Mercurial > sdl-ios-xcode
annotate test/testshape.c @ 4849:0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
author | egottlieb |
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date | Sat, 14 Aug 2010 16:14:36 -0400 |
parents | 2e446923c9fb |
children | 579dabb141ea |
rev | line source |
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4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
1 #include <stdlib.h> |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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2 #include <math.h> |
4816
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Added Andreas's VS2010 patch for testshape.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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3 #include <stdio.h> |
eb433f0d2ac5
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parents:
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4 #include "SDL.h" |
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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5 #include "SDL_shape.h" |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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6 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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7 #define SHAPED_WINDOW_X 150 |
a0e096916474
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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8 #define SHAPED_WINDOW_Y 150 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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9 #define SHAPED_WINDOW_DIMENSION 640 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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10 |
4849
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
4837
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11 #define TICK_INTERVAL 1000/10 |
4805
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Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
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12 |
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More work on color-key mode.
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13 typedef struct LoadedPicture { |
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14 SDL_Surface *surface; |
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15 SDL_Texture *texture; |
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16 SDL_WindowShapeMode mode; |
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17 } LoadedPicture; |
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18 |
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Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
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19 void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) { |
b33752266d8f
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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20 SDL_SelectRenderer(window); |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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21 |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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22 //Clear render-target to blue. |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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23 SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff); |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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24 SDL_RenderClear(); |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
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25 |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
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26 //Render the texture. |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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27 SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions); |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
diff
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28 |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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29 SDL_RenderPresent(); |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
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30 } |
b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4803
diff
changeset
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31 |
4805
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Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
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32 static Uint32 next_time; |
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
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33 |
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
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34 Uint32 time_left() { |
4849
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
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4837
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35 Uint32 now = SDL_GetTicks(); |
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
4837
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36 if(next_time <= now) |
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
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37 return 0; |
4805
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
changeset
|
38 else |
4849
0b918c186938
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
egottlieb
parents:
4837
diff
changeset
|
39 return next_time - now; |
4805
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
changeset
|
40 } |
de3b3455f8ec
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4804
diff
changeset
|
41 |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
42 int main(int argc,char** argv) { |
4816
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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43 Uint8 num_pictures; |
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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44 LoadedPicture* pictures; |
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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45 int i, j; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4816
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46 SDL_PixelFormat* format = NULL; |
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47 SDL_Window *window; |
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parents:
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48 SDL_Color black = {0,0,0,0xff}; |
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parents:
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49 SDL_Event event; |
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50 int event_pending = 0; |
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
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51 int should_exit = 0; |
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52 unsigned int current_picture; |
eb433f0d2ac5
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
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53 int button_down; |
4817
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4816
diff
changeset
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54 Uint32 pixelFormat = 0; |
c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4816
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55 int access = 0; |
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56 SDL_Rect texture_dimensions;; |
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57 |
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58 if(argc < 2) { |
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parents:
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59 printf("SDL_Shape requires at least one bitmap file as argument.\n"); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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60 exit(-1); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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61 } |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
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62 |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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63 if(SDL_VideoInit(NULL,0) == -1) { |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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64 printf("Could not initialize SDL video.\n"); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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65 exit(-2); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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66 } |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
67 |
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parents:
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68 num_pictures = argc - 1; |
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69 pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures); |
4799
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Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
70 for(i=0;i<num_pictures;i++) |
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71 pictures[i].surface = NULL; |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
changeset
|
72 for(i=0;i<num_pictures;i++) { |
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More work on color-key mode.
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73 pictures[i].surface = SDL_LoadBMP(argv[i+1]); |
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74 if(pictures[i].surface == NULL) { |
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75 j = 0; |
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parents:
diff
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76 for(j=0;j<num_pictures;j++) |
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parents:
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77 if(pictures[j].surface != NULL) |
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78 SDL_FreeSurface(pictures[j].surface); |
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Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
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79 free(pictures); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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80 SDL_VideoQuit(); |
a0e096916474
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Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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81 printf("Could not load surface from named bitmap file.\n"); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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82 exit(-3); |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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83 } |
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84 |
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parents:
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85 format = pictures[i].surface->format; |
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c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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86 if(format->Amask != 0) { |
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87 pictures[i].mode.mode = ShapeModeBinarizeAlpha; |
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88 pictures[i].mode.parameters.binarizationCutoff = 1; |
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89 } |
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90 else { |
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91 pictures[i].mode.mode = ShapeModeColorKey; |
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92 pictures[i].mode.parameters.colorKey = black; |
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93 } |
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Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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parents:
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94 } |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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95 |
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96 window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); |
4799
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
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97 if(window == NULL) { |
a0e096916474
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
diff
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98 for(i=0;i<num_pictures;i++) |
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99 SDL_FreeSurface(pictures[i].surface); |
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100 free(pictures); |
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101 SDL_VideoQuit(); |
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102 printf("Could not create shaped window for SDL_Shape.\n"); |
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103 exit(-4); |
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104 } |
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105 if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) { |
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106 SDL_DestroyWindow(window); |
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107 for(i=0;i<num_pictures;i++) |
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108 SDL_FreeSurface(pictures[i].surface); |
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109 free(pictures); |
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110 SDL_VideoQuit(); |
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111 printf("Could not create rendering context for SDL_Shape window.\n"); |
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112 exit(-5); |
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113 } |
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114 |
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115 for(i=0;i<num_pictures;i++) |
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116 pictures[i].texture = NULL; |
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117 for(i=0;i<num_pictures;i++) { |
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118 pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface); |
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119 if(pictures[i].texture == NULL) { |
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120 j = 0; |
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121 for(j=0;j<num_pictures;i++) |
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122 if(pictures[i].texture != NULL) |
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123 SDL_DestroyTexture(pictures[i].texture); |
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124 for(i=0;i<num_pictures;i++) |
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125 SDL_FreeSurface(pictures[i].surface); |
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126 free(pictures); |
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127 SDL_DestroyRenderer(window); |
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128 SDL_DestroyWindow(window); |
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129 SDL_VideoQuit(); |
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130 printf("Could not create texture for SDL_shape.\n"); |
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131 exit(-6); |
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132 } |
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133 } |
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134 |
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135 event_pending = 0; |
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136 should_exit = 0; |
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137 event_pending = SDL_PollEvent(&event); |
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138 current_picture = 0; |
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139 button_down = 0; |
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140 texture_dimensions.h = 0; |
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141 texture_dimensions.w = 0; |
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142 texture_dimensions.x = 0; |
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143 texture_dimensions.y = 0; |
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144 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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145 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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146 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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147 next_time = SDL_GetTicks() + TICK_INTERVAL; |
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148 while(should_exit == 0) { |
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149 event_pending = SDL_PollEvent(&event); |
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150 if(event_pending == 1) { |
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151 if(event.type == SDL_KEYDOWN) { |
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152 button_down = 1; |
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153 if(event.key.keysym.sym == SDLK_ESCAPE) |
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154 should_exit = 1; |
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155 } |
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156 if(button_down && event.type == SDL_KEYUP) { |
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157 button_down = 0; |
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158 current_picture += 1; |
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159 if(current_picture >= num_pictures) |
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160 current_picture = 0; |
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161 SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
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162 SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
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163 SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
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164 } |
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165 if(event.type == SDL_QUIT) |
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166 should_exit = 1; |
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167 event_pending = 0; |
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168 } |
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169 render(window,pictures[current_picture].texture,texture_dimensions); |
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170 SDL_Delay(time_left()); |
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171 next_time += TICK_INTERVAL; |
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172 } |
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173 |
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174 //Free the textures. |
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175 for(i=0;i<num_pictures;i++) |
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176 SDL_DestroyTexture(pictures[i].texture); |
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177 //Destroy the window. |
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178 SDL_DestroyWindow(window); |
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179 //Free the original surfaces backing the textures. |
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180 for(i=0;i<num_pictures;i++) |
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181 SDL_FreeSurface(pictures[i].surface); |
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182 free(pictures); |
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183 //Call SDL_VideoQuit() before quitting. |
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184 SDL_VideoQuit(); |
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185 |
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186 return 0; |
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187 } |