annotate src/events/SDL_events_c.h @ 1861:b42823412c3b

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 03:52:41 +0000
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children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Useful functions and variables from SDL_events.c */
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25 #include "SDL_events.h"
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26
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27 /* Start and stop the event processing loop */
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28 extern int SDL_StartEventLoop(Uint32 flags);
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29 extern void SDL_StopEventLoop(void);
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30 extern void SDL_QuitInterrupt(void);
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31
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32 extern void SDL_Lock_EventThread(void);
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33 extern void SDL_Unlock_EventThread(void);
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34 extern Uint32 SDL_EventThreadID(void);
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35
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36 /* Event handler init routines */
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37 extern int SDL_AppActiveInit(void);
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38 extern int SDL_KeyboardInit(void);
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39 extern int SDL_MouseInit(void);
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40 extern int SDL_QuitInit(void);
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41
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42 /* Event handler quit routines */
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43 extern void SDL_AppActiveQuit(void);
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44 extern void SDL_KeyboardQuit(void);
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45 extern void SDL_MouseQuit(void);
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46 extern void SDL_QuitQuit(void);
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47
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48 /* The event filter function */
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49 extern SDL_EventFilter SDL_EventOK;
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50
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51 /* The array of event processing states */
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52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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53
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54 /* Internal event queueing functions
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55 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
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56 */
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57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
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58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
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59 Sint16 x, Sint16 y);
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60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
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61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
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62 extern int SDL_PrivateResize(int w, int h);
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63 extern int SDL_PrivateExpose(void);
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64 extern int SDL_PrivateQuit(void);
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65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
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66
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67 /* Used by the activity event handler to remove mouse focus */
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68 extern void SDL_ResetMouse(void);
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70 /* Used by the activity event handler to remove keyboard focus */
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71 extern void SDL_ResetKeyboard(void);
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72
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73 /* Used by the event loop to queue pending keyboard repeat events */
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74 extern void SDL_CheckKeyRepeat(void);
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75
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76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
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77 #ifndef DEFAULT_UNICODE_TRANSLATION
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78 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
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79 #endif
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80 extern int SDL_TranslateUNICODE;