Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | c71e05b4dc2e |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL event handling */ | |
24 | |
25 #ifndef _SDL_events_h | |
26 #define _SDL_events_h | |
27 | |
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_error.h" |
0 | 30 #include "SDL_active.h" |
31 #include "SDL_keyboard.h" | |
32 #include "SDL_mouse.h" | |
33 #include "SDL_joystick.h" | |
34 #include "SDL_quit.h" | |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
39 extern "C" { | |
40 #endif | |
41 | |
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42 /* General keyboard/mouse state definitions */ |
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43 #define SDL_RELEASED 0 |
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44 #define SDL_PRESSED 1 |
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45 |
0 | 46 /* Event enumerations */ |
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47 typedef enum { |
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48 SDL_NOEVENT = 0, /* Unused (do not remove) */ |
0 | 49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ |
50 SDL_KEYDOWN, /* Keys pressed */ | |
51 SDL_KEYUP, /* Keys released */ | |
52 SDL_MOUSEMOTION, /* Mouse moved */ | |
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ | |
54 SDL_MOUSEBUTTONUP, /* Mouse button released */ | |
55 SDL_JOYAXISMOTION, /* Joystick axis motion */ | |
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ | |
57 SDL_JOYHATMOTION, /* Joystick hat position change */ | |
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ | |
59 SDL_JOYBUTTONUP, /* Joystick button released */ | |
60 SDL_QUIT, /* User-requested quit */ | |
61 SDL_SYSWMEVENT, /* System specific event */ | |
62 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ | |
63 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ | |
64 SDL_VIDEORESIZE, /* User resized video mode */ | |
65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ | |
66 SDL_EVENT_RESERVED2, /* Reserved for future use.. */ | |
67 SDL_EVENT_RESERVED3, /* Reserved for future use.. */ | |
68 SDL_EVENT_RESERVED4, /* Reserved for future use.. */ | |
69 SDL_EVENT_RESERVED5, /* Reserved for future use.. */ | |
70 SDL_EVENT_RESERVED6, /* Reserved for future use.. */ | |
71 SDL_EVENT_RESERVED7, /* Reserved for future use.. */ | |
72 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ | |
73 SDL_USEREVENT = 24, | |
74 /* This last event is only for bounding internal arrays | |
75 It is the number of bits in the event mask datatype -- Uint32 | |
76 */ | |
77 SDL_NUMEVENTS = 32 | |
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78 } SDL_EventType; |
0 | 79 |
80 /* Predefined event masks */ | |
81 #define SDL_EVENTMASK(X) (1<<(X)) | |
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82 typedef enum { |
0 | 83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), | |
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), | |
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86 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| |
1301 | 87 SDL_EVENTMASK(SDL_KEYUP), |
0 | 88 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
89 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), | |
90 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
91 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| | |
92 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| | |
93 SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
94 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), | |
95 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), | |
96 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), | |
97 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), | |
98 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
99 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| | |
100 SDL_EVENTMASK(SDL_JOYBALLMOTION)| | |
101 SDL_EVENTMASK(SDL_JOYHATMOTION)| | |
102 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| | |
103 SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
104 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), | |
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), | |
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), | |
107 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) | |
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108 } SDL_EventMask ; |
0 | 109 #define SDL_ALLEVENTS 0xFFFFFFFF |
110 | |
111 /* Application visibility event structure */ | |
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112 typedef struct SDL_ActiveEvent { |
0 | 113 Uint8 type; /* SDL_ACTIVEEVENT */ |
114 Uint8 gain; /* Whether given states were gained or lost (1/0) */ | |
115 Uint8 state; /* A mask of the focus states */ | |
116 } SDL_ActiveEvent; | |
117 | |
118 /* Keyboard event structure */ | |
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119 typedef struct SDL_KeyboardEvent { |
0 | 120 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ |
121 Uint8 which; /* The keyboard device index */ | |
122 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
123 SDL_keysym keysym; | |
124 } SDL_KeyboardEvent; | |
125 | |
126 /* Mouse motion event structure */ | |
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127 typedef struct SDL_MouseMotionEvent { |
0 | 128 Uint8 type; /* SDL_MOUSEMOTION */ |
129 Uint8 which; /* The mouse device index */ | |
130 Uint8 state; /* The current button state */ | |
131 Uint16 x, y; /* The X/Y coordinates of the mouse */ | |
132 Sint16 xrel; /* The relative motion in the X direction */ | |
133 Sint16 yrel; /* The relative motion in the Y direction */ | |
134 } SDL_MouseMotionEvent; | |
135 | |
136 /* Mouse button event structure */ | |
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137 typedef struct SDL_MouseButtonEvent { |
0 | 138 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
139 Uint8 which; /* The mouse device index */ | |
140 Uint8 button; /* The mouse button index */ | |
141 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
142 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ | |
143 } SDL_MouseButtonEvent; | |
144 | |
145 /* Joystick axis motion event structure */ | |
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146 typedef struct SDL_JoyAxisEvent { |
0 | 147 Uint8 type; /* SDL_JOYAXISMOTION */ |
148 Uint8 which; /* The joystick device index */ | |
149 Uint8 axis; /* The joystick axis index */ | |
150 Sint16 value; /* The axis value (range: -32768 to 32767) */ | |
151 } SDL_JoyAxisEvent; | |
152 | |
153 /* Joystick trackball motion event structure */ | |
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154 typedef struct SDL_JoyBallEvent { |
0 | 155 Uint8 type; /* SDL_JOYBALLMOTION */ |
156 Uint8 which; /* The joystick device index */ | |
157 Uint8 ball; /* The joystick trackball index */ | |
158 Sint16 xrel; /* The relative motion in the X direction */ | |
159 Sint16 yrel; /* The relative motion in the Y direction */ | |
160 } SDL_JoyBallEvent; | |
161 | |
162 /* Joystick hat position change event structure */ | |
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163 typedef struct SDL_JoyHatEvent { |
0 | 164 Uint8 type; /* SDL_JOYHATMOTION */ |
165 Uint8 which; /* The joystick device index */ | |
166 Uint8 hat; /* The joystick hat index */ | |
167 Uint8 value; /* The hat position value: | |
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168 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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169 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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170 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
0 | 171 Note that zero means the POV is centered. |
172 */ | |
173 } SDL_JoyHatEvent; | |
174 | |
175 /* Joystick button event structure */ | |
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176 typedef struct SDL_JoyButtonEvent { |
0 | 177 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
178 Uint8 which; /* The joystick device index */ | |
179 Uint8 button; /* The joystick button index */ | |
180 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
181 } SDL_JoyButtonEvent; | |
182 | |
183 /* The "window resized" event | |
184 When you get this event, you are responsible for setting a new video | |
185 mode with the new width and height. | |
186 */ | |
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187 typedef struct SDL_ResizeEvent { |
0 | 188 Uint8 type; /* SDL_VIDEORESIZE */ |
189 int w; /* New width */ | |
190 int h; /* New height */ | |
191 } SDL_ResizeEvent; | |
192 | |
193 /* The "screen redraw" event */ | |
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194 typedef struct SDL_ExposeEvent { |
0 | 195 Uint8 type; /* SDL_VIDEOEXPOSE */ |
196 } SDL_ExposeEvent; | |
197 | |
198 /* The "quit requested" event */ | |
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199 typedef struct SDL_QuitEvent { |
0 | 200 Uint8 type; /* SDL_QUIT */ |
201 } SDL_QuitEvent; | |
202 | |
203 /* A user-defined event type */ | |
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204 typedef struct SDL_UserEvent { |
0 | 205 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
206 int code; /* User defined event code */ | |
207 void *data1; /* User defined data pointer */ | |
208 void *data2; /* User defined data pointer */ | |
209 } SDL_UserEvent; | |
210 | |
211 /* If you want to use this event, you should include SDL_syswm.h */ | |
212 struct SDL_SysWMmsg; | |
213 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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214 typedef struct SDL_SysWMEvent { |
0 | 215 Uint8 type; |
216 SDL_SysWMmsg *msg; | |
217 } SDL_SysWMEvent; | |
218 | |
219 /* General event structure */ | |
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220 typedef union SDL_Event { |
0 | 221 Uint8 type; |
222 SDL_ActiveEvent active; | |
223 SDL_KeyboardEvent key; | |
224 SDL_MouseMotionEvent motion; | |
225 SDL_MouseButtonEvent button; | |
226 SDL_JoyAxisEvent jaxis; | |
227 SDL_JoyBallEvent jball; | |
228 SDL_JoyHatEvent jhat; | |
229 SDL_JoyButtonEvent jbutton; | |
230 SDL_ResizeEvent resize; | |
231 SDL_ExposeEvent expose; | |
232 SDL_QuitEvent quit; | |
233 SDL_UserEvent user; | |
234 SDL_SysWMEvent syswm; | |
235 } SDL_Event; | |
236 | |
237 | |
238 /* Function prototypes */ | |
239 | |
240 /* Pumps the event loop, gathering events from the input devices. | |
241 This function updates the event queue and internal input device state. | |
242 This should only be run in the thread that sets the video mode. | |
243 */ | |
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244 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 245 |
246 /* Checks the event queue for messages and optionally returns them. | |
247 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
248 the back of the event queue. | |
249 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
250 of the event queue, matching 'mask', will be returned and will not | |
251 be removed from the queue. | |
252 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
253 of the event queue, matching 'mask', will be returned and will be | |
254 removed from the queue. | |
255 This function returns the number of events actually stored, or -1 | |
256 if there was an error. This function is thread-safe. | |
257 */ | |
258 typedef enum { | |
259 SDL_ADDEVENT, | |
260 SDL_PEEKEVENT, | |
261 SDL_GETEVENT | |
262 } SDL_eventaction; | |
263 /* */ | |
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264 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
0 | 265 SDL_eventaction action, Uint32 mask); |
266 | |
267 /* Polls for currently pending events, and returns 1 if there are any pending | |
268 events, or 0 if there are none available. If 'event' is not NULL, the next | |
269 event is removed from the queue and stored in that area. | |
270 */ | |
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271 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
0 | 272 |
273 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
274 was an error while waiting for events. If 'event' is not NULL, the next | |
275 event is removed from the queue and stored in that area. | |
276 */ | |
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277 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
0 | 278 |
279 /* Add an event to the event queue. | |
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280 This function returns 0 on success, or -1 if the event queue was full |
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281 or there was some other error. |
0 | 282 */ |
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283 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
0 | 284 |
285 /* | |
286 This function sets up a filter to process all events before they | |
287 change internal state and are posted to the internal event queue. | |
288 | |
289 The filter is protypted as: | |
290 */ | |
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291 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); |
0 | 292 /* |
293 If the filter returns 1, then the event will be added to the internal queue. | |
294 If it returns 0, then the event will be dropped from the queue, but the | |
295 internal state will still be updated. This allows selective filtering of | |
296 dynamically arriving events. | |
297 | |
298 WARNING: Be very careful of what you do in the event filter function, as | |
299 it may run in a different thread! | |
300 | |
301 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
302 event filter is only called when the window manager desires to close the | |
303 application window. If the event filter returns 1, then the window will | |
304 be closed, otherwise the window will remain open if possible. | |
305 If the quit event is generated by an interrupt signal, it will bypass the | |
306 internal queue and be delivered to the application at the next event poll. | |
307 */ | |
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308 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
0 | 309 |
310 /* | |
311 Return the current event filter - can be used to "chain" filters. | |
312 If there is no event filter set, this function returns NULL. | |
313 */ | |
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314 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
0 | 315 |
316 /* | |
317 This function allows you to set the state of processing certain events. | |
318 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
319 from the event queue and will not event be filtered. | |
320 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
321 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
322 current processing state of the specified event. | |
323 */ | |
324 #define SDL_QUERY -1 | |
325 #define SDL_IGNORE 0 | |
326 #define SDL_DISABLE 0 | |
327 #define SDL_ENABLE 1 | |
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328 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 329 |
330 | |
331 /* Ends C function definitions when using C++ */ | |
332 #ifdef __cplusplus | |
333 } | |
334 #endif | |
335 #include "close_code.h" | |
336 | |
337 #endif /* _SDL_events_h */ |