Mercurial > sdl-ios-xcode
diff docs/html/event.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/event.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,208 @@ +<HTML +><HEAD +><TITLE +>Events</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="SDL Reference" +HREF="reference.html"><LINK +REL="PREVIOUS" +TITLE="SDL_WM_GrabInput" +HREF="sdlwmgrabinput.html"><LINK +REL="NEXT" +TITLE="SDL Event Structures." +HREF="eventstructures.html"><META +NAME="KEYWORD" +CONTENT="events"><META +NAME="KEYWORD" +CONTENT="function"></HEAD +><BODY +CLASS="CHAPTER" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlwmgrabinput.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="eventstructures.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><DIV +CLASS="CHAPTER" +><H1 +><A +NAME="EVENT" +>Chapter 8. Events</A +></H1 +><DIV +CLASS="TOC" +><DL +><DT +><B +>Table of Contents</B +></DT +><DT +><A +HREF="event.html#AEN3194" +>Introduction</A +></DT +><DT +><A +HREF="eventstructures.html" +>SDL Event Structures.</A +></DT +><DT +><A +HREF="eventfunctions.html" +>Event Functions.</A +></DT +></DL +></DIV +><DIV +CLASS="SECT1" +><H1 +CLASS="SECT1" +><A +NAME="AEN3194" +>Introduction</A +></H1 +><P +>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: +<PRE +CLASS="PROGRAMLISTING" +>SDL_Init(SDL_INIT_VIDEO);</PRE +> +Interally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A +HREF="sdlpollevent.html" +><TT +CLASS="FUNCTION" +>SDL_PollEvent</TT +></A +> and <A +HREF="sdlpeepevents.html" +><TT +CLASS="FUNCTION" +>SDL_PeepEvents</TT +></A +> you can observe and handle waiting input events.</P +><P +>The key to event handling in SDL is the <A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +> union. The event queue itself is composed of a series of <SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +> unions, one for each waiting event. <SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +> unions are read from the queue with the <TT +CLASS="FUNCTION" +>SDL_PollEvent</TT +> function and it is then up to the application to process the information stored with them.</P +></DIV +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlwmgrabinput.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="eventstructures.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_WM_GrabInput</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="reference.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL Event Structures.</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file