Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitview.m @ 4506:b577f47379f3
Fixed compile warnings
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Jul 2010 00:35:14 -0700 |
parents | 06c7423f8c60 |
children | 95352c671a6e 03dcb795c583 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import "SDL_uikitview.h" |
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24 |
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25 #include "../../events/SDL_keyboard_c.h" |
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26 #include "../../events/SDL_mouse_c.h" |
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27 |
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28 #if SDL_IPHONE_KEYBOARD |
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29 #import "keyinfotable.h" |
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30 #import "SDL_uikitappdelegate.h" |
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31 #import "SDL_uikitwindow.h" |
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32 #endif |
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33 |
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34 @implementation SDL_uikitview |
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35 |
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36 - (void)dealloc { |
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37 #if SDL_IPHONE_KEYBOARD |
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38 [textField release]; |
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39 #endif |
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40 [super dealloc]; |
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41 } |
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42 |
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43 - (id)initWithFrame:(CGRect)frame { |
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44 |
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45 self = [super initWithFrame: frame]; |
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46 |
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47 #if SDL_IPHONE_KEYBOARD |
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48 [self initializeKeyboard]; |
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49 #endif |
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50 |
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51 #if FIXME_MULTITOUCH |
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52 int i; |
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53 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { |
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54 mice[i].id = i; |
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55 mice[i].driverdata = NULL; |
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56 SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1); |
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57 } |
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58 self.multipleTouchEnabled = YES; |
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59 #endif |
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60 |
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61 return self; |
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62 |
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63 } |
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64 |
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65 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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66 |
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67 NSEnumerator *enumerator = [touches objectEnumerator]; |
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68 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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69 |
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70 #if FIXME_MULTITOUCH |
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71 /* associate touches with mice, so long as we have slots */ |
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72 int i; |
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73 int found = 0; |
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74 for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { |
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75 |
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76 /* check if this mouse is already tracking a touch */ |
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77 if (mice[i].driverdata != NULL) { |
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78 continue; |
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79 } |
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80 /* |
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81 mouse not associated with anything right now, |
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82 associate the touch with this mouse |
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83 */ |
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84 found = 1; |
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85 |
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86 /* save old mouse so we can switch back */ |
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87 int oldMouse = SDL_SelectMouse(-1); |
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88 |
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89 /* select this slot's mouse */ |
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90 SDL_SelectMouse(i); |
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91 CGPoint locationInView = [touch locationInView: self]; |
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92 |
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93 /* set driver data to touch object, we'll use touch object later */ |
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94 mice[i].driverdata = [touch retain]; |
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95 |
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96 /* send moved event */ |
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97 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
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98 |
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99 /* send mouse down event */ |
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100 SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); |
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101 |
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102 /* re-calibrate relative mouse motion */ |
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103 SDL_GetRelativeMouseState(i, NULL, NULL); |
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104 |
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105 /* switch back to our old mouse */ |
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106 SDL_SelectMouse(oldMouse); |
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107 |
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108 /* grab next touch */ |
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109 touch = (UITouch*)[enumerator nextObject]; |
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110 } |
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111 #else |
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112 if (touch) { |
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113 CGPoint locationInView = [touch locationInView: self]; |
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114 |
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115 /* send moved event */ |
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116 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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117 |
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118 /* send mouse down event */ |
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119 SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT); |
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120 } |
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121 #endif |
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122 } |
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123 |
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124 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
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125 |
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126 NSEnumerator *enumerator = [touches objectEnumerator]; |
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127 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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128 |
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129 #if FIXME_MULTITOUCH |
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130 while(touch) { |
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131 /* search for the mouse slot associated with this touch */ |
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132 int i, found = NO; |
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133 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
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134 if (mice[i].driverdata == touch) { |
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135 /* found the mouse associate with the touch */ |
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136 [(UITouch*)(mice[i].driverdata) release]; |
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137 mice[i].driverdata = NULL; |
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138 /* send mouse up */ |
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139 SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); |
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140 /* discontinue search for this touch */ |
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141 found = YES; |
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142 } |
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143 } |
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144 |
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145 /* grab next touch */ |
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146 touch = (UITouch*)[enumerator nextObject]; |
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147 } |
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148 #else |
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149 if (touch) { |
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150 /* send mouse up */ |
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151 SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT); |
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152 } |
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153 #endif |
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154 } |
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155 |
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156 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
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157 /* |
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158 this can happen if the user puts more than 5 touches on the screen |
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159 at once, or perhaps in other circumstances. Usually (it seems) |
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160 all active touches are canceled. |
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161 */ |
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162 [self touchesEnded: touches withEvent: event]; |
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163 } |
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164 |
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165 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
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166 |
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167 NSEnumerator *enumerator = [touches objectEnumerator]; |
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168 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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169 |
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170 #if FIXME_MULTITOUCH |
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171 while(touch) { |
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172 /* try to find the mouse associated with this touch */ |
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173 int i, found = NO; |
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174 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
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175 if (mice[i].driverdata == touch) { |
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176 /* found proper mouse */ |
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177 CGPoint locationInView = [touch locationInView: self]; |
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178 /* send moved event */ |
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179 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
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180 /* discontinue search */ |
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181 found = YES; |
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182 } |
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183 } |
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184 |
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185 /* grab next touch */ |
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186 touch = (UITouch*)[enumerator nextObject]; |
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187 } |
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188 #else |
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189 if (touch) { |
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190 CGPoint locationInView = [touch locationInView: self]; |
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191 |
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192 /* send moved event */ |
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193 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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194 } |
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195 #endif |
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196 } |
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197 |
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198 /* |
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199 ---- Keyboard related functionality below this line ---- |
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200 */ |
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201 #if SDL_IPHONE_KEYBOARD |
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202 |
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203 /* Is the iPhone virtual keyboard visible onscreen? */ |
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204 - (BOOL)keyboardVisible { |
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205 return keyboardVisible; |
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206 } |
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207 |
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208 /* Set ourselves up as a UITextFieldDelegate */ |
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209 - (void)initializeKeyboard { |
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210 |
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211 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease]; |
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212 textField.delegate = self; |
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213 /* placeholder so there is something to delete! */ |
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214 textField.text = @" "; |
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215 |
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216 /* set UITextInputTrait properties, mostly to defaults */ |
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217 textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
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218 textField.autocorrectionType = UITextAutocorrectionTypeNo; |
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219 textField.enablesReturnKeyAutomatically = NO; |
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220 textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
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221 textField.keyboardType = UIKeyboardTypeDefault; |
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222 textField.returnKeyType = UIReturnKeyDefault; |
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223 textField.secureTextEntry = NO; |
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224 |
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225 textField.hidden = YES; |
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226 keyboardVisible = NO; |
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227 /* add the UITextField (hidden) to our view */ |
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228 [self addSubview: textField]; |
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229 } |
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230 |
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231 /* reveal onscreen virtual keyboard */ |
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232 - (void)showKeyboard { |
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233 keyboardVisible = YES; |
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234 [textField becomeFirstResponder]; |
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235 } |
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236 |
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237 /* hide onscreen virtual keyboard */ |
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238 - (void)hideKeyboard { |
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239 keyboardVisible = NO; |
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240 [textField resignFirstResponder]; |
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241 } |
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242 |
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243 /* UITextFieldDelegate method. Invoked when user types something. */ |
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244 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
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245 |
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246 if ([string length] == 0) { |
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247 /* it wants to replace text with nothing, ie a delete */ |
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248 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE); |
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249 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE); |
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250 } |
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251 else { |
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252 /* go through all the characters in the string we've been sent |
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253 and convert them to key presses */ |
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254 int i; |
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255 for (i=0; i<[string length]; i++) { |
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256 |
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257 unichar c = [string characterAtIndex: i]; |
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258 |
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259 Uint16 mod = 0; |
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260 SDL_scancode code; |
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261 |
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262 if (c < 127) { |
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263 /* figure out the SDL_scancode and SDL_keymod for this unichar */ |
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264 code = unicharToUIKeyInfoTable[c].code; |
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265 mod = unicharToUIKeyInfoTable[c].mod; |
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266 } |
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267 else { |
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268 /* we only deal with ASCII right now */ |
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269 code = SDL_SCANCODE_UNKNOWN; |
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270 mod = 0; |
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271 } |
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272 |
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273 if (mod & KMOD_SHIFT) { |
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274 /* If character uses shift, press shift down */ |
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275 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
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276 } |
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277 /* send a keydown and keyup even for the character */ |
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278 SDL_SendKeyboardKey(SDL_PRESSED, code); |
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279 SDL_SendKeyboardKey(SDL_RELEASED, code); |
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280 if (mod & KMOD_SHIFT) { |
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281 /* If character uses shift, press shift back up */ |
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282 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
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283 } |
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284 } |
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285 } |
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286 return NO; /* don't allow the edit! (keep placeholder text there) */ |
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287 } |
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288 |
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289 /* Terminates the editing session */ |
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290 - (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
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291 [self hideKeyboard]; |
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292 return YES; |
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293 } |
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294 |
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295 #endif |
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296 |
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297 @end |
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298 |
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299 /* iPhone keyboard addition functions */ |
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300 #if SDL_IPHONE_KEYBOARD |
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301 |
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302 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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303 |
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304 SDL_WindowData *data; |
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305 SDL_uikitview *view; |
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306 |
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307 if (NULL == window) { |
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308 SDL_SetError("Window does not exist"); |
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309 return -1; |
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310 } |
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311 |
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312 data = (SDL_WindowData *)window->driverdata; |
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313 view = data->view; |
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314 |
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315 if (nil == view) { |
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316 SDL_SetError("Window has no view"); |
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317 return -1; |
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318 } |
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319 else { |
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320 [view showKeyboard]; |
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321 return 0; |
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322 } |
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323 } |
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324 |
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325 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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326 |
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327 SDL_WindowData *data; |
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328 SDL_uikitview *view; |
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329 |
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330 if (NULL == window) { |
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331 SDL_SetError("Window does not exist"); |
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332 return -1; |
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333 } |
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334 |
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335 data = (SDL_WindowData *)window->driverdata; |
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336 view = data->view; |
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337 |
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338 if (NULL == view) { |
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339 SDL_SetError("Window has no view"); |
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340 return -1; |
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341 } |
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342 else { |
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343 [view hideKeyboard]; |
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344 return 0; |
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345 } |
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346 } |
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347 |
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348 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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349 |
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350 SDL_WindowData *data; |
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351 SDL_uikitview *view; |
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352 |
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353 if (NULL == window) { |
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354 SDL_SetError("Window does not exist"); |
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355 return -1; |
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356 } |
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357 |
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358 data = (SDL_WindowData *)window->driverdata; |
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359 view = data->view; |
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360 |
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361 if (NULL == view) { |
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362 SDL_SetError("Window has no view"); |
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363 return 0; |
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364 } |
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365 else { |
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366 return view.keyboardVisible; |
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367 } |
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368 } |
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369 |
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370 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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371 |
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372 SDL_WindowData *data; |
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373 SDL_uikitview *view; |
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374 |
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375 if (NULL == window) { |
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376 SDL_SetError("Window does not exist"); |
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377 return -1; |
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378 } |
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379 |
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380 data = (SDL_WindowData *)window->driverdata; |
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381 view = data->view; |
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382 |
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383 if (NULL == view) { |
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384 SDL_SetError("Window has no view"); |
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385 return -1; |
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386 } |
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387 else { |
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388 if (SDL_iPhoneKeyboardIsShown(window)) { |
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389 SDL_iPhoneKeyboardHide(window); |
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390 } |
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391 else { |
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392 SDL_iPhoneKeyboardShow(window); |
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393 } |
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394 return 0; |
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395 } |
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396 } |
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397 |
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398 #else |
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399 |
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400 /* stubs, used if compiled without keyboard support */ |
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401 |
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402 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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403 SDL_SetError("Not compiled with keyboard support"); |
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404 return -1; |
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405 } |
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406 |
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407 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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408 SDL_SetError("Not compiled with keyboard support"); |
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409 return -1; |
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410 } |
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411 |
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412 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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413 return 0; |
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414 } |
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415 |
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416 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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417 SDL_SetError("Not compiled with keyboard support"); |
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418 return -1; |
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419 } |
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420 |
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421 |
2859 | 422 #endif /* SDL_IPHONE_KEYBOARD */ |