diff src/events/SDL_events_c.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/events/SDL_events_c.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,78 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Useful functions and variables from SDL_events.c */
+#include "SDL_events.h"
+
+/* Start and stop the event processing loop */
+extern int SDL_StartEventLoop(Uint32 flags);
+extern void SDL_StopEventLoop(void);
+extern void SDL_QuitInterrupt(void);
+
+extern void SDL_Lock_EventThread();
+extern void SDL_Unlock_EventThread();
+extern Uint32 SDL_EventThreadID(void);
+
+/* Event handler init routines */
+extern int  SDL_AppActiveInit(void);
+extern int  SDL_KeyboardInit(void);
+extern int  SDL_MouseInit(void);
+extern int  SDL_QuitInit(void);
+
+/* The event filter function */
+extern SDL_EventFilter SDL_EventOK;
+
+/* The array of event processing states */
+extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
+
+/* Internal event queueing functions
+   (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
+ */
+extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
+extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
+						Sint16 x, Sint16 y);
+extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
+extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
+extern int SDL_PrivateResize(int w, int h);
+extern int SDL_PrivateExpose(void);
+extern int SDL_PrivateQuit(void);
+extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
+
+/* Used by the activity event handler to remove mouse focus */
+extern void SDL_MouseFocus(int focus);
+
+/* Used by the activity event handler to remove keyboard focus */
+extern void SDL_ResetKeyboard(void);
+
+/* Used by the event loop to queue pending keyboard repeat events */
+extern void SDL_CheckKeyRepeat(void);
+
+/* Used by the OS keyboard code to detect whether or not to do UNICODE */
+#ifndef DEFAULT_UNICODE_TRANSLATION
+#define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
+#endif
+extern int SDL_TranslateUNICODE;