Mercurial > sdl-ios-xcode
annotate VisualC.html @ 5128:ad4141d88412
Added Edgar's blog to the haptic documentation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Jan 2011 12:09:25 -0800 |
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2 <HEAD> |
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3 <TITLE>Using SDL with Microsoft Visual C++</TITLE> |
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4 </HEAD> |
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5 <BODY> |
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6 <H1> |
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7 Using SDL with Microsoft Visual C++ 5,6 and 7 |
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8 </H1> |
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9 <H3> |
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10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> |
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11 James Turk</A> |
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12 </H3> |
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13 <p> |
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14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> |
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15 the SDL Download web site </A>, or you can build SDL yourself. |
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16 </p> |
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17 <H3> |
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18 Building SDL |
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19 </H3> |
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20 <P> |
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21 Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE. |
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22 </P> |
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23 <P> |
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24 You may be prompted at this point to upgrade the workspace, should you be using |
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25 a more recent version of Visual C++. If so, allow the workspace to be upgraded. |
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26 </P> |
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27 <P> |
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28 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. |
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29 </P> |
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30 <P> |
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31 This is done by right clicking on each project in turn (Projects are listed in |
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32 the Workspace panel in the FileView tab), and selecting "Build". |
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33 </P> |
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34 <P> |
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35 If you get an error about SDL_config.h being missing, you should |
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36 copy include/SDL_config.h.default to include/SDL_config.h and try again. |
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37 </P> |
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38 <P> |
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39 You may get a few warnings, but you should not get any errors. You do have to |
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40 have at least the DirectX 5 SDK installed, however. The latest |
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41 version of DirectX can be downloaded or purchased on a cheap CD (my |
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42 recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. |
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43 </P> |
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44 <P> |
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45 Later, we will refer to the following .lib and .dll files that have just been |
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46 generated: |
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47 </P> |
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48 <ul> |
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49 <li> SDL.dll</li> |
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50 <li> SDL.lib</li> |
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51 <li> SDLmain.lib</li> |
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52 </ul> |
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53 <P> |
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54 Search for these using the Windows Find (Windows-F) utility, if you don't |
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55 already know where they should be. For those of you with a clue, look inside |
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56 the Debug or Release directories of the subdirectories of the Project folder. |
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57 (It might be easier to just use Windows Find if this sounds confusing. And |
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58 don't worry about needing a clue; we all need visits from the clue fairy |
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59 frequently.) |
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60 </P> |
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61 <H3> |
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62 Creating a Project with SDL |
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63 </H3> |
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64 <P> |
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65 Create a project as a Win32 Application. |
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66 </P> |
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67 <P> |
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68 Create a C++ file for your project. |
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69 </P> |
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70 <P> |
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71 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ |
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72 tab|Code Generation|Runtime Library </CODE>. |
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73 </P> |
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74 <P> |
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75 Add the SDL <CODE>include</CODE> directory to your list of includes in the |
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76 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> |
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77 . |
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78 <br> |
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79 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to |
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80 add the include and library directories to the list that VC7 keeps. Do this by |
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81 selecting Tools|Options|Projects|VC++ Directories and under the "Show |
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82 Directories For:" dropbox select "Include Files", and click the "New Directory |
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83 Icon" and add the [SDLROOT]\include directory (ex. If you installed to |
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84 c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the |
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85 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> |
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86 </P> |
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87 <P> |
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88 The "include directory" I am referring to is the <CODE>include</CODE> folder |
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89 within the main SDL directory (the one that this HTML file located within). |
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90 </P> |
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91 <P> |
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92 Now we're going to use the files that we had created earlier in the Build SDL |
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93 step. |
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94 </P> |
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95 <P> |
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96 Copy the following files into your Project directory: |
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97 </P> |
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98 <ul> |
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99 <li> SDL.dll</li> |
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100 </ul> |
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101 <P> |
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102 Add the following files to your project (It is not necessary to copy them to |
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103 your project directory): |
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104 </P> |
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105 <ul> |
0 | 106 <li> SDL.lib </li> |
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107 <li> SDLmain.lib</li> |
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108 </ul> |
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109 <P> |
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110 (To add them to your project, right click on your project, and select "Add |
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111 files to project") |
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112 </P> |
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113 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more |
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114 desireable to add them to the linker options: Project|Properties|Linker|Command |
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115 Line and type the names of the libraries to link with in the "Additional |
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116 Options:" box. Note: This must be done for each build |
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117 configuration (eg. Release,Debug).</FONT></STRONG></P> |
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118 <H3> |
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119 SDL 101, First Day of Class |
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120 </H3> |
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121 <P> |
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122 Now create the basic body of your project. The body of your program should take |
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123 the following form: <CODE> |
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124 <PRE> |
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125 #include "SDL.h" |
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127 int main( int argc, char* argv[] ) | |
128 { | |
129 // Body of the program goes here. | |
130 return 0; | |
131 } | |
132 </PRE> | |
521
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133 </CODE> |
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134 <P></P> |
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135 <H3> |
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136 That's it! |
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137 </H3> |
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138 <P> |
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139 I hope that this document has helped you get through the most difficult part of |
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140 using the SDL: installing it. Suggestions for improvements to this document |
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141 should be sent to the writers of this document. |
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142 </P> |
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143 <P> |
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144 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. |
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145 </P> |
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146 <P> |
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147 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> |
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148 Sam Lantinga</A>. |
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149 </P> |
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150 <P> |
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151 Later, it was converted to HTML and expanded into the document that you see |
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152 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. |
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153 </P> |
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154 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> |
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155 </P> |
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156 </BODY> |
0 | 157 </HTML> |