annotate src/audio/macrom/SDL_romaudio.c @ 1198:b616ac4f39d1

Fixed gcc 4 warnings
author Sam Lantinga <slouken@libsdl.org>
date Thu, 08 Dec 2005 14:48:21 +0000
parents cf6133247d34
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #if defined(__APPLE__) && defined(__MACH__)
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29 # include <Carbon/Carbon.h>
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30 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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31 # include <Carbon.h>
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32 #else
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33 # include <Sound.h> /* SoundManager interface */
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34 # include <Gestalt.h>
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35 # include <DriverServices.h>
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36 #endif
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37
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38 #include <stdlib.h>
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39 #include <stdio.h>
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40
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41 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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42 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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43 #define NewSndCallBackUPP NewSndCallBackProc
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44 #endif
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45 #if !defined(NewSndCallBackUPP)
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46 #define NewSndCallBackUPP NewSndCallBackProc
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47 #endif
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48 #endif
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49
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50 #include "SDL_endian.h"
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51 #include "SDL_audio.h"
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52 #include "SDL_audio_c.h"
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53 #include "SDL_audiomem.h"
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54 #include "SDL_sysaudio.h"
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55 #include "SDL_romaudio.h"
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56
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57 /* Audio driver functions */
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58
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59 static void Mac_CloseAudio(_THIS);
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60 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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61 static void Mac_LockAudio(_THIS);
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62 static void Mac_UnlockAudio(_THIS);
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63
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64 /* Audio driver bootstrap functions */
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65
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66
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67 static int Audio_Available(void)
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68 {
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69 return(1);
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70 }
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71
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72 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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73 {
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74 free(device->hidden);
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75 free(device);
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76 }
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77
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78 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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79 {
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80 SDL_AudioDevice *this;
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81
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82 /* Initialize all variables that we clean on shutdown */
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83 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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84 if ( this ) {
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85 memset(this, 0, (sizeof *this));
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86 this->hidden = (struct SDL_PrivateAudioData *)
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87 malloc((sizeof *this->hidden));
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88 }
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89 if ( (this == NULL) || (this->hidden == NULL) ) {
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90 SDL_OutOfMemory();
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91 if ( this ) {
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92 free(this);
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93 }
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94 return(0);
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95 }
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96 memset(this->hidden, 0, (sizeof *this->hidden));
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97
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98 /* Set the function pointers */
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99 this->OpenAudio = Mac_OpenAudio;
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100 this->CloseAudio = Mac_CloseAudio;
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101 this->LockAudio = Mac_LockAudio;
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102 this->UnlockAudio = Mac_UnlockAudio;
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103 this->free = Audio_DeleteDevice;
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104
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105 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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106 this->LockAudio = NULL;
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107 this->UnlockAudio = NULL;
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108 #endif
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109 return this;
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110 }
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111
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112 AudioBootStrap SNDMGR_bootstrap = {
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113 "sndmgr", "MacOS SoundManager 3.0",
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114 Audio_Available, Audio_CreateDevice
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115 };
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116
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117 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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118 /* This works correctly on MacOS X */
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119
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120 #pragma options align=power
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121
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122 static volatile SInt32 audio_is_locked = 0;
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123 static volatile SInt32 need_to_mix = 0;
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124
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125 static UInt8 *buffer[2];
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126 static volatile UInt32 running = 0;
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127 static CmpSoundHeader header;
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128 static volatile Uint32 fill_me = 0;
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129
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130 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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131 {
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132 if ( ! audio->paused ) {
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133 #ifdef MACOSX
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134 SDL_mutexP(audio->mixer_lock);
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135 #endif
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136 if ( audio->convert.needed ) {
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137 audio->spec.callback(audio->spec.userdata,
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138 (Uint8 *)audio->convert.buf,audio->convert.len);
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139 SDL_ConvertAudio(&audio->convert);
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140 if ( audio->convert.len_cvt != audio->spec.size ) {
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141 /* Uh oh... probably crashes here */;
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142 }
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143 memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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144 } else {
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145 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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146 }
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147 #ifdef MACOSX
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148 SDL_mutexV(audio->mixer_lock);
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149 #endif
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150 }
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151
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152 DecrementAtomic((SInt32 *) &need_to_mix);
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153 }
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154
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155 static void Mac_LockAudio(_THIS)
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156 {
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157 IncrementAtomic((SInt32 *) &audio_is_locked);
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158 }
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159
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160 static void Mac_UnlockAudio(_THIS)
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161 {
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162 SInt32 oldval;
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163
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164 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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165 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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166 return;
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167
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168 /* Did we miss the chance to mix in an interrupt? Do it now. */
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169 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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170 /*
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171 * Note that this could be a problem if you missed an interrupt
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172 * while the audio was locked, and get preempted by a second
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173 * interrupt here, but that means you locked for way too long anyhow.
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174 */
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175 mix_buffer (this, buffer[fill_me]);
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176 }
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177 }
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178
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179 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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180 UInt32 play_me;
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181 SndCommand cmd;
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182 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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183
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184 IncrementAtomic((SInt32 *) &need_to_mix);
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185
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186 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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187 play_me = ! fill_me; /* filled buffer to play _now_ */
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188
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189 if ( ! audio->enabled ) {
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190 return;
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191 }
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192
323
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193 /* queue previously mixed buffer for playback. */
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194 header.samplePtr = (Ptr)buffer[play_me];
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195 cmd.cmd = bufferCmd;
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196 cmd.param1 = 0;
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197 cmd.param2 = (long)&header;
323
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198 SndDoCommand (chan, &cmd, 0);
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199
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200 memset (buffer[fill_me], 0, audio->spec.size);
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201
323
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202 /*
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203 * if audio device isn't locked, mix the next buffer to be queued in
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204 * the memory block that just finished playing.
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205 */
324
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206 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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207 mix_buffer (audio, buffer[fill_me]);
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208 }
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209
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210 /* set this callback to run again when current buffer drains. */
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211 if ( running ) {
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212 cmd.cmd = callBackCmd;
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213 cmd.param1 = 0;
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214 cmd.param2 = play_me;
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215
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216 SndDoCommand (chan, &cmd, 0);
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217 }
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218 }
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219
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220 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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221
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222 SndCallBackUPP callback;
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223 int sample_bits;
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224 int i;
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225 long initOptions;
323
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226
0
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227 /* Very few conversions are required, but... */
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228 switch (spec->format) {
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229 case AUDIO_S8:
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230 spec->format = AUDIO_U8;
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231 break;
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232 case AUDIO_U16LSB:
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233 spec->format = AUDIO_S16LSB;
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234 break;
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235 case AUDIO_U16MSB:
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236 spec->format = AUDIO_S16MSB;
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237 break;
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238 }
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239 SDL_CalculateAudioSpec(spec);
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240
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241 /* initialize bufferCmd header */
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242 memset (&header, 0, sizeof(header));
1133
609c060fd2a2 The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
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parents: 769
diff changeset
243 callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc);
0
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244 sample_bits = spec->size / spec->samples / spec->channels * 8;
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245
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246 #ifdef DEBUG_AUDIO
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247 fprintf(stderr,
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248 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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249 spec->format, spec->channels, sample_bits, spec->freq);
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250 #endif /* DEBUG_AUDIO */
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251
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252 header.numChannels = spec->channels;
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253 header.sampleSize = sample_bits;
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254 header.sampleRate = spec->freq << 16;
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255 header.numFrames = spec->samples;
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256 header.encode = cmpSH;
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257
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258 /* Note that we install the 16bitLittleEndian Converter if needed. */
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259 if ( spec->format == 0x8010 ) {
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260 header.compressionID = fixedCompression;
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261 header.format = k16BitLittleEndianFormat;
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262 }
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263
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264 /* allocate 2 buffers */
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265 for (i=0; i<2; i++) {
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266 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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267 if (buffer[i] == NULL) {
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268 SDL_OutOfMemory();
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269 return (-1);
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270 }
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271 memset (buffer[i], 0, spec->size);
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272 }
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273
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274 /* Create the sound manager channel */
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275 channel = (SndChannelPtr)malloc(sizeof(*channel));
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276 if ( channel == NULL ) {
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277 SDL_OutOfMemory();
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278 return(-1);
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279 }
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280 if ( spec->channels >= 2 ) {
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281 initOptions = initStereo;
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282 } else {
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283 initOptions = initMono;
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284 }
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285 channel->userInfo = (long)this;
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286 channel->qLength = 128;
323
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diff changeset
287 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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288 SDL_SetError("Unable to create audio channel");
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289 free(channel);
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290 channel = NULL;
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291 return(-1);
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diff changeset
292 }
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293
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294 /* start playback */
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295 {
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296 SndCommand cmd;
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297 cmd.cmd = callBackCmd;
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298 cmd.param2 = 0;
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299 running = 1;
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300 SndDoCommand (channel, &cmd, 0);
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301 }
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302
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303 return 1;
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304 }
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305
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306 static void Mac_CloseAudio(_THIS) {
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307
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308 int i;
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309
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310 running = 0;
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311
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312 if (channel) {
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313 SndDisposeChannel (channel, true);
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314 channel = NULL;
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315 }
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316
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317 for ( i=0; i<2; ++i ) {
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318 if ( buffer[i] ) {
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319 free(buffer[i]);
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320 buffer[i] = NULL;
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321 }
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322 }
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323 }
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diff changeset
324
323
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325 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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326
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327 static void Mac_LockAudio(_THIS)
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328 {
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329 /* no-op. */
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330 }
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331
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332 static void Mac_UnlockAudio(_THIS)
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diff changeset
333 {
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diff changeset
334 /* no-op. */
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335 }
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diff changeset
336
0
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parents:
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337
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338 /* This function is called by Sound Manager when it has exhausted one of
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339 the buffers, so we'll zero it to silence and fill it with audio if
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340 we're not paused.
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341 */
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342 static pascal
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343 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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344 {
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345 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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346
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parents:
diff changeset
347 /* If audio is quitting, don't do anything */
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diff changeset
348 if ( ! audio->enabled ) {
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349 return;
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parents:
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350 }
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351 memset (newbuf->dbSoundData, 0, audio->spec.size);
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352 newbuf->dbNumFrames = audio->spec.samples;
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353 if ( ! audio->paused ) {
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diff changeset
354 if ( audio->convert.needed ) {
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355 audio->spec.callback(audio->spec.userdata,
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356 (Uint8 *)audio->convert.buf,audio->convert.len);
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357 SDL_ConvertAudio(&audio->convert);
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358 #if 0
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diff changeset
359 if ( audio->convert.len_cvt != audio->spec.size ) {
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parents:
diff changeset
360 /* Uh oh... probably crashes here */;
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parents:
diff changeset
361 }
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parents:
diff changeset
362 #endif
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parents:
diff changeset
363 memcpy(newbuf->dbSoundData, audio->convert.buf,
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parents:
diff changeset
364 audio->convert.len_cvt);
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parents:
diff changeset
365 } else {
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diff changeset
366 audio->spec.callback(audio->spec.userdata,
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diff changeset
367 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
368 }
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parents:
diff changeset
369 }
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diff changeset
370 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
371 }
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parents:
diff changeset
372
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parents:
diff changeset
373 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
374 {
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parents:
diff changeset
375 int available;
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parents:
diff changeset
376 NumVersion sndversion;
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parents:
diff changeset
377 long response;
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parents:
diff changeset
378
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parents:
diff changeset
379 available = 0;
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parents:
diff changeset
380 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 if ( sndversion.majorRev >= 3 ) {
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parents:
diff changeset
382 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 available = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
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parents:
diff changeset
387 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 return(available);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396
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parents:
diff changeset
397 static void Mac_CloseAudio(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 if ( audio_buf[i] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 free(audio_buf[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 /* initialize the double-back header */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 memset(&audio_dbh, 0, sizeof(audio_dbh));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 /* Create the sound manager channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 channel = (SndChannelPtr)malloc(sizeof(*channel));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 if ( spec->channels >= 2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 initOptions = initStereo;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 initOptions = initMono;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 channel->userInfo = 0;
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486 channel->qLength = 128;
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487 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
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488 SDL_SetError("Unable to create audio channel");
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489 free(channel);
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490 channel = NULL;
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491 return(-1);
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492 }
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493
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494 /* Start playback */
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495 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
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496 != noErr ) {
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497 SDL_SetError("Unable to play double buffered audio");
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498 return(-1);
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499 }
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500
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501 return 1;
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502 }
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503
323
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
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504 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
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505