><A | |
177 HREF="index.html" | |
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178 ACCESSKEY="H" |
0 | 179 >Home</A |
180 ></TD | |
181 ><TD | |
182 WIDTH="33%" | |
183 ALIGN="right" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="eventstructures.html" | |
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187 ACCESSKEY="N" |
0 | 188 >Next</A |
189 ></TD | |
190 ></TR | |
191 ><TR | |
192 ><TD | |
193 WIDTH="33%" | |
194 ALIGN="left" | |
195 VALIGN="top" | |
196 >SDL_WM_GrabInput</TD | |
197 ><TD | |
198 WIDTH="34%" | |
199 ALIGN="center" | |
200 VALIGN="top" | |
201 ><A | |
202 HREF="reference.html" | |
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203 ACCESSKEY="U" |
0 | 204 >Up</A |
205 ></TD | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="right" | |
209 VALIGN="top" | |
210 >SDL Event Structures.</TD | |
211 ></TR | |
212 ></TABLE | |
213 ></DIV | |
214 ></BODY | |
215 ></HTML | |
216 > |