Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 1538:b1f8c14f0df5
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 03:50:34 +0000 |
parents | d910939febfa |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_blit.h" |
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26 #include "SDL_fbriva.h" |
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27 #include "riva_mmio.h" |
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28 #include "riva_regs.h" |
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29 |
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30 |
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31 static int FifoEmptyCount = 0; |
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32 static int FifoFreeCount = 0; |
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33 |
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34 /* Wait for vertical retrace */ |
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35 static void WaitVBL(_THIS) |
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36 { |
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37 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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38 |
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39 while ( (*port & 0x08) ) |
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40 ; |
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41 while ( !(*port & 0x08) ) |
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42 ; |
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43 } |
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44 static void NV3WaitIdle(_THIS) |
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45 { |
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46 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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47 while ( (Rop->FifoFree < FifoEmptyCount) || |
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48 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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49 ; |
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50 } |
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51 static void NV4WaitIdle(_THIS) |
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52 { |
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53 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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54 while ( (Rop->FifoFree < FifoEmptyCount) || |
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55 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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56 ; |
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57 } |
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58 |
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59 #if 0 /* Not yet implemented? */ |
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60 /* Sets video mem colorkey and accelerated blit function */ |
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61 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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62 { |
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63 return(0); |
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64 } |
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65 |
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66 /* Sets per surface hardware alpha value */ |
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67 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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68 { |
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69 return(0); |
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70 } |
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71 #endif /* Not yet implemented */ |
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72 |
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73 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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74 { |
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75 int dstX, dstY; |
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76 int dstW, dstH; |
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77 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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78 |
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79 /* Don't blit to the display surface when switched away */ |
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80 if ( dst == this->screen ) { |
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81 SDL_mutexP(hw_lock); |
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82 } |
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83 |
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84 /* Set up the X/Y base coordinates */ |
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85 dstW = rect->w; |
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86 dstH = rect->h; |
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87 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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88 |
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89 /* Adjust for the current rectangle */ |
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90 dstX += rect->x; |
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91 dstY += rect->y; |
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92 |
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93 RIVA_FIFO_FREE(Bitmap, 1); |
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94 Bitmap->Color1A = color; |
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95 |
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96 RIVA_FIFO_FREE(Bitmap, 2); |
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97 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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98 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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99 |
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100 FB_AddBusySurface(dst); |
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101 |
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102 if ( dst == this->screen ) { |
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103 SDL_mutexV(hw_lock); |
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104 } |
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105 return(0); |
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106 } |
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107 |
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108 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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109 SDL_Surface *dst, SDL_Rect *dstrect) |
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110 { |
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111 SDL_VideoDevice *this = current_video; |
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112 int srcX, srcY; |
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113 int dstX, dstY; |
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114 int dstW, dstH; |
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115 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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116 |
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117 /* FIXME: For now, only blit to display surface */ |
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118 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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119 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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120 } |
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121 |
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122 /* Don't blit to the display surface when switched away */ |
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123 if ( dst == this->screen ) { |
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124 SDL_mutexP(hw_lock); |
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125 } |
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126 |
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127 /* Calculate source and destination base coordinates (in pixels) */ |
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128 dstW = dstrect->w; |
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129 dstH = dstrect->h; |
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130 FB_dst_to_xy(this, src, &srcX, &srcY); |
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131 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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132 |
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133 /* Adjust for the current blit rectangles */ |
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134 srcX += srcrect->x; |
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135 srcY += srcrect->y; |
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136 dstX += dstrect->x; |
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137 dstY += dstrect->y; |
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138 |
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139 RIVA_FIFO_FREE(Blt, 3); |
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140 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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141 Blt->TopLeftDst = (dstY << 16) | dstX; |
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142 Blt->WidthHeight = (dstH << 16) | dstW; |
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143 |
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144 FB_AddBusySurface(src); |
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145 FB_AddBusySurface(dst); |
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146 |
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147 if ( dst == this->screen ) { |
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148 SDL_mutexV(hw_lock); |
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149 } |
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150 return(0); |
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151 } |
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152 |
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153 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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154 { |
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155 int accelerated; |
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156 |
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157 /* Set initial acceleration on */ |
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158 src->flags |= SDL_HWACCEL; |
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159 |
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160 /* Set the surface attributes */ |
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161 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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162 if ( ! this->info.blit_hw_A ) { |
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163 src->flags &= ~SDL_HWACCEL; |
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164 } |
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165 } |
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166 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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167 if ( ! this->info.blit_hw_CC ) { |
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168 src->flags &= ~SDL_HWACCEL; |
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169 } |
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170 } |
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171 |
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172 /* Check to see if final surface blit is accelerated */ |
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173 accelerated = !!(src->flags & SDL_HWACCEL); |
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174 if ( accelerated ) { |
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175 src->map->hw_blit = HWAccelBlit; |
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176 } |
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177 return(accelerated); |
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178 } |
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179 |
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180 void FB_RivaAccel(_THIS, __u32 card) |
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181 { |
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182 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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183 |
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184 /* We have hardware accelerated surface functions */ |
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185 this->CheckHWBlit = CheckHWBlit; |
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186 wait_vbl = WaitVBL; |
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187 switch (card) { |
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188 case FB_ACCEL_NV3: |
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189 wait_idle = NV3WaitIdle; |
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190 break; |
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191 case FB_ACCEL_NV4: |
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192 wait_idle = NV4WaitIdle; |
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193 break; |
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194 default: |
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195 /* Hmm... FIXME */ |
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196 break; |
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197 } |
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198 FifoEmptyCount = Rop->FifoFree; |
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199 |
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200 /* The Riva has an accelerated color fill */ |
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201 this->info.blit_fill = 1; |
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202 this->FillHWRect = FillHWRect; |
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203 |
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204 /* The Riva has accelerated normal and colorkey blits. */ |
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205 this->info.blit_hw = 1; |
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206 #if 0 /* Not yet implemented? */ |
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207 this->info.blit_hw_CC = 1; |
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208 this->SetHWColorKey = SetHWColorKey; |
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209 #endif |
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210 |
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211 #if 0 /* Not yet implemented? */ |
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212 /* The Riva has an accelerated alpha blit */ |
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213 this->info.blit_hw_A = 1; |
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214 this->SetHWAlpha = SetHWAlpha; |
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215 #endif |
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216 } |