view VisualC/SDL/resource.h @ 2357:ad4a291c85ab gsoc2008_iphone

Added support for OpenGL ES and UIKit Video Driver: - included SDL_renderer_gles.h - added UIKit Video driver bootstrap declaration - added property "retained_backing" to gl_config structure. Having retained backing means your video buffers can't be overwritten by other applications between drawing frames. By default, this is enabled. I wanted to give the option to disable this on iPhone because it increases performance greatly. - modified SDL_GetAttribute and SDL_SetAttribute function for OpenGL ES support. OpenGL ES does not have support for accumulation buffers, and is always double buffered, among other things.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:07:58 +0000
parents d63e9f5944ae
children
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Version.rc
//

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        101
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif