Mercurial > sdl-ios-xcode
annotate docs/html/sdlvideoinfo.html @ 934:af585d6efec8
Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT)
From: Eric Wing <ewing2121@yahoo.com>
Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in
I have a new patch for OS X I would like to submit.
First, it appears no further action has been taken on
my fix from Apple on the OpenGL windowed mode mouse
inversion problem. The fix would reunify the code, and
no longer require case checking for which version of
the OS you are running. This is probably a good fix
because the behavior with the old code could change
again with future versions of the OS, so those fixes
are included in this new patch.
But in addition, when I was at Apple, I asked them
about the ability to distinguish between the modifier
keys on the left and right sides of the keyboard (e.g.
Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R
Ctrl). They told me that starting with Panther, the OS
began supporting this feature. This has always been a
source of annoyance for me when bringing a program
that comes from Windows or Linux to OS X when the
keybindings happened to need distinguishable left-side
and right-side keys. So the rest of the patch I am
submitting contains new code to support this feature
on Panther (and presumably later versions of the OS).
So after removing the OS version checks for the mouse
inversion problem, I reused the OS version checks to
activate the Left/Right detection of modifier keys. If
you are running Panther (or above), the new code will
attempt to distinguish between sides. For the older
OS's, the code path reverts to the original code.
I've tested with Panther on a G4 Cube, G5 dual
processor, and Powerbook Rev C. The Cube and G5
keyboards demonstrated the ability to distinguish
between sides. The Powerbook seems to only have
left-side keys, but the patch was still able to handle
it by producing the same results as before the patch.
I also wanted to test a non-Apple keyboard.
Unfortunately, I don't have any PC USB keyboards.
However, I was able to borrow a Sun Microsystems USB
keyboard, so I tried that out on the G5, and I got the
correct behavior for left and right sides. I'm
expecting that if it worked with a Sun keyboard, most
other keyboards should work with no problems.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Aug 2004 22:35:23 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_VideoInfo</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Surface" | |
17 HREF="sdlsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Overlay" | |
20 HREF="sdloverlay.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdloverlay.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLVIDEOINFO" | |
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74 ></A |
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75 >SDL_VideoInfo</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3390" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_VideoInfo -- Video Target information</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3393" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 Uint32 hw_available:1; | |
95 Uint32 wm_available:1; | |
96 Uint32 blit_hw:1; | |
97 Uint32 blit_hw_CC:1; | |
98 Uint32 blit_hw_A:1; | |
99 Uint32 blit_sw:1; | |
100 Uint32 blit_sw_CC:1; | |
101 Uint32 blit_sw_A:1; | |
102 Uint32 blit_fill; | |
103 Uint32 video_mem; | |
104 SDL_PixelFormat *vfmt; | |
105 } SDL_VideoInfo;</PRE | |
106 ></DIV | |
107 ><DIV | |
108 CLASS="REFSECT1" | |
109 ><A | |
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110 NAME="AEN3396" |
0 | 111 ></A |
112 ><H2 | |
113 >Structure Data</H2 | |
114 ><DIV | |
115 CLASS="INFORMALTABLE" | |
116 ><A | |
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117 NAME="AEN3398" |
0 | 118 ></A |
119 ><P | |
120 ></P | |
121 ><TABLE | |
122 BORDER="0" | |
123 CLASS="CALSTABLE" | |
124 ><TBODY | |
125 ><TR | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 ><TT | |
130 CLASS="STRUCTFIELD" | |
131 ><I | |
132 >hw_available</I | |
133 ></TT | |
134 ></TD | |
135 ><TD | |
136 ALIGN="LEFT" | |
137 VALIGN="TOP" | |
138 >Is it possible to create hardware surfaces?</TD | |
139 ></TR | |
140 ><TR | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 ><TT | |
145 CLASS="STRUCTFIELD" | |
146 ><I | |
147 >wm_available</I | |
148 ></TT | |
149 ></TD | |
150 ><TD | |
151 ALIGN="LEFT" | |
152 VALIGN="TOP" | |
153 >Is there a window manager available</TD | |
154 ></TR | |
155 ><TR | |
156 ><TD | |
157 ALIGN="LEFT" | |
158 VALIGN="TOP" | |
159 ><TT | |
160 CLASS="STRUCTFIELD" | |
161 ><I | |
162 >blit_hw</I | |
163 ></TT | |
164 ></TD | |
165 ><TD | |
166 ALIGN="LEFT" | |
167 VALIGN="TOP" | |
168 >Are hardware to hardware blits accelerated?</TD | |
169 ></TR | |
170 ><TR | |
171 ><TD | |
172 ALIGN="LEFT" | |
173 VALIGN="TOP" | |
174 ><TT | |
175 CLASS="STRUCTFIELD" | |
176 ><I | |
177 >blit_hw_CC</I | |
178 ></TT | |
179 ></TD | |
180 ><TD | |
181 ALIGN="LEFT" | |
182 VALIGN="TOP" | |
183 >Are hardware to hardware colorkey blits accelerated?</TD | |
184 ></TR | |
185 ><TR | |
186 ><TD | |
187 ALIGN="LEFT" | |
188 VALIGN="TOP" | |
189 ><TT | |
190 CLASS="STRUCTFIELD" | |
191 ><I | |
192 >blit_hw_A</I | |
193 ></TT | |
194 ></TD | |
195 ><TD | |
196 ALIGN="LEFT" | |
197 VALIGN="TOP" | |
198 >Are hardware to hardware alpha blits accelerated?</TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
204 ><TT | |
205 CLASS="STRUCTFIELD" | |
206 ><I | |
207 >blit_sw</I | |
208 ></TT | |
209 ></TD | |
210 ><TD | |
211 ALIGN="LEFT" | |
212 VALIGN="TOP" | |
213 >Are software to hardware blits accelerated?</TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 ALIGN="LEFT" | |
218 VALIGN="TOP" | |
219 ><TT | |
220 CLASS="STRUCTFIELD" | |
221 ><I | |
222 >blit_sw_CC</I | |
223 ></TT | |
224 ></TD | |
225 ><TD | |
226 ALIGN="LEFT" | |
227 VALIGN="TOP" | |
228 >Are software to hardware colorkey blits accelerated?</TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 ALIGN="LEFT" | |
233 VALIGN="TOP" | |
234 ><TT | |
235 CLASS="STRUCTFIELD" | |
236 ><I | |
237 >blit_sw_A</I | |
238 ></TT | |
239 ></TD | |
240 ><TD | |
241 ALIGN="LEFT" | |
242 VALIGN="TOP" | |
243 >Are software to hardware alpha blits accelerated?</TD | |
244 ></TR | |
245 ><TR | |
246 ><TD | |
247 ALIGN="LEFT" | |
248 VALIGN="TOP" | |
249 ><TT | |
250 CLASS="STRUCTFIELD" | |
251 ><I | |
252 >blit_fill</I | |
253 ></TT | |
254 ></TD | |
255 ><TD | |
256 ALIGN="LEFT" | |
257 VALIGN="TOP" | |
258 >Are color fills accelerated?</TD | |
259 ></TR | |
260 ><TR | |
261 ><TD | |
262 ALIGN="LEFT" | |
263 VALIGN="TOP" | |
264 ><TT | |
265 CLASS="STRUCTFIELD" | |
266 ><I | |
267 >video_mem</I | |
268 ></TT | |
269 ></TD | |
270 ><TD | |
271 ALIGN="LEFT" | |
272 VALIGN="TOP" | |
273 >Total amount of video memory in Kilobytes</TD | |
274 ></TR | |
275 ><TR | |
276 ><TD | |
277 ALIGN="LEFT" | |
278 VALIGN="TOP" | |
279 ><TT | |
280 CLASS="STRUCTFIELD" | |
281 ><I | |
282 >vfmt</I | |
283 ></TT | |
284 ></TD | |
285 ><TD | |
286 ALIGN="LEFT" | |
287 VALIGN="TOP" | |
288 ><A | |
289 HREF="sdlpixelformat.html" | |
290 >Pixel format</A | |
291 > of the video device</TD | |
292 ></TR | |
293 ></TBODY | |
294 ></TABLE | |
295 ><P | |
296 ></P | |
297 ></DIV | |
298 ></DIV | |
299 ><DIV | |
300 CLASS="REFSECT1" | |
301 ><A | |
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302 NAME="AEN3446" |
0 | 303 ></A |
304 ><H2 | |
305 >Description</H2 | |
306 ><P | |
307 >This (read-only) structure is returned by <A | |
308 HREF="sdlgetvideoinfo.html" | |
309 ><TT | |
310 CLASS="FUNCTION" | |
311 >SDL_GetVideoInfo</TT | |
312 ></A | |
313 >. It contains information on either the 'best' available mode (if called before <A | |
314 HREF="sdlsetvideomode.html" | |
315 ><TT | |
316 CLASS="FUNCTION" | |
317 >SDL_SetVideoMode</TT | |
318 ></A | |
319 >) or the current video mode.</P | |
320 ></DIV | |
321 ><DIV | |
322 CLASS="REFSECT1" | |
323 ><A | |
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324 NAME="AEN3453" |
0 | 325 ></A |
326 ><H2 | |
327 >See Also</H2 | |
328 ><P | |
329 ><A | |
330 HREF="sdlpixelformat.html" | |
331 ><SPAN | |
332 CLASS="STRUCTNAME" | |
333 >SDL_PixelFormat</SPAN | |
334 ></A | |
335 >, | |
336 <A | |
337 HREF="sdlgetvideoinfo.html" | |
338 ><TT | |
339 CLASS="FUNCTION" | |
340 >SDL_GetVideoInfo</TT | |
341 ></A | |
342 ></P | |
343 ></DIV | |
344 ><DIV | |
345 CLASS="NAVFOOTER" | |
346 ><HR | |
347 ALIGN="LEFT" | |
348 WIDTH="100%"><TABLE | |
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349 SUMMARY="Footer navigation table" |
0 | 350 WIDTH="100%" |
351 BORDER="0" | |
352 CELLPADDING="0" | |
353 CELLSPACING="0" | |
354 ><TR | |
355 ><TD | |
356 WIDTH="33%" | |
357 ALIGN="left" | |
358 VALIGN="top" | |
359 ><A | |
360 HREF="sdlsurface.html" | |
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361 ACCESSKEY="P" |
0 | 362 >Prev</A |
363 ></TD | |
364 ><TD | |
365 WIDTH="34%" | |
366 ALIGN="center" | |
367 VALIGN="top" | |
368 ><A | |
369 HREF="index.html" | |
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370 ACCESSKEY="H" |
0 | 371 >Home</A |
372 ></TD | |
373 ><TD | |
374 WIDTH="33%" | |
375 ALIGN="right" | |
376 VALIGN="top" | |
377 ><A | |
378 HREF="sdloverlay.html" | |
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379 ACCESSKEY="N" |
0 | 380 >Next</A |
381 ></TD | |
382 ></TR | |
383 ><TR | |
384 ><TD | |
385 WIDTH="33%" | |
386 ALIGN="left" | |
387 VALIGN="top" | |
388 >SDL_Surface</TD | |
389 ><TD | |
390 WIDTH="34%" | |
391 ALIGN="center" | |
392 VALIGN="top" | |
393 ><A | |
394 HREF="video.html" | |
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395 ACCESSKEY="U" |
0 | 396 >Up</A |
397 ></TD | |
398 ><TD | |
399 WIDTH="33%" | |
400 ALIGN="right" | |
401 VALIGN="top" | |
402 >SDL_Overlay</TD | |
403 ></TR | |
404 ></TABLE | |
405 ></DIV | |
406 ></BODY | |
407 ></HTML | |
408 > |