annotate CREDITS @ 934:af585d6efec8

Date: Thu, 17 Jun 2004 11:38:51 -0700 (PDT) From: Eric Wing <ewing2121@yahoo.com> Subject: New OS X patch (was Re: [SDL] Bug with inverted mouse coordinates in I have a new patch for OS X I would like to submit. First, it appears no further action has been taken on my fix from Apple on the OpenGL windowed mode mouse inversion problem. The fix would reunify the code, and no longer require case checking for which version of the OS you are running. This is probably a good fix because the behavior with the old code could change again with future versions of the OS, so those fixes are included in this new patch. But in addition, when I was at Apple, I asked them about the ability to distinguish between the modifier keys on the left and right sides of the keyboard (e.g. Left Shift, Right Shift, Left/Right Alt, L/R Cmd, L/R Ctrl). They told me that starting with Panther, the OS began supporting this feature. This has always been a source of annoyance for me when bringing a program that comes from Windows or Linux to OS X when the keybindings happened to need distinguishable left-side and right-side keys. So the rest of the patch I am submitting contains new code to support this feature on Panther (and presumably later versions of the OS). So after removing the OS version checks for the mouse inversion problem, I reused the OS version checks to activate the Left/Right detection of modifier keys. If you are running Panther (or above), the new code will attempt to distinguish between sides. For the older OS's, the code path reverts to the original code. I've tested with Panther on a G4 Cube, G5 dual processor, and Powerbook Rev C. The Cube and G5 keyboards demonstrated the ability to distinguish between sides. The Powerbook seems to only have left-side keys, but the patch was still able to handle it by producing the same results as before the patch. I also wanted to test a non-Apple keyboard. Unfortunately, I don't have any PC USB keyboards. However, I was able to borrow a Sun Microsystems USB keyboard, so I tried that out on the G5, and I got the correct behavior for left and right sides. I'm expecting that if it worked with a Sun keyboard, most other keyboards should work with no problems.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Aug 2004 22:35:23 +0000
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2 Simple DirectMedia Layer CREDITS
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3 Thanks to everyone who made this possible, including:
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5 * Cliff Matthews, for giving me a reason to start this project. :)
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6 -- Executor rocks! *grin*
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8 * Scott Call, for making a home for SDL on the 'Net... Thanks! :)
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10 * The Linux Fund, C Magazine, Educational Technology Resources Inc.,
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11 Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
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12 Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
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13 and Phoenix Kokido for financial contributions
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15 * Gaëtan de Menten for writing the PHP and SQL behind the SDL website
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21 * Martin Donlon for his work on the SDL Documentation Project
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23 * Ryan Gordon for helping everybody out and keeping the dream alive. :)
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25 * Mattias Engdegård, for help with the Solaris port and lots of other help
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27 * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
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29 * Stan Shebs, for the initial MacOS X port
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31 * Max Horn and Darrell Walisser for unflagging work on the MacOS X port
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33 * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
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35 * Carsten Griwodz for the AIX port
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37 * Gabriele Greco, for the Amiga port
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39 * Patrice Mandin, for the Atari port
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43 * Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
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45 * Kent B Mein, for a place to do the IRIX port
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47 * Ash, for a place to do the OSF/1 Alpha port
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49 * David Sowsy, for help with the BeOS port
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51 * Eugenia Loli, for endless work on porting SDL games to BeOS
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53 * Jon Taylor for the GGI front-end
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55 * Paulus Esterhazy, for the Visual C++ testing and libraries
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57 * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
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59 * Chris Nentwich, for the Hermes assembly blitters
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61 * Michael Vance and Jim Kutter for the X11 OpenGL support
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63 * Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
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65 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
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67 * Peter Wiklund, for the 1998 winning SDL logo,
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68 and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
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70 * Arne Claus, for the 2004 winning SDL logo,
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71 and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
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72 Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
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73 Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
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74 S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
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75 Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
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76 Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
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77 for other logo entries.
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79 * Bob Pendleton and David Olofson for being long time contributors to
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80 the SDL mailing list.
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82 * Everybody at Loki Software, Inc. for their great contributions!
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84 And a big hand to everyone else who gave me appreciation, advice,
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85 and suggestions, especially the good folks on the SDL mailing list.
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87 THANKS! :)
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89 -- Sam Lantinga <slouken@libsdl.org>
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