Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetrelativemousestate.html @ 3096:ae4e80dbe330
Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage
On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"
I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.
I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).
Anyways. Would be great if the patch or a fix could find its way to SVN ;-)
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 05:21:40 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRelativeMouseState</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetMouseState" | |
17 HREF="sdlgetmousestate.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetAppState" | |
20 HREF="sdlgetappstate.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetmousestate.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlgetappstate.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETRELATIVEMOUSESTATE" | |
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74 ></A |
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75 >SDL_GetRelativeMouseState</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5902" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetRelativeMouseState -- Retrieve the current state of the mouse</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5905" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5906" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint8 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetRelativeMouseState</B | |
108 ></CODE | |
109 >(int *x, int *y);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5912" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The current button state is returned as a button bitmask, which can | |
124 be tested using the <TT | |
125 CLASS="LITERAL" | |
126 >SDL_BUTTON(X)</TT | |
127 > macros, and <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >x</I | |
131 ></TT | |
132 > and <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >y</I | |
136 ></TT | |
137 > are set to the change in the mouse position since the last call to <TT | |
138 CLASS="FUNCTION" | |
139 >SDL_GetRelativeMouseState</TT | |
140 > or since event initialization. You can pass <TT | |
141 CLASS="LITERAL" | |
142 >NULL</TT | |
143 > for either <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >x</I | |
147 ></TT | |
148 > or <TT | |
149 CLASS="PARAMETER" | |
150 ><I | |
151 >y</I | |
152 ></TT | |
153 >.</P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="REFSECT1" | |
157 ><A | |
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158 NAME="AEN5922" |
0 | 159 ></A |
160 ><H2 | |
161 >See Also</H2 | |
162 ><P | |
163 ><A | |
164 HREF="sdlgetmousestate.html" | |
165 ><TT | |
166 CLASS="FUNCTION" | |
167 >SDL_GetMouseState</TT | |
168 ></A | |
169 ></P | |
170 ></DIV | |
171 ><DIV | |
172 CLASS="NAVFOOTER" | |
173 ><HR | |
174 ALIGN="LEFT" | |
175 WIDTH="100%"><TABLE | |
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176 SUMMARY="Footer navigation table" |
0 | 177 WIDTH="100%" |
178 BORDER="0" | |
179 CELLPADDING="0" | |
180 CELLSPACING="0" | |
181 ><TR | |
182 ><TD | |
183 WIDTH="33%" | |
184 ALIGN="left" | |
185 VALIGN="top" | |
186 ><A | |
187 HREF="sdlgetmousestate.html" | |
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188 ACCESSKEY="P" |
0 | 189 >Prev</A |
190 ></TD | |
191 ><TD | |
192 WIDTH="34%" | |
193 ALIGN="center" | |
194 VALIGN="top" | |
195 ><A | |
196 HREF="index.html" | |
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197 ACCESSKEY="H" |
0 | 198 >Home</A |
199 ></TD | |
200 ><TD | |
201 WIDTH="33%" | |
202 ALIGN="right" | |
203 VALIGN="top" | |
204 ><A | |
205 HREF="sdlgetappstate.html" | |
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206 ACCESSKEY="N" |
0 | 207 >Next</A |
208 ></TD | |
209 ></TR | |
210 ><TR | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="left" | |
214 VALIGN="top" | |
215 >SDL_GetMouseState</TD | |
216 ><TD | |
217 WIDTH="34%" | |
218 ALIGN="center" | |
219 VALIGN="top" | |
220 ><A | |
221 HREF="eventfunctions.html" | |
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222 ACCESSKEY="U" |
0 | 223 >Up</A |
224 ></TD | |
225 ><TD | |
226 WIDTH="33%" | |
227 ALIGN="right" | |
228 VALIGN="top" | |
229 >SDL_GetAppState</TD | |
230 ></TR | |
231 ></TABLE | |
232 ></DIV | |
233 ></BODY | |
234 ></HTML | |
235 > |