Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 3333:b334b4f7dfa0
[SDL] Bad math in SDL_RenderCopy
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 03 Oct 2009 16:23:16 +0000 |
parents | 2133d2d300fd |
children | a65f7b3a2524 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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33 Uint32 flags); |
2901 | 34 static int SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y); |
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35 static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, |
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36 int x2, int y2); |
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37 static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, |
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38 const SDL_Rect * rect); |
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39 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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40 SDL_Texture * texture, |
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41 const SDL_Rect * srcrect, |
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42 const SDL_Rect * dstrect); |
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43 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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44 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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45 |
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46 |
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47 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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48 SDL_DUMMY_CreateRenderer, |
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49 { |
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50 "dummy", |
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51 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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52 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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53 SDL_RENDERER_PRESENTDISCARD), |
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54 } |
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55 }; |
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56 |
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57 typedef struct |
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58 { |
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59 int current_screen; |
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60 SDL_Surface *screens[3]; |
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61 } SDL_DUMMY_RenderData; |
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62 |
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63 SDL_Renderer * |
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64 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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65 { |
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66 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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67 SDL_DisplayMode *displayMode = &display->current_mode; |
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68 SDL_Renderer *renderer; |
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69 SDL_DUMMY_RenderData *data; |
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70 int i, n; |
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71 int bpp; |
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72 Uint32 Rmask, Gmask, Bmask, Amask; |
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73 |
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74 if (!SDL_PixelFormatEnumToMasks |
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75 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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76 SDL_SetError("Unknown display format"); |
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77 return NULL; |
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78 } |
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79 |
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80 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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81 if (!renderer) { |
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82 SDL_OutOfMemory(); |
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83 return NULL; |
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84 } |
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85 |
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86 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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87 if (!data) { |
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88 SDL_DUMMY_DestroyRenderer(renderer); |
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89 SDL_OutOfMemory(); |
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90 return NULL; |
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91 } |
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92 SDL_zerop(data); |
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93 |
2901 | 94 renderer->RenderPoint = SDL_DUMMY_RenderPoint; |
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95 renderer->RenderLine = SDL_DUMMY_RenderLine; |
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96 renderer->RenderFill = SDL_DUMMY_RenderFill; |
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97 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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98 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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99 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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100 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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101 renderer->info.flags = 0; |
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102 renderer->window = window->id; |
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103 renderer->driverdata = data; |
2227
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104 Setup_SoftwareRenderer(renderer); |
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105 |
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106 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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107 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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108 n = 2; |
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109 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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110 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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111 n = 3; |
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112 } else { |
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113 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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114 n = 1; |
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115 } |
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116 for (i = 0; i < n; ++i) { |
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117 data->screens[i] = |
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118 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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119 Bmask, Amask); |
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120 if (!data->screens[i]) { |
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121 SDL_DUMMY_DestroyRenderer(renderer); |
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122 return NULL; |
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123 } |
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124 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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125 } |
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126 data->current_screen = 0; |
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127 |
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128 return renderer; |
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129 } |
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130 |
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131 static int |
2901 | 132 SDL_DUMMY_RenderPoint(SDL_Renderer * renderer, int x, int y) |
133 { | |
134 SDL_DUMMY_RenderData *data = | |
135 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
136 SDL_Surface *target = data->screens[data->current_screen]; | |
137 int status; | |
138 | |
139 if (renderer->blendMode == SDL_BLENDMODE_NONE || | |
140 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
141 Uint32 color = | |
142 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, | |
143 renderer->a); | |
144 | |
145 status = SDL_DrawPoint(target, x, y, color); | |
146 } else { | |
147 status = | |
148 SDL_BlendPoint(target, x, y, renderer->blendMode, renderer->r, | |
149 renderer->g, renderer->b, renderer->a); | |
150 } | |
151 return status; | |
152 } | |
153 | |
154 static int | |
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155 SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
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156 { |
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157 SDL_DUMMY_RenderData *data = |
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158 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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159 SDL_Surface *target = data->screens[data->current_screen]; |
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160 int status; |
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161 |
2901 | 162 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
163 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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164 Uint32 color = |
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165 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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166 renderer->a); |
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167 |
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168 status = SDL_DrawLine(target, x1, y1, x2, y2, color); |
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169 } else { |
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170 status = |
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171 SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode, |
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172 renderer->r, renderer->g, renderer->b, renderer->a); |
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173 } |
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174 return status; |
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175 } |
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176 |
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177 static int |
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178 SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) |
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179 { |
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180 SDL_DUMMY_RenderData *data = |
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181 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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182 SDL_Surface *target = data->screens[data->current_screen]; |
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183 SDL_Rect real_rect = *rect; |
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184 int status; |
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185 |
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186 if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
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187 Uint32 color = |
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188 SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, |
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189 renderer->a); |
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190 |
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191 status = SDL_FillRect(target, &real_rect, color); |
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192 } else { |
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193 status = |
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194 SDL_BlendRect(target, &real_rect, renderer->blendMode, |
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195 renderer->r, renderer->g, renderer->b, renderer->a); |
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196 } |
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197 return status; |
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198 } |
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199 |
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200 static int |
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201 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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202 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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203 { |
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204 SDL_DUMMY_RenderData *data = |
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205 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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206 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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207 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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208 |
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209 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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210 SDL_Surface *target = data->screens[data->current_screen]; |
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211 void *pixels = |
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212 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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213 dstrect->x * target->format->BytesPerPixel; |
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214 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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215 srcrect, display->current_mode.format, |
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216 dstrect->w, dstrect->h, pixels, |
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217 target->pitch); |
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218 } else { |
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219 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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220 SDL_Surface *target = data->screens[data->current_screen]; |
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221 SDL_Rect real_srcrect = *srcrect; |
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222 SDL_Rect real_dstrect = *dstrect; |
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223 |
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224 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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225 } |
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226 } |
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227 |
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228 static void |
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229 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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230 { |
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231 static int frame_number; |
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232 SDL_DUMMY_RenderData *data = |
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233 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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234 |
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235 /* Send the data to the display */ |
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236 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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237 char file[128]; |
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238 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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239 renderer->window, ++frame_number); |
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240 SDL_SaveBMP(data->screens[data->current_screen], file); |
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241 } |
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242 |
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243 /* Update the flipping chain, if any */ |
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244 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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245 data->current_screen = (data->current_screen + 1) % 2; |
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246 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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247 data->current_screen = (data->current_screen + 1) % 3; |
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248 } |
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249 } |
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250 |
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251 static void |
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252 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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253 { |
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254 SDL_DUMMY_RenderData *data = |
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255 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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256 int i; |
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257 |
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258 if (data) { |
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259 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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260 if (data->screens[i]) { |
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261 SDL_FreeSurface(data->screens[i]); |
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262 } |
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263 } |
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264 SDL_free(data); |
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265 } |
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266 SDL_free(renderer); |
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267 } |
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268 |
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269 /* vi: set ts=4 sw=4 expandtab: */ |