Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 4160ba33b597 |
children | 327f181542f1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
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31 /* !!! FIXME: move this somewhere that other drivers can use it... */ |
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32 #if defined(_WIN32_WCE) |
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33 #define WINDOWS_OS_NAME "Windows CE/PocketPC" |
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34 #elif defined(WIN64) |
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35 #define WINDOWS_OS_NAME "Win64" |
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36 #else |
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37 #define WINDOWS_OS_NAME "Win32" |
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38 #endif |
0 | 39 |
40 /* DirectX function pointers for audio */ | |
41 static HINSTANCE DSoundDLL = NULL; | |
2060 | 42 static HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN) = |
43 NULL; | |
0 | 44 |
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45 static void |
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46 DSOUND_Unload(void) |
0 | 47 { |
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48 if (DSoundDLL != NULL) { |
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49 FreeLibrary(DSoundDLL); |
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50 } |
0 | 51 |
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52 DSoundCreate = NULL; |
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53 DSoundDLL = NULL; |
0 | 54 } |
55 | |
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56 |
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57 static int |
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58 DSOUND_Load(void) |
0 | 59 { |
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60 int loaded = 0; |
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61 |
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62 DSOUND_Unload(); |
0 | 63 |
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64 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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65 if (DSoundDLL == NULL) { |
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66 SDL_SetError("DirectSound: failed to load DSOUND.DLL"); |
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67 } else { |
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68 /* Now make sure we have DirectX 5 or better... */ |
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69 /* (DirectSoundCaptureCreate was added in DX5) */ |
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70 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) { |
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71 SDL_SetError("DirectSound: System doesn't appear to have DX5."); |
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72 } else { |
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73 DSoundCreate = (void *) GetProcAddress(DSoundDLL, |
2060 | 74 TEXT("DirectSoundCreate")); |
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75 } |
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76 |
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77 if (!DSoundCreate) { |
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78 SDL_SetError("DirectSound: Failed to find DirectSoundCreate"); |
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79 } else { |
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80 loaded = 1; |
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81 } |
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82 } |
0 | 83 |
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84 if (!loaded) { |
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85 DSOUND_Unload(); |
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86 } |
0 | 87 |
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88 return loaded; |
0 | 89 } |
90 | |
91 | |
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92 static void |
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93 SetDSerror(const char *function, int code) |
0 | 94 { |
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95 static const char *error; |
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96 static char errbuf[1024]; |
0 | 97 |
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98 errbuf[0] = 0; |
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99 switch (code) { |
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100 case E_NOINTERFACE: |
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101 error = "Unsupported interface -- Is DirectX 5.0 or later installed?"; |
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102 break; |
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103 case DSERR_ALLOCATED: |
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104 error = "Audio device in use"; |
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105 break; |
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106 case DSERR_BADFORMAT: |
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107 error = "Unsupported audio format"; |
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108 break; |
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109 case DSERR_BUFFERLOST: |
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110 error = "Mixing buffer was lost"; |
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111 break; |
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112 case DSERR_CONTROLUNAVAIL: |
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113 error = "Control requested is not available"; |
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114 break; |
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115 case DSERR_INVALIDCALL: |
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116 error = "Invalid call for the current state"; |
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117 break; |
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118 case DSERR_INVALIDPARAM: |
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119 error = "Invalid parameter"; |
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120 break; |
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121 case DSERR_NODRIVER: |
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122 error = "No audio device found"; |
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123 break; |
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124 case DSERR_OUTOFMEMORY: |
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125 error = "Out of memory"; |
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126 break; |
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127 case DSERR_PRIOLEVELNEEDED: |
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128 error = "Caller doesn't have priority"; |
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129 break; |
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130 case DSERR_UNSUPPORTED: |
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131 error = "Function not supported"; |
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132 break; |
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133 default: |
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134 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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135 "%s: Unknown DirectSound error: 0x%x", function, code); |
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136 break; |
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137 } |
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138 if (!errbuf[0]) { |
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139 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, |
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140 error); |
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141 } |
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142 SDL_SetError("%s", errbuf); |
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143 return; |
0 | 144 } |
145 | |
146 /* DirectSound needs to be associated with a window */ | |
147 static HWND mainwin = NULL; | |
148 /* */ | |
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149 |
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150 void |
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151 DSOUND_SoundFocus(HWND hwnd) |
0 | 152 { |
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153 /* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */ |
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154 mainwin = hwnd; |
0 | 155 } |
156 | |
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157 static void |
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158 DSOUND_ThreadInit(_THIS) |
0 | 159 { |
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160 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 161 } |
162 | |
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163 static void |
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164 DSOUND_WaitDevice(_THIS) |
0 | 165 { |
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166 DWORD status = 0; |
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167 DWORD cursor = 0; |
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168 DWORD junk = 0; |
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169 HRESULT result = DS_OK; |
0 | 170 |
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171 /* Semi-busy wait, since we have no way of getting play notification |
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172 on a primary mixing buffer located in hardware (DirectX 5.0) |
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173 */ |
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174 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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175 &junk, &cursor); |
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176 if (result != DS_OK) { |
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177 if (result == DSERR_BUFFERLOST) { |
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178 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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179 } |
0 | 180 #ifdef DEBUG_SOUND |
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181 SetDSerror("DirectSound GetCurrentPosition", result); |
0 | 182 #endif |
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183 return; |
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184 } |
0 | 185 |
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186 while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { |
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187 /* FIXME: find out how much time is left and sleep that long */ |
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188 SDL_Delay(1); |
0 | 189 |
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190 /* Try to restore a lost sound buffer */ |
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191 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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192 if ((status & DSBSTATUS_BUFFERLOST)) { |
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193 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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194 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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195 if ((status & DSBSTATUS_BUFFERLOST)) { |
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196 break; |
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197 } |
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198 } |
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199 if (!(status & DSBSTATUS_PLAYING)) { |
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200 result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0, |
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201 DSBPLAY_LOOPING); |
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202 if (result == DS_OK) { |
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203 continue; |
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204 } |
0 | 205 #ifdef DEBUG_SOUND |
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206 SetDSerror("DirectSound Play", result); |
0 | 207 #endif |
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208 return; |
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209 } |
0 | 210 |
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211 /* Find out where we are playing */ |
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212 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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213 &junk, &cursor); |
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214 if (result != DS_OK) { |
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215 SetDSerror("DirectSound GetCurrentPosition", result); |
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216 return; |
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217 } |
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218 } |
0 | 219 } |
220 | |
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221 static void |
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222 DSOUND_PlayDevice(_THIS) |
0 | 223 { |
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224 /* Unlock the buffer, allowing it to play */ |
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225 if (this->hidden->locked_buf) { |
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226 IDirectSoundBuffer_Unlock(this->hidden->mixbuf, |
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227 this->hidden->locked_buf, |
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228 this->hidden->mixlen, NULL, 0); |
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229 } |
0 | 230 |
231 } | |
232 | |
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233 static Uint8 * |
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234 DSOUND_GetDeviceBuf(_THIS) |
0 | 235 { |
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236 DWORD cursor = 0; |
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237 DWORD junk = 0; |
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238 HRESULT result = DS_OK; |
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239 DWORD rawlen = 0; |
0 | 240 |
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241 /* Figure out which blocks to fill next */ |
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242 this->hidden->locked_buf = NULL; |
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243 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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244 &junk, &cursor); |
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245 if (result == DSERR_BUFFERLOST) { |
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246 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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247 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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248 &junk, &cursor); |
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249 } |
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250 if (result != DS_OK) { |
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251 SetDSerror("DirectSound GetCurrentPosition", result); |
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252 return (NULL); |
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253 } |
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254 cursor /= this->hidden->mixlen; |
1877 | 255 #ifdef DEBUG_SOUND |
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256 /* Detect audio dropouts */ |
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257 { |
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258 DWORD spot = cursor; |
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259 if (spot < this->hidden->lastchunk) { |
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260 spot += this->hidden->num_buffers; |
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261 } |
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262 if (spot > this->hidden->lastchunk + 1) { |
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263 fprintf(stderr, "Audio dropout, missed %d fragments\n", |
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264 (spot - (this->hidden->lastchunk + 1))); |
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265 } |
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266 } |
1877 | 267 #endif |
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268 this->hidden->lastchunk = cursor; |
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269 cursor = (cursor + 1) % this->hidden->num_buffers; |
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270 cursor *= this->hidden->mixlen; |
0 | 271 |
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272 /* Lock the audio buffer */ |
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273 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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274 this->hidden->mixlen, |
2060 | 275 (LPVOID *) & this->hidden->locked_buf, |
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276 &rawlen, NULL, &junk, 0); |
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277 if (result == DSERR_BUFFERLOST) { |
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278 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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279 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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280 this->hidden->mixlen, |
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281 (LPVOID *) & this-> |
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282 hidden->locked_buf, &rawlen, NULL, |
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283 &junk, 0); |
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284 } |
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285 if (result != DS_OK) { |
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286 SetDSerror("DirectSound Lock", result); |
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287 return (NULL); |
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288 } |
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289 return (this->hidden->locked_buf); |
0 | 290 } |
291 | |
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292 static void |
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293 DSOUND_WaitDone(_THIS) |
0 | 294 { |
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295 Uint8 *stream = DSOUND_GetDeviceBuf(this); |
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296 |
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297 /* Wait for the playing chunk to finish */ |
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298 if (stream != NULL) { |
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299 SDL_memset(stream, this->spec.silence, this->hidden->mixlen); |
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300 DSOUND_PlayDevice(this); |
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301 } |
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302 DSOUND_WaitDevice(this); |
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303 |
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304 /* Stop the looping sound buffer */ |
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305 IDirectSoundBuffer_Stop(this->hidden->mixbuf); |
0 | 306 } |
307 | |
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308 static void |
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309 DSOUND_CloseDevice(_THIS) |
0 | 310 { |
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311 if (this->hidden != NULL) { |
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312 if (this->hidden->sound != NULL) { |
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313 if (this->hidden->mixbuf != NULL) { |
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314 /* Clean up the audio buffer */ |
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315 IDirectSoundBuffer_Release(this->hidden->mixbuf); |
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316 this->hidden->mixbuf = NULL; |
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317 } |
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318 IDirectSound_Release(this->hidden->sound); |
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319 this->hidden->sound = NULL; |
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320 } |
0 | 321 |
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322 SDL_free(this->hidden); |
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323 this->hidden = NULL; |
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324 } |
0 | 325 } |
326 | |
327 /* This function tries to create a secondary audio buffer, and returns the | |
328 number of audio chunks available in the created buffer. | |
329 */ | |
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330 static int |
2060 | 331 CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt) |
0 | 332 { |
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333 LPDIRECTSOUND sndObj = this->hidden->sound; |
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334 LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; |
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335 Uint32 chunksize = this->spec.size; |
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336 const int numchunks = 8; |
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337 HRESULT result = DS_OK; |
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338 DSBUFFERDESC format; |
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339 LPVOID pvAudioPtr1, pvAudioPtr2; |
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340 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 341 |
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342 /* Try to set primary mixing privileges */ |
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343 if (focus) { |
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344 result = IDirectSound_SetCooperativeLevel(sndObj, |
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345 focus, DSSCL_PRIORITY); |
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346 } else { |
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347 result = IDirectSound_SetCooperativeLevel(sndObj, |
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348 GetDesktopWindow(), |
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349 DSSCL_NORMAL); |
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350 } |
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351 if (result != DS_OK) { |
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352 SetDSerror("DirectSound SetCooperativeLevel", result); |
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353 return (-1); |
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354 } |
0 | 355 |
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356 /* Try to create the secondary buffer */ |
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357 SDL_memset(&format, 0, sizeof(format)); |
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358 format.dwSize = sizeof(format); |
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359 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
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360 if (!focus) { |
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361 format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
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362 } else { |
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363 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
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364 } |
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365 format.dwBufferBytes = numchunks * chunksize; |
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366 if ((format.dwBufferBytes < DSBSIZE_MIN) || |
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367 (format.dwBufferBytes > DSBSIZE_MAX)) { |
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368 SDL_SetError("Sound buffer size must be between %d and %d", |
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369 DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); |
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370 return (-1); |
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371 } |
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372 format.dwReserved = 0; |
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373 format.lpwfxFormat = wavefmt; |
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374 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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375 if (result != DS_OK) { |
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376 SetDSerror("DirectSound CreateSoundBuffer", result); |
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377 return (-1); |
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378 } |
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379 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
0 | 380 |
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381 /* Silence the initial audio buffer */ |
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382 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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383 (LPVOID *) & pvAudioPtr1, &dwAudioBytes1, |
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384 (LPVOID *) & pvAudioPtr2, &dwAudioBytes2, |
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385 DSBLOCK_ENTIREBUFFER); |
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386 if (result == DS_OK) { |
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387 SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1); |
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388 IDirectSoundBuffer_Unlock(*sndbuf, |
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389 (LPVOID) pvAudioPtr1, dwAudioBytes1, |
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390 (LPVOID) pvAudioPtr2, dwAudioBytes2); |
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391 } |
118
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392 |
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393 /* We're ready to go */ |
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394 return (numchunks); |
0 | 395 } |
396 | |
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397 static int |
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398 DSOUND_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 399 { |
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400 HRESULT result; |
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401 WAVEFORMATEX waveformat; |
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402 int valid_format = 0; |
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403 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
0 | 404 |
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405 /* !!! FIXME: handle devname */ |
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406 /* !!! FIXME: handle iscapture */ |
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407 |
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408 /* Initialize all variables that we clean on shutdown */ |
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409 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 410 SDL_malloc((sizeof *this->hidden)); |
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411 if (this->hidden == NULL) { |
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412 SDL_OutOfMemory(); |
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413 return 0; |
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414 } |
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415 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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416 |
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417 while ((!valid_format) && (test_format)) { |
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418 switch (test_format) { |
2060 | 419 case AUDIO_U8: |
420 case AUDIO_S16: | |
421 case AUDIO_S32: | |
422 this->spec.format = test_format; | |
423 valid_format = 1; | |
424 break; | |
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425 } |
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426 test_format = SDL_NextAudioFormat(); |
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427 } |
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428 |
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429 if (!valid_format) { |
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430 DSOUND_CloseDevice(this); |
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431 SDL_SetError("DirectSound: Unsupported audio format"); |
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432 return 0; |
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433 } |
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434 |
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435 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
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436 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
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437 waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); |
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438 waveformat.nChannels = this->spec.channels; |
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439 waveformat.nSamplesPerSec = this->spec.freq; |
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440 waveformat.nBlockAlign = |
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441 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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442 waveformat.nAvgBytesPerSec = |
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443 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 444 |
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445 /* Update the fragment size as size in bytes */ |
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446 SDL_CalculateAudioSpec(&this->spec); |
0 | 447 |
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448 /* Open the audio device */ |
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449 result = DSoundCreate(NULL, &this->hidden->sound, NULL); |
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450 if (result != DS_OK) { |
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451 DSOUND_CloseDevice(this); |
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452 SetDSerror("DirectSoundCreate", result); |
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453 return 0; |
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454 } |
0 | 455 |
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456 /* Create the audio buffer to which we write */ |
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457 this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat); |
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458 if (this->hidden->num_buffers < 0) { |
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459 DSOUND_CloseDevice(this); |
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460 return 0; |
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461 } |
0 | 462 |
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463 /* The buffer will auto-start playing in DSOUND_WaitDevice() */ |
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464 this->hidden->mixlen = this->spec.size; |
0 | 465 |
2060 | 466 return 1; /* good to go. */ |
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467 } |
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468 |
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469 |
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470 static void |
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471 DSOUND_Deinitialize(void) |
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472 { |
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473 DSOUND_Unload(); |
0 | 474 } |
475 | |
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476 |
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477 static int |
2060 | 478 DSOUND_Init(SDL_AudioDriverImpl * impl) |
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479 { |
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480 OSVERSIONINFO ver; |
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481 |
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482 /* |
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483 * Unfortunately, the sound drivers on NT have higher latencies than the |
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484 * audio buffers used by many SDL applications, so there are gaps in the |
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485 * audio - it sounds terrible. Punt for now. |
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486 */ |
2060 | 487 SDL_memset(&ver, '\0', sizeof(OSVERSIONINFO)); |
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488 ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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489 GetVersionEx(&ver); |
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490 if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) { |
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491 if (ver.dwMajorVersion <= 4) { |
2060 | 492 return 0; /* NT4.0 or earlier. Disable dsound support. */ |
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493 } |
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494 } |
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495 |
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496 if (!DSOUND_Load()) { |
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497 return 0; |
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498 } |
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499 |
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500 /* Set the function pointers */ |
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501 impl->OpenDevice = DSOUND_OpenDevice; |
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502 impl->PlayDevice = DSOUND_PlayDevice; |
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503 impl->WaitDevice = DSOUND_WaitDevice; |
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504 impl->WaitDone = DSOUND_WaitDone; |
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505 impl->ThreadInit = DSOUND_ThreadInit; |
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506 impl->GetDeviceBuf = DSOUND_GetDeviceBuf; |
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507 impl->CloseDevice = DSOUND_CloseDevice; |
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508 impl->Deinitialize = DSOUND_Deinitialize; |
2060 | 509 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ |
2049
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Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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510 |
3699
4160ba33b597
Removed test for "driver is valid, but doesn't see any audio devices."
Ryan C. Gordon <icculus@icculus.org>
parents:
3697
diff
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511 return 1; /* this audio target is available. */ |
2049
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Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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512 } |
5f6550e5184f
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Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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513 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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514 AudioBootStrap DSOUND_bootstrap = { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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515 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0 |
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Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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516 }; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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517 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1877
diff
changeset
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518 /* vi: set ts=4 sw=4 expandtab: */ |