annotate src/events/SDL_events_c.h @ 68:ac6645260d31

Added an audio driver that writes to disk (thanks Ryan!)
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 01:51:42 +0000
parents 74212992fb08
children e8157fcb3114
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Useful functions and variables from SDL_events.c */
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29 #include "SDL_events.h"
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30
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31 /* Start and stop the event processing loop */
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32 extern int SDL_StartEventLoop(Uint32 flags);
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33 extern void SDL_StopEventLoop(void);
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34 extern void SDL_QuitInterrupt(void);
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35
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36 extern void SDL_Lock_EventThread();
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37 extern void SDL_Unlock_EventThread();
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38 extern Uint32 SDL_EventThreadID(void);
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39
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40 /* Event handler init routines */
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41 extern int SDL_AppActiveInit(void);
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42 extern int SDL_KeyboardInit(void);
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43 extern int SDL_MouseInit(void);
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44 extern int SDL_QuitInit(void);
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45
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46 /* The event filter function */
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47 extern SDL_EventFilter SDL_EventOK;
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48
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49 /* The array of event processing states */
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50 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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51
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52 /* Internal event queueing functions
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53 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
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54 */
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55 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
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56 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
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57 Sint16 x, Sint16 y);
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58 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
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59 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
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60 extern int SDL_PrivateResize(int w, int h);
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61 extern int SDL_PrivateExpose(void);
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62 extern int SDL_PrivateQuit(void);
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63 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
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64
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65 /* Used by the activity event handler to remove mouse focus */
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66 extern void SDL_MouseFocus(int focus);
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67
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68 /* Used by the activity event handler to remove keyboard focus */
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69 extern void SDL_ResetKeyboard(void);
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70
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71 /* Used by the event loop to queue pending keyboard repeat events */
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72 extern void SDL_CheckKeyRepeat(void);
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73
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74 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
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75 #ifndef DEFAULT_UNICODE_TRANSLATION
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76 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
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77 #endif
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78 extern int SDL_TranslateUNICODE;