annotate Xcode-iPhoneOS/Template/SDL Application/main.c @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
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1 /*
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2 * rectangles.c
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3 * written by Holmes Futrell
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4 * use however you want
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5 */
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6
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7 #include "SDL.h"
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8 #include <time.h>
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9
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10 #define SCREEN_WIDTH 320
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11 #define SCREEN_HEIGHT 480
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12
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13 int
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14 randomInt(int min, int max)
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15 {
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16 return min + rand() % (max - min + 1);
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17 }
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18
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19 void
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20 render(void)
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21 {
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22
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23 Uint8 r, g, b;
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24 /* Come up with a random rectangle */
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25 SDL_Rect rect;
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26 rect.w = randomInt(64, 128);
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27 rect.h = randomInt(64, 128);
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28 rect.x = randomInt(0, SCREEN_WIDTH);
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29 rect.y = randomInt(0, SCREEN_HEIGHT);
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30
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31 /* Come up with a random color */
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32 r = randomInt(50, 255);
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33 g = randomInt(50, 255);
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34 b = randomInt(50, 255);
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35 SDL_SetRenderDrawColor(r, g, b, 255);
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36
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37 /* Fill the rectangle in the color */
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38 SDL_RenderFillRect(&rect);
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39
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40 /* update screen */
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41 SDL_RenderPresent();
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42
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43 }
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44
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45 int
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46 main(int argc, char *argv[])
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47 {
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48
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49 SDL_WindowID windowID;
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50 int done;
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51 SDL_Event event;
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52
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53 /* initialize SDL */
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54 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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55 printf("Could not initialize SDL\n");
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56 }
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57
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58 /* seed random number generator */
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59 srand(time(NULL));
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60
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61 /* create window and renderer */
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62 windowID =
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63 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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64 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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65 if (windowID == 0) {
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66 printf("Could not initialize Window\n");
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67 }
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68 if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
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69 printf("Could not create renderer\n");
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70 }
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71
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72 /* Fill screen with black */
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73 SDL_RenderClear();
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74
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75 /* Enter render loop, waiting for user to quit */
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76 done = 0;
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77 while (!done) {
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78 while (SDL_PollEvent(&event)) {
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79 if (event.type == SDL_QUIT) {
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80 done = 1;
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81 }
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82 }
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83 render();
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84 SDL_Delay(1);
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85 }
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86
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87 /* shutdown SDL */
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88 SDL_Quit();
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89
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90 return 0;
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91 }