Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_syscond.c @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* An implementation of condition variables using semaphores and mutexes */ |
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25 /* |
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26 This implementation borrows heavily from the BeOS condition variable |
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27 implementation, written by Christopher Tate and Owen Smith. Thanks! |
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28 */ |
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29 |
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30 #include "SDL_thread.h" |
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31 |
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32 struct SDL_cond |
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33 { |
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34 SDL_mutex *lock; |
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35 int waiting; |
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36 int signals; |
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37 SDL_sem *wait_sem; |
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38 SDL_sem *wait_done; |
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39 }; |
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40 |
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41 /* Create a condition variable */ |
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42 SDL_cond * SDL_CreateCond(void) |
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43 { |
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44 SDL_cond *cond; |
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45 |
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46 cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); |
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47 if ( cond ) { |
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48 cond->lock = SDL_CreateMutex(); |
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49 cond->wait_sem = SDL_CreateSemaphore(0); |
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50 cond->wait_done = SDL_CreateSemaphore(0); |
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51 cond->waiting = cond->signals = 0; |
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52 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { |
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53 SDL_DestroyCond(cond); |
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54 cond = NULL; |
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55 } |
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56 } else { |
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57 SDL_OutOfMemory(); |
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58 } |
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59 return(cond); |
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60 } |
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61 |
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62 /* Destroy a condition variable */ |
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63 void SDL_DestroyCond(SDL_cond *cond) |
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64 { |
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65 if ( cond ) { |
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66 if ( cond->wait_sem ) { |
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67 SDL_DestroySemaphore(cond->wait_sem); |
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68 } |
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69 if ( cond->wait_done ) { |
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70 SDL_DestroySemaphore(cond->wait_done); |
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71 } |
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72 if ( cond->lock ) { |
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73 SDL_DestroyMutex(cond->lock); |
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74 } |
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75 SDL_free(cond); |
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76 } |
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77 } |
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78 |
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79 /* Restart one of the threads that are waiting on the condition variable */ |
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80 int SDL_CondSignal(SDL_cond *cond) |
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81 { |
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82 if ( ! cond ) { |
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83 SDL_SetError("Passed a NULL condition variable"); |
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84 return -1; |
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85 } |
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86 |
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87 /* If there are waiting threads not already signalled, then |
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88 signal the condition and wait for the thread to respond. |
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89 */ |
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90 SDL_LockMutex(cond->lock); |
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91 if ( cond->waiting > cond->signals ) { |
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92 ++cond->signals; |
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93 SDL_SemPost(cond->wait_sem); |
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94 SDL_UnlockMutex(cond->lock); |
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95 SDL_SemWait(cond->wait_done); |
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96 } else { |
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97 SDL_UnlockMutex(cond->lock); |
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98 } |
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99 |
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100 return 0; |
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101 } |
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102 |
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103 /* Restart all threads that are waiting on the condition variable */ |
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104 int SDL_CondBroadcast(SDL_cond *cond) |
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105 { |
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106 if ( ! cond ) { |
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107 SDL_SetError("Passed a NULL condition variable"); |
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108 return -1; |
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109 } |
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110 |
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111 /* If there are waiting threads not already signalled, then |
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112 signal the condition and wait for the thread to respond. |
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113 */ |
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114 SDL_LockMutex(cond->lock); |
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115 if ( cond->waiting > cond->signals ) { |
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116 int i, num_waiting; |
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117 |
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118 num_waiting = (cond->waiting - cond->signals); |
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119 cond->signals = cond->waiting; |
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120 for ( i=0; i<num_waiting; ++i ) { |
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121 SDL_SemPost(cond->wait_sem); |
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122 } |
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123 /* Now all released threads are blocked here, waiting for us. |
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124 Collect them all (and win fabulous prizes!) :-) |
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125 */ |
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126 SDL_UnlockMutex(cond->lock); |
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127 for ( i=0; i<num_waiting; ++i ) { |
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128 SDL_SemWait(cond->wait_done); |
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129 } |
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130 } else { |
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131 SDL_UnlockMutex(cond->lock); |
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132 } |
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133 |
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134 return 0; |
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135 } |
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136 |
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137 /* Wait on the condition variable for at most 'ms' milliseconds. |
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138 The mutex must be locked before entering this function! |
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139 The mutex is unlocked during the wait, and locked again after the wait. |
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140 |
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141 Typical use: |
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142 |
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143 Thread A: |
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144 SDL_LockMutex(lock); |
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145 while ( ! condition ) { |
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146 SDL_CondWait(cond); |
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147 } |
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148 SDL_UnlockMutex(lock); |
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149 |
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150 Thread B: |
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151 SDL_LockMutex(lock); |
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152 ... |
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153 condition = true; |
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154 ... |
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155 SDL_UnlockMutex(lock); |
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156 */ |
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157 int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) |
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158 { |
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159 int retval; |
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160 |
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161 if ( ! cond ) { |
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162 SDL_SetError("Passed a NULL condition variable"); |
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163 return -1; |
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164 } |
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165 |
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166 /* Obtain the protection mutex, and increment the number of waiters. |
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167 This allows the signal mechanism to only perform a signal if there |
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168 are waiting threads. |
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169 */ |
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170 SDL_LockMutex(cond->lock); |
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171 ++cond->waiting; |
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172 SDL_UnlockMutex(cond->lock); |
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173 |
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174 /* Unlock the mutex, as is required by condition variable semantics */ |
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175 SDL_UnlockMutex(mutex); |
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176 |
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177 /* Wait for a signal */ |
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178 if ( ms == SDL_MUTEX_MAXWAIT ) { |
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179 retval = SDL_SemWait(cond->wait_sem); |
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180 } else { |
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181 retval = SDL_SemWaitTimeout(cond->wait_sem, ms); |
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182 } |
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183 |
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184 /* Let the signaler know we have completed the wait, otherwise |
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185 the signaler can race ahead and get the condition semaphore |
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186 if we are stopped between the mutex unlock and semaphore wait, |
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187 giving a deadlock. See the following URL for details: |
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188 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html |
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189 */ |
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190 SDL_LockMutex(cond->lock); |
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191 if ( cond->signals > 0 ) { |
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192 /* If we timed out, we need to eat a condition signal */ |
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193 if ( retval > 0 ) { |
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194 SDL_SemWait(cond->wait_sem); |
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195 } |
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196 /* We always notify the signal thread that we are done */ |
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197 SDL_SemPost(cond->wait_done); |
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198 |
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199 /* Signal handshake complete */ |
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200 --cond->signals; |
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201 } |
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202 --cond->waiting; |
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203 SDL_UnlockMutex(cond->lock); |
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204 |
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205 /* Lock the mutex, as is required by condition variable semantics */ |
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206 SDL_LockMutex(mutex); |
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207 |
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208 return retval; |
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209 } |
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210 |
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211 /* Wait on the condition variable forever */ |
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212 int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) |
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213 { |
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214 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); |
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215 } |