Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1140:af8b0f9ac2f4
iPod Linux framebuffer support.
--ryan.
Date: Sun, 19 Jun 2005 15:53:22 -0700
From: Joshua Oreman <oremanj@gmail.com>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] iPod framebuffer video driver
Hi SDL-list,
I've been working on a port of SDL to iPodLinux
(http://www.ipodlinux.org). I've created a patch for both the
standard 2-bit iPod screen (using an unchangeable palette) and the
16-bit iPod photo. The patch is attached, against version 1.2.8.
I've created two pages on the iPodLinux wiki about this patch:
http://www.ipodlinux.org/Building_SDL and
http://www.ipodlinux.org/SDL_Programming. See those pages if you're
curious.
Comments? Questions? Is this something that might be able to get into SDL 1.2.9?
Thanks for your feedback!
-- Josh
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 07:33:22 +0000 |
parents | 28ac87a38c17 |
children | 173c063d4f55 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General event handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_events.h" | |
37 #include "SDL_events_c.h" | |
38 #include "SDL_timer_c.h" | |
39 #ifndef DISABLE_JOYSTICK | |
40 #include "SDL_joystick_c.h" | |
41 #endif | |
42 #ifndef ENABLE_X11 | |
43 #define DISABLE_X11 | |
44 #endif | |
45 #include "SDL_syswm.h" | |
46 #include "SDL_sysevents.h" | |
47 | |
48 /* Public data -- the event filter */ | |
49 SDL_EventFilter SDL_EventOK = NULL; | |
50 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
51 static Uint32 SDL_eventstate = 0; | |
52 | |
53 /* Private data -- event queue */ | |
54 #define MAXEVENTS 128 | |
55 static struct { | |
56 SDL_mutex *lock; | |
57 int active; | |
58 int head; | |
59 int tail; | |
60 SDL_Event event[MAXEVENTS]; | |
61 int wmmsg_next; | |
62 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
63 } SDL_EventQ; | |
64 | |
65 /* Private data -- event locking structure */ | |
66 static struct { | |
67 SDL_mutex *lock; | |
68 int safe; | |
69 } SDL_EventLock; | |
70 | |
71 /* Thread functions */ | |
72 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
73 static Uint32 event_thread; /* The event thread id */ | |
74 | |
75 void SDL_Lock_EventThread(void) | |
76 { | |
77 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
78 /* Grab lock and spin until we're sure event thread stopped */ | |
79 SDL_mutexP(SDL_EventLock.lock); | |
80 while ( ! SDL_EventLock.safe ) { | |
81 SDL_Delay(1); | |
82 } | |
83 } | |
84 } | |
85 void SDL_Unlock_EventThread(void) | |
86 { | |
87 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
88 SDL_mutexV(SDL_EventLock.lock); | |
89 } | |
90 } | |
91 | |
92 static int SDL_GobbleEvents(void *unused) | |
93 { | |
94 event_thread = SDL_ThreadID(); | |
95 while ( SDL_EventQ.active ) { | |
96 SDL_VideoDevice *video = current_video; | |
97 SDL_VideoDevice *this = current_video; | |
98 | |
99 /* Get events from the video subsystem */ | |
100 if ( video ) { | |
101 video->PumpEvents(this); | |
102 } | |
103 | |
104 /* Queue pending key-repeat events */ | |
105 SDL_CheckKeyRepeat(); | |
106 | |
107 #ifndef DISABLE_JOYSTICK | |
108 /* Check for joystick state change */ | |
109 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
110 SDL_JoystickUpdate(); | |
111 } | |
112 #endif | |
113 | |
114 /* Give up the CPU for the rest of our timeslice */ | |
115 SDL_EventLock.safe = 1; | |
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116 if ( SDL_timer_running ) { |
0 | 117 SDL_ThreadedTimerCheck(); |
118 } | |
119 SDL_Delay(1); | |
120 | |
121 /* Check for event locking. | |
122 On the P of the lock mutex, if the lock is held, this thread | |
123 will wait until the lock is released before continuing. The | |
124 safe flag will be set, meaning that the other thread can go | |
125 about it's business. The safe flag is reset before the V, | |
126 so as soon as the mutex is free, other threads can see that | |
127 it's not safe to interfere with the event thread. | |
128 */ | |
129 SDL_mutexP(SDL_EventLock.lock); | |
130 SDL_EventLock.safe = 0; | |
131 SDL_mutexV(SDL_EventLock.lock); | |
132 } | |
133 SDL_SetTimerThreaded(0); | |
134 event_thread = 0; | |
135 return(0); | |
136 } | |
137 | |
138 static int SDL_StartEventThread(Uint32 flags) | |
139 { | |
140 /* Reset everything to zero */ | |
141 SDL_EventThread = NULL; | |
142 memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); | |
143 | |
144 /* Create the lock and set ourselves active */ | |
145 #ifndef DISABLE_THREADS | |
146 SDL_EventQ.lock = SDL_CreateMutex(); | |
147 if ( SDL_EventQ.lock == NULL ) { | |
148 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */ | |
149 ; | |
150 #else | |
151 return(-1); | |
152 #endif | |
153 } | |
154 #endif /* !DISABLE_THREADS */ | |
155 SDL_EventQ.active = 1; | |
156 | |
157 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_EventLock.lock = SDL_CreateMutex(); | |
159 if ( SDL_EventLock.lock == NULL ) { | |
160 return(-1); | |
161 } | |
162 SDL_EventLock.safe = 0; | |
163 | |
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164 /* The event thread will handle timers too */ |
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165 SDL_SetTimerThreaded(2); |
0 | 166 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
167 if ( SDL_EventThread == NULL ) { | |
168 return(-1); | |
169 } | |
170 } else { | |
171 event_thread = 0; | |
172 } | |
173 return(0); | |
174 } | |
175 | |
176 static void SDL_StopEventThread(void) | |
177 { | |
178 SDL_EventQ.active = 0; | |
179 if ( SDL_EventThread ) { | |
180 SDL_WaitThread(SDL_EventThread, NULL); | |
181 SDL_EventThread = NULL; | |
182 SDL_DestroyMutex(SDL_EventLock.lock); | |
183 } | |
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184 #ifndef IPOD |
0 | 185 SDL_DestroyMutex(SDL_EventQ.lock); |
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186 #endif |
0 | 187 } |
188 | |
189 Uint32 SDL_EventThreadID(void) | |
190 { | |
191 return(event_thread); | |
192 } | |
193 | |
194 /* Public functions */ | |
195 | |
196 void SDL_StopEventLoop(void) | |
197 { | |
198 /* Halt the event thread, if running */ | |
199 SDL_StopEventThread(); | |
200 | |
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201 /* Shutdown event handlers */ |
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202 SDL_AppActiveQuit(); |
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203 SDL_KeyboardQuit(); |
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204 SDL_MouseQuit(); |
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205 SDL_QuitQuit(); |
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206 |
0 | 207 /* Clean out EventQ */ |
208 SDL_EventQ.head = 0; | |
209 SDL_EventQ.tail = 0; | |
210 SDL_EventQ.wmmsg_next = 0; | |
211 } | |
212 | |
213 /* This function (and associated calls) may be called more than once */ | |
214 int SDL_StartEventLoop(Uint32 flags) | |
215 { | |
216 int retcode; | |
217 | |
218 /* Clean out the event queue */ | |
219 SDL_EventThread = NULL; | |
220 SDL_EventQ.lock = NULL; | |
221 SDL_StopEventLoop(); | |
222 | |
223 /* No filter to start with, process most event types */ | |
224 SDL_EventOK = NULL; | |
225 memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); | |
226 SDL_eventstate = ~0; | |
227 /* It's not save to call SDL_EventState() yet */ | |
228 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
229 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
230 | |
231 /* Initialize event handlers */ | |
232 retcode = 0; | |
233 retcode += SDL_AppActiveInit(); | |
234 retcode += SDL_KeyboardInit(); | |
235 retcode += SDL_MouseInit(); | |
236 retcode += SDL_QuitInit(); | |
237 if ( retcode < 0 ) { | |
238 /* We don't expect them to fail, but... */ | |
239 return(-1); | |
240 } | |
241 | |
242 /* Create the lock and event thread */ | |
243 if ( SDL_StartEventThread(flags) < 0 ) { | |
244 SDL_StopEventLoop(); | |
245 return(-1); | |
246 } | |
247 return(0); | |
248 } | |
249 | |
250 | |
251 /* Add an event to the event queue -- called with the queue locked */ | |
252 static int SDL_AddEvent(SDL_Event *event) | |
253 { | |
254 int tail, added; | |
255 | |
256 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
257 if ( tail == SDL_EventQ.head ) { | |
258 /* Overflow, drop event */ | |
259 added = 0; | |
260 } else { | |
261 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
262 if (event->type == SDL_SYSWMEVENT) { | |
263 /* Note that it's possible to lose an event */ | |
264 int next = SDL_EventQ.wmmsg_next; | |
265 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
266 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
267 &SDL_EventQ.wmmsg[next]; | |
268 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
269 } | |
270 SDL_EventQ.tail = tail; | |
271 added = 1; | |
272 } | |
273 return(added); | |
274 } | |
275 | |
276 /* Cut an event, and return the next valid spot, or the tail */ | |
277 /* -- called with the queue locked */ | |
278 static int SDL_CutEvent(int spot) | |
279 { | |
280 if ( spot == SDL_EventQ.head ) { | |
281 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
282 return(SDL_EventQ.head); | |
283 } else | |
284 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
285 SDL_EventQ.tail = spot; | |
286 return(SDL_EventQ.tail); | |
287 } else | |
288 /* We cut the middle -- shift everything over */ | |
289 { | |
290 int here, next; | |
291 | |
292 /* This can probably be optimized with memcpy() -- careful! */ | |
293 if ( --SDL_EventQ.tail < 0 ) { | |
294 SDL_EventQ.tail = MAXEVENTS-1; | |
295 } | |
296 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
297 next = (here+1)%MAXEVENTS; | |
298 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
299 } | |
300 return(spot); | |
301 } | |
302 /* NOTREACHED */ | |
303 } | |
304 | |
305 /* Lock the event queue, take a peep at it, and unlock it */ | |
306 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
307 Uint32 mask) | |
308 { | |
309 int i, used; | |
310 | |
311 /* Don't look after we've quit */ | |
312 if ( ! SDL_EventQ.active ) { | |
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313 return(-1); |
0 | 314 } |
315 /* Lock the event queue */ | |
316 used = 0; | |
317 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
318 if ( action == SDL_ADDEVENT ) { | |
319 for ( i=0; i<numevents; ++i ) { | |
320 used += SDL_AddEvent(&events[i]); | |
321 } | |
322 } else { | |
323 SDL_Event tmpevent; | |
324 int spot; | |
325 | |
326 /* If 'events' is NULL, just see if they exist */ | |
327 if ( events == NULL ) { | |
328 action = SDL_PEEKEVENT; | |
329 numevents = 1; | |
330 events = &tmpevent; | |
331 } | |
332 spot = SDL_EventQ.head; | |
333 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
334 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
335 events[used++] = SDL_EventQ.event[spot]; | |
336 if ( action == SDL_GETEVENT ) { | |
337 spot = SDL_CutEvent(spot); | |
338 } else { | |
339 spot = (spot+1)%MAXEVENTS; | |
340 } | |
341 } else { | |
342 spot = (spot+1)%MAXEVENTS; | |
343 } | |
344 } | |
345 } | |
346 SDL_mutexV(SDL_EventQ.lock); | |
347 } else { | |
348 SDL_SetError("Couldn't lock event queue"); | |
349 used = -1; | |
350 } | |
351 return(used); | |
352 } | |
353 | |
354 /* Run the system dependent event loops */ | |
355 void SDL_PumpEvents(void) | |
356 { | |
357 if ( !SDL_EventThread ) { | |
358 SDL_VideoDevice *video = current_video; | |
359 SDL_VideoDevice *this = current_video; | |
360 | |
361 /* Get events from the video subsystem */ | |
362 if ( video ) { | |
363 video->PumpEvents(this); | |
364 } | |
365 | |
366 /* Queue pending key-repeat events */ | |
367 SDL_CheckKeyRepeat(); | |
368 | |
369 #ifndef DISABLE_JOYSTICK | |
370 /* Check for joystick state change */ | |
371 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
372 SDL_JoystickUpdate(); | |
373 } | |
374 #endif | |
375 } | |
376 } | |
377 | |
378 /* Public functions */ | |
379 | |
380 int SDL_PollEvent (SDL_Event *event) | |
381 { | |
382 SDL_PumpEvents(); | |
383 | |
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384 /* We can't return -1, just return 0 (no event) on error */ |
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385 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
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386 return 0; |
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387 return 1; |
0 | 388 } |
389 | |
390 int SDL_WaitEvent (SDL_Event *event) | |
391 { | |
392 while ( 1 ) { | |
393 SDL_PumpEvents(); | |
394 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
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395 case -1: return 0; |
0 | 396 case 1: return 1; |
397 case 0: SDL_Delay(10); | |
398 } | |
399 } | |
400 } | |
401 | |
402 int SDL_PushEvent(SDL_Event *event) | |
403 { | |
384 | 404 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
405 return -1; | |
406 return 0; | |
0 | 407 } |
408 | |
409 void SDL_SetEventFilter (SDL_EventFilter filter) | |
410 { | |
411 SDL_Event bitbucket; | |
412 | |
413 /* Set filter and discard pending events */ | |
414 SDL_EventOK = filter; | |
415 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
416 ; | |
417 } | |
418 | |
419 SDL_EventFilter SDL_GetEventFilter(void) | |
420 { | |
421 return(SDL_EventOK); | |
422 } | |
423 | |
424 Uint8 SDL_EventState (Uint8 type, int state) | |
425 { | |
426 SDL_Event bitbucket; | |
427 Uint8 current_state; | |
428 | |
429 /* If SDL_ALLEVENTS was specified... */ | |
430 if ( type == 0xFF ) { | |
431 current_state = SDL_IGNORE; | |
432 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
433 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
434 current_state = SDL_ENABLE; | |
435 } | |
436 SDL_ProcessEvents[type] = state; | |
437 if ( state == SDL_ENABLE ) { | |
438 SDL_eventstate |= (0x00000001 << (type)); | |
439 } else { | |
440 SDL_eventstate &= ~(0x00000001 << (type)); | |
441 } | |
442 } | |
443 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
444 ; | |
445 return(current_state); | |
446 } | |
447 | |
448 /* Just set the state for one event type */ | |
449 current_state = SDL_ProcessEvents[type]; | |
450 switch (state) { | |
451 case SDL_IGNORE: | |
452 case SDL_ENABLE: | |
453 /* Set state and discard pending events */ | |
454 SDL_ProcessEvents[type] = state; | |
455 if ( state == SDL_ENABLE ) { | |
456 SDL_eventstate |= (0x00000001 << (type)); | |
457 } else { | |
458 SDL_eventstate &= ~(0x00000001 << (type)); | |
459 } | |
460 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
461 ; | |
462 break; | |
463 default: | |
464 /* Querying state? */ | |
465 break; | |
466 } | |
467 return(current_state); | |
468 } | |
469 | |
470 /* This is a generic event handler. | |
471 */ | |
472 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
473 { | |
474 int posted; | |
475 | |
476 posted = 0; | |
477 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
478 SDL_Event event; | |
479 memset(&event, 0, sizeof(event)); | |
480 event.type = SDL_SYSWMEVENT; | |
481 event.syswm.msg = message; | |
482 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
483 posted = 1; | |
484 SDL_PushEvent(&event); | |
485 } | |
486 } | |
487 /* Update internal event state */ | |
488 return(posted); | |
489 } |