annotate docs/man3/SDL_GL_GetAttribute.3 @ 1861:b42823412c3b

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 03:52:41 +0000
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children 546f7c1eb755
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1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
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15 .SH "SEE ALSO"
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16 .PP
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17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01