Mercurial > sdl-ios-xcode
annotate src/audio/dummy/SDL_dummyaudio.c @ 3819:b225d9820ee3 SDL-ryan-multiple-audio-device
Updated a bunch of audio backends to 1.3 API (Dreamcast, OS/2, ALSA, and
BeOS). None are tested, so anyu could fail to compile.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 20:36:23 +0000 |
parents | 9d070c1a45fa |
children | 66fb40445587 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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Corrected dummy audio callback firing to be realistic, cleaned up tabs.
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22 This file written by Ryan C. Gordon (icculus@icculus.org) |
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23 */ |
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24 #include "SDL_config.h" |
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25 |
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By default all the real targets have dummy audio/video and disk audio.
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26 /* Output audio to nowhere... */ |
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27 |
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28 #include "SDL_rwops.h" |
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29 #include "SDL_timer.h" |
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30 #include "SDL_audio.h" |
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31 #include "../SDL_audiomem.h" |
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32 #include "../SDL_audio_c.h" |
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33 #include "SDL_dummyaudio.h" |
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34 |
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35 /* The tag name used by DUMMY audio */ |
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36 #define DUMMYAUD_DRIVER_NAME "dummy" |
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37 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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38 static int |
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39 DUMMYAUD_Available(void) |
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40 { |
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Audio bootstraps can now specify that a driver is only to be used if
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41 return 1; /* always available. */ |
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42 } |
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43 |
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First batch of heavy lifting on supporting multiple audio devices at once.
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44 static int |
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Moved AudioBootstrap section in converted drivers to bottom of source, so I
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45 DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
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46 { |
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47 return 1; /* always succeeds. */ |
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48 } |
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49 |
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50 |
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51 static int |
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52 DUMMYAUD_Init(SDL_AudioDriverImpl *impl) |
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53 { |
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54 /* Set the function pointers */ |
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Changed some 1.3 audio symbol names.
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55 impl->OpenDevice = DUMMYAUD_OpenDevice; |
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Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
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56 impl->OnlyHasDefaultOutputDevice = 1; |
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57 |
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58 return 1; |
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59 } |
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60 |
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61 AudioBootStrap DUMMYAUD_bootstrap = { |
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62 DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", |
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63 DUMMYAUD_Available, DUMMYAUD_Init, 1 |
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64 }; |
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65 |
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66 /* vi: set ts=4 sw=4 expandtab: */ |