Mercurial > sdl-ios-xcode
annotate test/testshape.c @ 5150:ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 19:19:43 -0800 |
parents | c8e049de174c |
children | b3ccd1947786 |
rev | line source |
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4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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1 #include <stdlib.h> |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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2 #include <math.h> |
4816
eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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3 #include <stdio.h> |
eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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4 #include "SDL.h" |
eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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5 #include "SDL_shape.h" |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
6 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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7 #define SHAPED_WINDOW_X 150 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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8 #define SHAPED_WINDOW_Y 150 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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9 #define SHAPED_WINDOW_DIMENSION 640 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
10 |
4849
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
4837
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11 #define TICK_INTERVAL 1000/10 |
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Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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parents:
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12 |
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More work on color-key mode.
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13 typedef struct LoadedPicture { |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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14 SDL_Surface *surface; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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15 SDL_Texture *texture; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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16 SDL_WindowShapeMode mode; |
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17 } LoadedPicture; |
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More work on color-key mode.
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18 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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19 void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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20 { |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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21 //Clear render-target to blue. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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22 SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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23 SDL_RenderClear(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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24 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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25 //Render the texture. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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26 SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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27 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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28 SDL_RenderPresent(renderer); |
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Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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29 } |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
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30 |
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Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
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31 static Uint32 next_time; |
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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32 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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33 Uint32 time_left() |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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34 { |
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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35 Uint32 now = SDL_GetTicks(); |
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
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36 if(next_time <= now) |
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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37 return 0; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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38 else |
4849
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
4837
diff
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39 return next_time - now; |
4805
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
changeset
|
40 } |
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
changeset
|
41 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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42 int main(int argc,char** argv) |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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43 { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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44 Uint8 num_pictures; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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45 LoadedPicture* pictures; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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46 int i, j; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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47 SDL_PixelFormat* format = NULL; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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48 SDL_Window *window; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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49 SDL_Renderer *renderer; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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50 SDL_Color black = {0,0,0,0xff}; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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51 SDL_Event event; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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52 int event_pending = 0; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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53 int should_exit = 0; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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54 unsigned int current_picture; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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55 int button_down; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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56 Uint32 pixelFormat = 0; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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57 int access = 0; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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58 SDL_Rect texture_dimensions;; |
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Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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59 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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60 if(argc < 2) { |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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61 printf("SDL_Shape requires at least one bitmap file as argument.\n"); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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62 exit(-1); |
5032 | 63 } |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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64 |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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65 if(SDL_VideoInit(NULL) == -1) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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66 printf("Could not initialize SDL video.\n"); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
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67 exit(-2); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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68 } |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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69 |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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70 num_pictures = argc - 1; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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71 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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72 for(i=0;i<num_pictures;i++) |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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73 pictures[i].surface = NULL; |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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74 for(i=0;i<num_pictures;i++) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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75 pictures[i].surface = SDL_LoadBMP(argv[i+1]); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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76 if(pictures[i].surface == NULL) { |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
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77 j = 0; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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78 for(j=0;j<num_pictures;j++) |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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79 if(pictures[j].surface != NULL) |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
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80 SDL_FreeSurface(pictures[j].surface); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
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81 free(pictures); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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82 SDL_VideoQuit(); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
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83 printf("Could not load surface from named bitmap file.\n"); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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84 exit(-3); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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85 } |
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Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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86 |
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parents:
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87 format = pictures[i].surface->format; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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parents:
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88 if(format->Amask != 0) { |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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89 pictures[i].mode.mode = ShapeModeBinarizeAlpha; |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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90 pictures[i].mode.parameters.binarizationCutoff = 255; |
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parents:
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91 } |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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92 else { |
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93 pictures[i].mode.mode = ShapeModeColorKey; |
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94 pictures[i].mode.parameters.colorKey = black; |
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95 } |
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96 } |
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97 |
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98 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); |
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99 if(window == NULL) { |
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100 for(i=0;i<num_pictures;i++) |
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101 SDL_FreeSurface(pictures[i].surface); |
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102 free(pictures); |
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103 SDL_VideoQuit(); |
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104 printf("Could not create shaped window for SDL_Shape.\n"); |
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105 exit(-4); |
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106 } |
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107 renderer = SDL_CreateRenderer(window,-1,0); |
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108 if (!renderer) { |
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109 SDL_DestroyWindow(window); |
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110 for(i=0;i<num_pictures;i++) |
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111 SDL_FreeSurface(pictures[i].surface); |
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112 free(pictures); |
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113 SDL_VideoQuit(); |
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114 printf("Could not create rendering context for SDL_Shape window.\n"); |
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115 exit(-5); |
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116 } |
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117 |
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118 for(i=0;i<num_pictures;i++) |
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119 pictures[i].texture = NULL; |
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120 for(i=0;i<num_pictures;i++) { |
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121 pictures[i].texture = SDL_CreateTextureFromSurface(renderer,0,pictures[i].surface); |
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122 if(pictures[i].texture == NULL) { |
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123 j = 0; |
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124 for(j=0;j<num_pictures;i++) |
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125 if(pictures[i].texture != NULL) |
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126 SDL_DestroyTexture(pictures[i].texture); |
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127 for(i=0;i<num_pictures;i++) |
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128 SDL_FreeSurface(pictures[i].surface); |
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129 free(pictures); |
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130 SDL_DestroyRenderer(renderer); |
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131 SDL_DestroyWindow(window); |
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132 SDL_VideoQuit(); |
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133 printf("Could not create texture for SDL_shape.\n"); |
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134 exit(-6); |
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135 } |
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136 } |
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137 |
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138 event_pending = 0; |
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139 should_exit = 0; |
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140 event_pending = SDL_PollEvent(&event); |
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141 current_picture = 0; |
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142 button_down = 0; |
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143 texture_dimensions.h = 0; |
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144 texture_dimensions.w = 0; |
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145 texture_dimensions.x = 0; |
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146 texture_dimensions.y = 0; |
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147 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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148 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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149 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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150 next_time = SDL_GetTicks() + TICK_INTERVAL; |
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151 while(should_exit == 0) { |
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152 event_pending = SDL_PollEvent(&event); |
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153 if(event_pending == 1) { |
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154 if(event.type == SDL_KEYDOWN) { |
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155 button_down = 1; |
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156 if(event.key.keysym.sym == SDLK_ESCAPE) |
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157 should_exit = 1; |
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158 } |
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159 if(button_down && event.type == SDL_KEYUP) { |
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160 button_down = 0; |
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161 current_picture += 1; |
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162 if(current_picture >= num_pictures) |
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163 current_picture = 0; |
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164 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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165 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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166 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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167 } |
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168 if(event.type == SDL_QUIT) |
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169 should_exit = 1; |
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170 event_pending = 0; |
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171 } |
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172 render(renderer,pictures[current_picture].texture,texture_dimensions); |
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173 SDL_Delay(time_left()); |
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174 next_time += TICK_INTERVAL; |
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175 } |
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176 |
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177 //Free the textures. |
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178 for(i=0;i<num_pictures;i++) |
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179 SDL_DestroyTexture(pictures[i].texture); |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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180 SDL_DestroyRenderer(renderer); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
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181 //Destroy the window. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
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182 SDL_DestroyWindow(window); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
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183 //Free the original surfaces backing the textures. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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changeset
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184 for(i=0;i<num_pictures;i++) |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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changeset
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185 SDL_FreeSurface(pictures[i].surface); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
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186 free(pictures); |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
diff
changeset
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187 //Call SDL_VideoQuit() before quitting. |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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changeset
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188 SDL_VideoQuit(); |
4816
eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4809
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189 |
5150
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
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190 return 0; |
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a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
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191 } |
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The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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changeset
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192 |
ad50b3db78bd
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Sam Lantinga <slouken@libsdl.org>
parents:
5145
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193 /* vi: set ts=4 sw=4 expandtab: */ |