annotate docs/html/eventstructures.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL Event Structures.</TITLE
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Events"
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14 HREF="event.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="Events"
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17 HREF="event.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_Event"
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20 HREF="sdlevent.html"></HEAD
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29 CLASS="NAVHEADER"
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30 ><TABLE
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="event.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 >Chapter 8. Events</TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlevent.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><DIV
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69 CLASS="SECT1"
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70 ><H1
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71 CLASS="SECT1"
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72 ><A
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73 NAME="EVENTSTRUCTURES"
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74 >SDL Event Structures.</A
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75 ></H1
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76 ><DIV
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77 CLASS="TOC"
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78 ><DL
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79 ><DT
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80 ><B
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81 >Table of Contents</B
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82 ></DT
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83 ><DT
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84 ><A
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85 HREF="sdlevent.html"
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86 >SDL_Event</A
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87 > &#8212; General event structure</DT
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88 ><DT
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89 ><A
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90 HREF="sdlactiveevent.html"
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91 >SDL_ActiveEvent</A
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92 > &#8212; Application visibility event structure</DT
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93 ><DT
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94 ><A
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95 HREF="sdlkeyboardevent.html"
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96 >SDL_KeyboardEvent</A
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97 > &#8212; Keyboard event structure</DT
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98 ><DT
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99 ><A
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100 HREF="sdlmousemotionevent.html"
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101 >SDL_MouseMotionEvent</A
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102 > &#8212; Mouse motion event structure</DT
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103 ><DT
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104 ><A
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105 HREF="sdlmousebuttonevent.html"
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106 >SDL_MouseButtonEvent</A
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107 > &#8212; Mouse button event structure</DT
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108 ><DT
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109 ><A
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110 HREF="sdljoyaxisevent.html"
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111 >SDL_JoyAxisEvent</A
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112 > &#8212; Joystick axis motion event structure</DT
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113 ><DT
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114 ><A
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115 HREF="sdljoybuttonevent.html"
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116 >SDL_JoyButtonEvent</A
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117 > &#8212; Joystick button event structure</DT
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118 ><DT
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119 ><A
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120 HREF="sdljoyhatevent.html"
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121 >SDL_JoyHatEvent</A
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122 > &#8212; Joystick hat position change event structure</DT
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123 ><DT
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124 ><A
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125 HREF="sdljoyballevent.html"
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126 >SDL_JoyBallEvent</A
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127 > &#8212; Joystick trackball motion event structure</DT
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128 ><DT
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129 ><A
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130 HREF="sdlresizeevent.html"
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131 >SDL_ResizeEvent</A
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132 > &#8212; Window resize event structure</DT
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133 ><DT
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134 ><A
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135 HREF="sdlexposeevent.html"
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136 >SDL_ExposeEvent</A
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137 > &#8212; Quit requested event</DT
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138 ><DT
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139 ><A
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140 HREF="sdlsyswmevent.html"
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141 >SDL_SysWMEvent</A
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142 > &#8212; Platform-dependent window manager event.</DT
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143 ><DT
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144 ><A
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145 HREF="sdluserevent.html"
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146 >SDL_UserEvent</A
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147 > &#8212; A user-defined event type</DT
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148 ><DT
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149 ><A
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150 HREF="sdlquitevent.html"
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151 >SDL_QuitEvent</A
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152 > &#8212; Quit requested event</DT
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153 ><DT
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154 ><A
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155 HREF="sdlkeysym.html"
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156 >SDL_keysym</A
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157 > &#8212; Keysym structure</DT
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158 ><DT
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159 ><A
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160 HREF="sdlkey.html"
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161 >SDLKey</A
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162 > &#8212; Keysym definitions.</DT
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163 ></DL
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164 ></DIV
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165 ></DIV
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166 ><DIV
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167 CLASS="NAVFOOTER"
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168 ><HR
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169 ALIGN="LEFT"
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170 WIDTH="100%"><TABLE
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171 WIDTH="100%"
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172 BORDER="0"
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173 CELLPADDING="0"
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174 CELLSPACING="0"
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175 ><TR
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176 ><TD
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177 WIDTH="33%"
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178 ALIGN="left"
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179 VALIGN="top"
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180 ><A
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181 HREF="event.html"
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182 >Prev</A
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183 ></TD
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184 ><TD
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185 WIDTH="34%"
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186 ALIGN="center"
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187 VALIGN="top"
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188 ><A
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189 HREF="index.html"
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190 >Home</A
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191 ></TD
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192 ><TD
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193 WIDTH="33%"
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194 ALIGN="right"
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195 VALIGN="top"
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196 ><A
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197 HREF="sdlevent.html"
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198 >Next</A
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199 ></TD
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200 ></TR
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201 ><TR
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202 ><TD
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203 WIDTH="33%"
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204 ALIGN="left"
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205 VALIGN="top"
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206 >Events</TD
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207 ><TD
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208 WIDTH="34%"
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209 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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210 VALIGN="top"
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211 ><A
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212 HREF="event.html"
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213 >Up</A
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214 ></TD
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215 ><TD
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216 WIDTH="33%"
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217 ALIGN="right"
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218 VALIGN="top"
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219 >SDL_Event</TD
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220 ></TR
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221 ></TABLE
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222 ></DIV
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223 ></BODY
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224 ></HTML
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225 >