annotate VisualC/SDL/resource.h @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
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2207
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1 //{{NO_DEPENDENCIES}}
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2 // Microsoft Developer Studio generated include file.
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3 // Used by Version.rc
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4 //
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5
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6 // Next default values for new objects
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7 //
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8 #ifdef APSTUDIO_INVOKED
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9 #ifndef APSTUDIO_READONLY_SYMBOLS
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10 #define _APS_NEXT_RESOURCE_VALUE 101
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11 #define _APS_NEXT_COMMAND_VALUE 40001
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12 #define _APS_NEXT_CONTROL_VALUE 1000
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13 #define _APS_NEXT_SYMED_VALUE 101
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14 #endif
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15 #endif