Mercurial > sdl-ios-xcode
annotate src/thread/amigaos/SDL_thread.c @ 1440:ae78374ac894
Passing a NULL GL library does the right thing nowadays.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 26 Feb 2006 13:40:26 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* System independent thread management routines for SDL */ | |
25 | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_thread.h" | |
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28 #include "../SDL_thread_c.h" |
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29 #include "../SDL_systhread.h" |
0 | 30 |
31 #define ARRAY_CHUNKSIZE 32 | |
32 /* The array of threads currently active in the application | |
33 (except the main thread) | |
34 The manipulation of an array here is safer than using a linked list. | |
35 */ | |
36 static int SDL_maxthreads = 0; | |
37 static int SDL_numthreads = 0; | |
38 static SDL_Thread **SDL_Threads = NULL; | |
39 static struct SignalSemaphore thread_lock; | |
40 int thread_lock_created = 0; | |
41 | |
42 int SDL_ThreadsInit(void) | |
43 { | |
44 InitSemaphore(&thread_lock); | |
45 thread_lock_created=1; | |
46 return 0; | |
47 } | |
48 | |
49 /* This should never be called... | |
50 If this is called by SDL_Quit(), we don't know whether or not we should | |
51 clean up threads here. If any threads are still running after this call, | |
52 they will no longer have access to any per-thread data. | |
53 */ | |
54 void SDL_ThreadsQuit() | |
55 { | |
56 thread_lock_created=0; | |
57 } | |
58 | |
59 /* Routines for manipulating the thread list */ | |
60 static void SDL_AddThread(SDL_Thread *thread) | |
61 { | |
62 SDL_Thread **threads; | |
63 | |
64 /* WARNING: | |
65 If the very first threads are created simultaneously, then | |
66 there could be a race condition causing memory corruption. | |
67 In practice, this isn't a problem because by definition there | |
68 is only one thread running the first time this is called. | |
69 */ | |
70 if ( !thread_lock_created ) { | |
71 if ( SDL_ThreadsInit() < 0 ) { | |
72 return; | |
73 } | |
74 } | |
75 ObtainSemaphore(&thread_lock); | |
76 | |
77 /* Expand the list of threads, if necessary */ | |
78 #ifdef DEBUG_THREADS | |
79 printf("Adding thread (%d already - %d max)\n", | |
80 SDL_numthreads, SDL_maxthreads); | |
81 #endif | |
82 if ( SDL_numthreads == SDL_maxthreads ) { | |
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83 threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)* |
0 | 84 (sizeof *threads)); |
85 if ( threads == NULL ) { | |
86 SDL_OutOfMemory(); | |
87 goto done; | |
88 } | |
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89 SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads)); |
0 | 90 SDL_maxthreads += ARRAY_CHUNKSIZE; |
91 if ( SDL_Threads ) { | |
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92 SDL_free(SDL_Threads); |
0 | 93 } |
94 SDL_Threads = threads; | |
95 } | |
96 SDL_Threads[SDL_numthreads++] = thread; | |
97 done: | |
98 ReleaseSemaphore(&thread_lock); | |
99 } | |
100 | |
101 static void SDL_DelThread(SDL_Thread *thread) | |
102 { | |
103 int i; | |
104 | |
105 if ( thread_lock_created ) { | |
106 ObtainSemaphore(&thread_lock); | |
107 for ( i=0; i<SDL_numthreads; ++i ) { | |
108 if ( thread == SDL_Threads[i] ) { | |
109 break; | |
110 } | |
111 } | |
112 if ( i < SDL_numthreads ) { | |
113 --SDL_numthreads; | |
114 while ( i < SDL_numthreads ) { | |
115 SDL_Threads[i] = SDL_Threads[i+1]; | |
116 ++i; | |
117 } | |
118 #ifdef DEBUG_THREADS | |
119 printf("Deleting thread (%d left - %d max)\n", | |
120 SDL_numthreads, SDL_maxthreads); | |
121 #endif | |
122 } | |
123 ReleaseSemaphore(&thread_lock); | |
124 } | |
125 } | |
126 | |
127 /* The default (non-thread-safe) global error variable */ | |
128 static SDL_error SDL_global_error; | |
129 | |
130 /* Routine to get the thread-specific error variable */ | |
131 SDL_error *SDL_GetErrBuf(void) | |
132 { | |
133 SDL_error *errbuf; | |
134 | |
135 errbuf = &SDL_global_error; | |
136 if ( SDL_Threads ) { | |
137 int i; | |
138 Uint32 this_thread; | |
139 | |
140 this_thread = SDL_ThreadID(); | |
141 ObtainSemaphore(&thread_lock); | |
142 for ( i=0; i<SDL_numthreads; ++i ) { | |
143 if ( this_thread == SDL_Threads[i]->threadid ) { | |
144 errbuf = &SDL_Threads[i]->errbuf; | |
145 break; | |
146 } | |
147 } | |
148 ReleaseSemaphore(&thread_lock); | |
149 } | |
150 return(errbuf); | |
151 } | |
152 | |
153 | |
154 /* Arguments and callback to setup and run the user thread function */ | |
155 typedef struct { | |
156 int (*func)(void *); | |
157 void *data; | |
158 SDL_Thread *info; | |
159 struct Task *wait; | |
160 } thread_args; | |
161 | |
162 void SDL_RunThread(void *data) | |
163 { | |
164 thread_args *args; | |
165 int (*userfunc)(void *); | |
166 void *userdata; | |
167 int *statusloc; | |
168 | |
169 /* Perform any system-dependent setup | |
170 - this function cannot fail, and cannot use SDL_SetError() | |
171 */ | |
172 SDL_SYS_SetupThread(); | |
173 | |
174 /* Get the thread id */ | |
175 args = (thread_args *)data; | |
176 args->info->threadid = SDL_ThreadID(); | |
177 | |
178 /* Figure out what function to run */ | |
179 userfunc = args->func; | |
180 userdata = args->data; | |
181 statusloc = &args->info->status; | |
182 | |
183 /* Wake up the parent thread */ | |
184 Signal(args->wait,SIGBREAKF_CTRL_E); | |
185 | |
186 /* Run the function */ | |
187 *statusloc = userfunc(userdata); | |
188 } | |
189 | |
190 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data) | |
191 { | |
192 SDL_Thread *thread; | |
193 thread_args *args; | |
194 int ret; | |
195 | |
196 /* Allocate memory for the thread info structure */ | |
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197 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread)); |
0 | 198 if ( thread == NULL ) { |
199 SDL_OutOfMemory(); | |
200 return(NULL); | |
201 } | |
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202 SDL_memset(thread, 0, (sizeof *thread)); |
0 | 203 thread->status = -1; |
204 | |
205 /* Set up the arguments for the thread */ | |
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206 args = (thread_args *)SDL_malloc(sizeof(*args)); |
0 | 207 if ( args == NULL ) { |
208 SDL_OutOfMemory(); | |
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209 SDL_free(thread); |
0 | 210 return(NULL); |
211 } | |
212 args->func = fn; | |
213 args->data = data; | |
214 args->info = thread; | |
215 args->wait = FindTask(NULL); | |
216 if ( args->wait == NULL ) { | |
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217 SDL_free(thread); |
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218 SDL_free(args); |
0 | 219 SDL_OutOfMemory(); |
220 return(NULL); | |
221 } | |
222 | |
223 /* Add the thread to the list of available threads */ | |
224 SDL_AddThread(thread); | |
225 | |
226 D(bug("Starting thread...\n")); | |
227 | |
228 /* Create the thread and go! */ | |
229 ret = SDL_SYS_CreateThread(thread, args); | |
230 if ( ret >= 0 ) { | |
231 D(bug("Waiting for thread CTRL_E...\n")); | |
232 /* Wait for the thread function to use arguments */ | |
233 Wait(SIGBREAKF_CTRL_E); | |
234 D(bug(" Arrived.")); | |
235 } else { | |
236 /* Oops, failed. Gotta free everything */ | |
237 SDL_DelThread(thread); | |
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238 SDL_free(thread); |
0 | 239 thread = NULL; |
240 } | |
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241 SDL_free(args); |
0 | 242 |
243 /* Everything is running now */ | |
244 return(thread); | |
245 } | |
246 | |
247 void SDL_WaitThread(SDL_Thread *thread, int *status) | |
248 { | |
249 if ( thread ) { | |
250 SDL_SYS_WaitThread(thread); | |
251 if ( status ) { | |
252 *status = thread->status; | |
253 } | |
254 SDL_DelThread(thread); | |
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255 SDL_free(thread); |
0 | 256 } |
257 } | |
258 | |
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259 Uint32 SDL_GetThreadID(SDL_Thread *thread) |
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260 { |
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261 Uint32 id; |
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262 |
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263 if ( thread ) { |
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264 id = thread->threadid; |
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265 } else { |
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266 id = SDL_ThreadID(); |
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267 } |
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268 return(id); |
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269 } |
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270 |
0 | 271 void SDL_KillThread(SDL_Thread *thread) |
272 { | |
273 if ( thread ) { | |
274 SDL_SYS_KillThread(thread); | |
275 SDL_WaitThread(thread, NULL); | |
276 } | |
277 } | |
278 |