Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 2742:b86247d21929
Added retained backing attribute, reference to UIKit renderer
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 02 Sep 2008 19:53:56 +0000 |
parents | 204be4fc2726 |
children | 0969758c8809 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
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28 #include "SDL_keysym.h" |
0 | 29 |
30 /* The SDL video driver */ | |
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31 |
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32 typedef struct SDL_Window SDL_Window; |
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33 typedef struct SDL_Texture SDL_Texture; |
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34 typedef struct SDL_Renderer SDL_Renderer; |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | |
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39 /* Define the SDL texture structure */ |
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40 struct SDL_Texture { |
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41 Uint32 id; |
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42 |
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43 Uint32 format; /**< The pixel format of the texture */ |
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44 int access; /**< SDL_TextureAccess */ |
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45 int w; /**< The width of the texture */ |
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46 int h; /**< The height of the texture */ |
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47 int modMode;/**< The texture modulation mode */ |
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48 int blendMode; /**< The texture blend mode */ |
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49 int scaleMode; /**< The texture scale mode */ |
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50 Uint8 r, g, b, a; /**< Texture modulation values */ |
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51 |
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52 SDL_Renderer *renderer; |
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53 |
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54 void *driverdata; /**< Driver specific texture representation */ |
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55 |
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56 SDL_Texture *next; |
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57 }; |
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58 |
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59 /* Define the SDL renderer structure */ |
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60 struct SDL_Renderer { |
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61 int (*ActivateRenderer) (SDL_Renderer * renderer); |
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62 int (*DisplayModeChanged) (SDL_Renderer * renderer); |
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63 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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64 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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65 void **pixels, int *pitch); |
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66 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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67 const SDL_Color * colors, int firstcolor, |
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68 int ncolors); |
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69 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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70 SDL_Color * colors, int firstcolor, |
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71 int ncolors); |
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72 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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73 SDL_Texture * texture); |
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74 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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75 SDL_Texture * texture); |
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76 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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77 SDL_Texture * texture); |
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78 int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
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79 SDL_Texture * texture); |
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80 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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81 const SDL_Rect * rect, const void *pixels, |
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82 int pitch); |
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83 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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84 const SDL_Rect * rect, int markDirty, void **pixels, |
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85 int *pitch); |
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86 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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87 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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88 int numrects, const SDL_Rect * rects); |
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89 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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90 Uint8 a, const SDL_Rect * rect); |
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91 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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92 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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93 void (*RenderPresent) (SDL_Renderer * renderer); |
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94 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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95 |
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96 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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97 |
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98 /* The current renderer info */ |
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99 SDL_RendererInfo info; |
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100 |
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101 /* The window associated with the renderer */ |
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102 SDL_WindowID window; |
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103 |
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104 void *driverdata; |
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105 }; |
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106 |
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107 /* Define the SDL render driver structure */ |
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108 struct SDL_RenderDriver { |
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109 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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110 |
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111 /* Info about the renderer capabilities */ |
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112 SDL_RendererInfo info; |
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113 }; |
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114 |
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115 /* Define the SDL window structure, corresponding to toplevel windows */ |
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116 struct SDL_Window { |
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117 Uint32 id; |
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118 |
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119 char *title; |
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120 int x, y; |
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121 int w, h; |
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122 Uint32 flags; |
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123 |
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124 int display; |
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125 SDL_Renderer *renderer; |
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126 |
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127 void *userdata; |
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128 void *driverdata; |
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129 }; |
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130 #define FULLSCREEN_VISIBLE(W) \ |
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131 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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132 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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133 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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134 |
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135 /* |
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136 * Define the SDL display structure This corresponds to physical monitors |
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137 * attached to the system. |
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138 */ |
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139 struct SDL_VideoDisplay { |
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140 int max_display_modes; |
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141 int num_display_modes; |
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142 SDL_DisplayMode *display_modes; |
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143 SDL_DisplayMode desktop_mode; |
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144 SDL_DisplayMode current_mode; |
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145 SDL_DisplayMode fullscreen_mode; |
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146 SDL_Palette *palette; |
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147 |
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148 Uint16 *gamma; |
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149 Uint16 *saved_gamma; /* (just offset into gamma) */ |
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150 |
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151 int num_render_drivers; |
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152 SDL_RenderDriver *render_drivers; |
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153 |
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154 int num_windows; |
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155 SDL_Window *windows; |
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156 |
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157 SDL_Renderer *current_renderer; |
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158 |
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159 /* The hash list of textures */ |
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160 SDL_Texture *textures[64]; |
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161 |
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162 SDL_VideoDevice *device; |
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163 |
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164 void *driverdata; |
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165 }; |
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166 |
0 | 167 /* Define the SDL video driver structure */ |
168 #define _THIS SDL_VideoDevice *_this | |
169 | |
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170 struct SDL_VideoDevice { |
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171 /* * * */ |
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172 /* The name of this video driver */ |
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173 const char *name; |
0 | 174 |
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175 /* * * */ |
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176 /* Initialization/Query functions */ |
0 | 177 |
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178 /* |
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179 * Initialize the native video subsystem, filling in the list of |
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180 * displays for this driver, returning 0 or -1 if there's an error. |
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181 */ |
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182 int (*VideoInit) (_THIS); |
0 | 183 |
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184 /* |
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185 * Reverse the effects VideoInit() -- called if VideoInit() fails or |
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186 * if the application is shutting down the video subsystem. |
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187 */ |
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188 void (*VideoQuit) (_THIS); |
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189 |
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190 /* * * */ |
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191 /* |
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192 * Display functions |
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193 */ |
0 | 194 |
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195 /* |
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196 * Get a list of the available display modes. e.g. |
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197 * SDL_AddDisplayMode(_this->current_display, mode) |
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198 */ |
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199 void (*GetDisplayModes) (_THIS); |
0 | 200 |
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201 /* |
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202 * Setting the display mode is independent of creating windows, so |
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203 * when the display mode is changed, all existing windows should have |
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204 * their data updated accordingly, including the display surfaces |
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205 * associated with them. |
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206 */ |
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207 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 208 |
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209 /* Set the color entries of the display palette */ |
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210 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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211 |
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212 /* Get the color entries of the display palette */ |
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213 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 214 |
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215 /* Set the gamma ramp */ |
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216 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
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217 |
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218 /* Get the gamma ramp */ |
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219 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 220 |
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221 /* * * */ |
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222 /* |
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223 * Window functions |
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224 */ |
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225 int (*CreateWindow) (_THIS, SDL_Window * window); |
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226 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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227 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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228 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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229 void (*SetWindowSize) (_THIS, SDL_Window * window); |
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230 void (*ShowWindow) (_THIS, SDL_Window * window); |
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231 void (*HideWindow) (_THIS, SDL_Window * window); |
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232 void (*RaiseWindow) (_THIS, SDL_Window * window); |
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233 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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234 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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235 void (*RestoreWindow) (_THIS, SDL_Window * window); |
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236 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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237 void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 238 |
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239 /* Get some platform dependent window information */ |
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240 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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241 struct SDL_SysWMinfo * info); |
0 | 242 |
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243 /* * * */ |
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244 /* |
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245 * OpenGL support |
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246 */ |
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247 int (*GL_LoadLibrary) (_THIS, const char *path); |
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248 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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249 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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250 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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251 int (*GL_SetSwapInterval) (_THIS, int interval); |
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252 int (*GL_GetSwapInterval) (_THIS); |
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253 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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254 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
0 | 255 |
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256 /* * * */ |
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257 /* |
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258 * Event manager functions |
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259 */ |
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260 void (*PumpEvents) (_THIS); |
0 | 261 |
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262 /* * * */ |
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263 /* Data common to all drivers */ |
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264 int num_displays; |
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265 SDL_VideoDisplay *displays; |
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266 int current_display; |
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267 Uint32 next_object_id; |
0 | 268 |
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269 /* * * */ |
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270 /* Data used by the GL drivers */ |
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271 struct { |
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272 int red_size; |
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273 int green_size; |
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274 int blue_size; |
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275 int alpha_size; |
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276 int depth_size; |
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277 int buffer_size; |
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278 int stencil_size; |
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279 int double_buffer; |
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280 int accum_red_size; |
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281 int accum_green_size; |
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282 int accum_blue_size; |
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283 int accum_alpha_size; |
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284 int stereo; |
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285 int multisamplebuffers; |
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286 int multisamplesamples; |
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287 int accelerated; |
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288 int retained_backing; |
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289 int driver_loaded; |
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290 char driver_path[256]; |
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291 void *dll_handle; |
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292 } gl_config; |
0 | 293 |
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294 /* * * */ |
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295 /* Data private to this driver */ |
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296 void *driverdata; |
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297 struct SDL_GLDriverData *gl_data; |
0 | 298 |
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299 /* * * */ |
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300 /* The function used to dispose of this structure */ |
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301 void (*free) (_THIS); |
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302 }; |
0 | 303 |
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304 typedef struct VideoBootStrap { |
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305 const char *name; |
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306 const char *desc; |
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307 int (*available) (void); |
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308 SDL_VideoDevice *(*create) (int devindex); |
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309 } VideoBootStrap; |
0 | 310 |
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311 #if SDL_VIDEO_DRIVER_COCOA |
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312 extern VideoBootStrap COCOA_bootstrap; |
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313 #endif |
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314 #if SDL_VIDEO_DRIVER_X11 |
0 | 315 extern VideoBootStrap X11_bootstrap; |
316 #endif | |
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317 #if SDL_VIDEO_DRIVER_NANOX |
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318 extern VideoBootStrap NX_bootstrap; |
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319 #endif |
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320 #if SDL_VIDEO_DRIVER_IPOD |
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321 extern VideoBootStrap iPod_bootstrap; |
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322 #endif |
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323 #if SDL_VIDEO_DRIVER_WSCONS |
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324 extern VideoBootStrap WSCONS_bootstrap; |
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325 #endif |
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326 #if SDL_VIDEO_DRIVER_FBCON |
0 | 327 extern VideoBootStrap FBCON_bootstrap; |
328 #endif | |
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329 #if SDL_VIDEO_DRIVER_DIRECTFB |
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330 extern VideoBootStrap DirectFB_bootstrap; |
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331 #endif |
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332 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 333 extern VideoBootStrap PS2GS_bootstrap; |
334 #endif | |
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335 #if SDL_VIDEO_DRIVER_VGL |
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336 extern VideoBootStrap VGL_bootstrap; |
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337 #endif |
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338 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 339 extern VideoBootStrap SVGALIB_bootstrap; |
340 #endif | |
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341 #if SDL_VIDEO_DRIVER_GAPI |
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342 extern VideoBootStrap GAPI_bootstrap; |
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343 #endif |
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344 #if SDL_VIDEO_DRIVER_WIN32 |
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345 extern VideoBootStrap WIN32_bootstrap; |
0 | 346 #endif |
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347 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 348 extern VideoBootStrap BWINDOW_bootstrap; |
349 #endif | |
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350 #if SDL_VIDEO_DRIVER_PHOTON |
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351 extern VideoBootStrap ph_bootstrap; |
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352 #endif |
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353 #if SDL_VIDEO_DRIVER_EPOC |
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354 extern VideoBootStrap EPOC_bootstrap; |
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355 #endif |
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356 #if SDL_VIDEO_DRIVER_XBIOS |
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357 extern VideoBootStrap XBIOS_bootstrap; |
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358 #endif |
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359 #if SDL_VIDEO_DRIVER_GEM |
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360 extern VideoBootStrap GEM_bootstrap; |
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361 #endif |
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362 #if SDL_VIDEO_DRIVER_DC |
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363 extern VideoBootStrap DC_bootstrap; |
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364 #endif |
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365 #if SDL_VIDEO_DRIVER_RISCOS |
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366 extern VideoBootStrap RISCOS_bootstrap; |
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367 #endif |
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368 #if SDL_VIDEO_DRIVER_OS2FS |
1190 | 369 extern VideoBootStrap OS2FSLib_bootstrap; |
370 #endif | |
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371 #if SDL_VIDEO_DRIVER_UIKIT |
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372 extern VideoBootStrap UIKIT_bootstrap; |
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373 #endif |
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374 #if SDL_VIDEO_DRIVER_DUMMY |
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375 extern VideoBootStrap DUMMY_bootstrap; |
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376 #endif |
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377 #if SDL_VIDEO_DRIVER_NDS |
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378 extern VideoBootStrap NDS_bootstrap; |
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379 #endif |
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380 |
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381 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 382 |
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383 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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384 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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385 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
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386 extern SDL_bool |
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387 SDL_AddDisplayMode(int displayIndex, |
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388 const SDL_DisplayMode * mode); |
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389 extern void |
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390 SDL_AddRenderDriver(int displayIndex, |
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391 const SDL_RenderDriver * driver); |
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392 |
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393 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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394 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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395 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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396 |
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397 extern void SDL_OnWindowShown(SDL_Window * window); |
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398 extern void SDL_OnWindowHidden(SDL_Window * window); |
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399 extern void SDL_OnWindowResized(SDL_Window * window); |
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400 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
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401 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
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402 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 403 |
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404 #endif /* _SDL_sysvideo_h */ |
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405 |
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406 /* vi: set ts=4 sw=4 expandtab: */ |