Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | 864e2d2a9a55 |
children | 338a62f9a528 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 #include <string.h> |
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29 |
0 | 30 /* WGL implementation of SDL OpenGL support */ |
31 | |
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32 #ifdef HAVE_OPENGL |
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33 #include "SDL_opengl.h" |
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34 #endif |
0 | 35 #include "SDL_error.h" |
36 #include "SDL_lowvideo.h" | |
37 #include "SDL_wingl_c.h" | |
38 | |
39 #ifdef HAVE_OPENGL | |
40 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
41 #endif | |
42 | |
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43 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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44 static int WIN_GL_ResetWindow(_THIS) |
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45 { |
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46 int status = 0; |
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47 int can_reset = 1; |
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48 |
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49 /* If we were passed a window, then we can't create a new one */ |
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50 if ( SDL_windowid ) { |
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51 can_reset = 0; |
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52 } |
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53 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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54 if ( can_reset ) { |
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55 /* Save the existing window attributes */ |
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56 LONG style; |
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57 RECT rect = { 0, 0, 0, 0 }; |
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58 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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59 GetWindowRect(SDL_Window, &rect); |
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60 DestroyWindow(SDL_Window); |
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61 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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62 style, |
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63 rect.left, rect.top, |
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64 (rect.right-rect.left)+1, |
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65 (rect.top-rect.bottom)+1, |
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66 NULL, NULL, SDL_Instance, NULL); |
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67 if ( SDL_Window ) { |
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68 this->SetCaption(this, this->wm_title, this->wm_icon); |
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69 } else { |
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70 SDL_SetError("Couldn't create window"); |
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71 status = -1; |
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72 } |
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73 } else |
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74 #endif /* !_WIN32_WCE */ |
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75 { |
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76 SDL_SetError("Unable to reset window for OpenGL context"); |
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77 status = -1; |
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78 } |
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79 return(status); |
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80 } |
0 | 81 |
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82 static int Init_WGL_ARB_extensions(_THIS) |
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83 { |
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84 HWND hwnd; |
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85 HDC hdc; |
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86 HGLRC hglrc; |
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87 int pformat; |
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88 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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89 |
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90 hwnd = CreateWindow(NULL, "PFormat", WS_POPUP | WS_DISABLED, |
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91 0, 0, 10, 10, |
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92 NULL, NULL, SDL_Instance,NULL); |
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93 hdc = GetDC(hwnd); |
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94 |
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95 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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96 SetPixelFormat(hdc, pformat, &GL_pfd); |
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97 |
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98 hglrc = this->gl_data->wglCreateContext(hdc); |
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99 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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100 |
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101 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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102 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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103 |
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104 if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { |
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105 this->gl_data->wglChoosePixelFormatARB = |
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106 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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107 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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108 this->gl_data->wglGetPixelFormatAttribivARB = |
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109 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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110 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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111 |
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112 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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113 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) |
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114 this->gl_data->wgl_arb_pixel_format = 1; |
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115 else |
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116 this->gl_data->wgl_arb_pixel_format = 0; |
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117 } else { |
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118 this->gl_data->wgl_arb_pixel_format = 0; |
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119 } |
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120 |
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121 this->gl_data->wglMakeCurrent(NULL, NULL); |
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122 this->gl_data->wglDeleteContext(hglrc); |
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123 ReleaseDC(hwnd, hdc); |
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124 DestroyWindow(hwnd); |
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125 } |
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126 |
0 | 127 int WIN_GL_SetupWindow(_THIS) |
128 { | |
129 int retval; | |
130 #ifdef HAVE_OPENGL | |
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131 int i; |
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132 unsigned int matching; |
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133 int iAttribs[64]; |
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134 int *iAttr; |
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135 float fAttribs[1] = { 0 }; |
0 | 136 |
137 /* load the gl driver from a default path */ | |
138 if ( ! this->gl_config.driver_loaded ) { | |
139 /* no driver has been loaded, use default (ourselves) */ | |
140 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
141 return(-1); | |
142 } | |
143 } | |
144 | |
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145 for ( i=0; ; ++i ) { |
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146 /* Get the window device context for our OpenGL drawing */ |
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147 GL_hdc = GetDC(SDL_Window); |
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148 if ( GL_hdc == NULL ) { |
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149 SDL_SetError("Unable to get DC for SDL_Window"); |
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150 return(-1); |
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151 } |
0 | 152 |
373
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153 /* Set up the pixel format descriptor with our needed format */ |
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154 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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155 GL_pfd.nSize = sizeof(GL_pfd); |
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156 GL_pfd.nVersion = 1; |
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157 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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158 if ( this->gl_config.double_buffer ) { |
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159 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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160 } |
450
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161 if ( this->gl_config.stereo ) { |
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162 GL_pfd.dwFlags |= PFD_STEREO; |
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163 } |
373
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164 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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165 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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166 GL_pfd.cRedBits = this->gl_config.red_size; |
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167 GL_pfd.cGreenBits = this->gl_config.green_size; |
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168 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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169 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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170 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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171 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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172 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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173 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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174 GL_pfd.cAccumBits = |
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175 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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176 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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177 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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178 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 179 |
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180 /* initialize WGL_ARB_pixel_format */ |
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181 Init_WGL_ARB_extensions(this); |
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182 |
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183 /* setup WGL_ARB_pixel_format attribs */ |
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184 iAttr = &iAttribs[0]; |
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185 |
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186 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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187 *iAttr++ = GL_TRUE; |
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188 *iAttr++ = WGL_ACCELERATION_ARB; |
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189 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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190 *iAttr++ = WGL_RED_BITS_ARB; |
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191 *iAttr++ = this->gl_config.red_size; |
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192 *iAttr++ = WGL_GREEN_BITS_ARB; |
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193 *iAttr++ = this->gl_config.green_size; |
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194 *iAttr++ = WGL_BLUE_BITS_ARB; |
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195 *iAttr++ = this->gl_config.blue_size; |
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196 |
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197 if ( this->gl_config.alpha_size ) { |
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198 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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199 *iAttr++ = this->gl_config.alpha_size; |
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200 } |
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201 |
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202 if ( this->gl_config.double_buffer ) { |
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203 *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; |
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204 *iAttr ++ = GL_TRUE; |
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205 } |
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206 |
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207 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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208 *iAttr++ = this->gl_config.depth_size; |
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209 |
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210 if ( this->gl_config.stencil_size ) { |
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211 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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212 *iAttr++ = this->gl_config.stencil_size; |
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213 } |
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214 |
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215 if ( this->gl_config.accum_red_size ) { |
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216 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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217 *iAttr++ = this->gl_config.accum_red_size; |
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218 } |
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219 |
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220 if ( this->gl_config.accum_green_size ) { |
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221 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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222 *iAttr++ = this->gl_config.accum_green_size; |
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223 } |
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224 |
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225 if ( this->gl_config.accum_blue_size ) { |
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226 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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227 *iAttr++ = this->gl_config.accum_blue_size; |
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228 } |
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229 |
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230 if ( this->gl_config.accum_alpha_size ) { |
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231 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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232 *iAttr++ = this->gl_config.accum_alpha_size; |
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233 } |
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234 |
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235 if ( this->gl_config.stereo ) { |
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236 *iAttr++ = WGL_STEREO_ARB; |
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237 *iAttr++ = this->gl_config.stereo; |
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238 } |
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239 |
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240 if ( this->gl_config.multisamplebuffers ) { |
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241 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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242 *iAttr++ = this->gl_config.multisamplebuffers; |
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243 } |
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244 |
656
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245 if ( this->gl_config.multisamplesamples ) { |
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246 *iAttr++ = WGL_SAMPLES_ARB; |
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247 *iAttr++ = this->gl_config.multisamplesamples; |
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248 } |
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249 |
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250 *iAttr = 0; |
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251 |
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252 /* Choose and set the closest available pixel format */ |
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253 if ( !this->gl_data->wgl_arb_pixel_format || |
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254 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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255 !matching ) { |
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256 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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257 this->gl_data->wgl_arb_pixel_format = 0; |
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258 } |
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259 if ( !pixel_format ) { |
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260 SDL_SetError("No matching GL pixel format available"); |
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261 return(-1); |
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262 } |
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263 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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264 if ( i == 0 ) { |
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265 /* First time through, try resetting the window */ |
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266 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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267 return(-1); |
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268 } |
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269 continue; |
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Fixed setting OpenGL mode multiple times on Windows
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270 } |
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271 SDL_SetError("Unable to set HDC pixel format"); |
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272 return(-1); |
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273 } |
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274 /* We either succeeded or failed by this point */ |
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275 break; |
0 | 276 } |
277 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
278 | |
279 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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280 if ( GL_hrc == NULL ) { |
0 | 281 SDL_SetError("Unable to create GL context"); |
282 return(-1); | |
283 } | |
284 gl_active = 1; | |
285 #else | |
286 SDL_SetError("WIN driver not configured with OpenGL"); | |
287 #endif | |
288 if ( gl_active ) { | |
289 retval = 0; | |
290 } else { | |
291 retval = -1; | |
292 } | |
293 return(retval); | |
294 } | |
295 | |
296 void WIN_GL_ShutDown(_THIS) | |
297 { | |
298 #ifdef HAVE_OPENGL | |
299 /* Clean up OpenGL */ | |
300 if ( GL_hrc ) { | |
301 this->gl_data->wglMakeCurrent(NULL, NULL); | |
302 this->gl_data->wglDeleteContext(GL_hrc); | |
303 GL_hrc = NULL; | |
304 } | |
305 if ( GL_hdc ) { | |
306 ReleaseDC(SDL_Window, GL_hdc); | |
307 GL_hdc = NULL; | |
308 } | |
309 gl_active = 0; | |
310 | |
311 WIN_GL_UnloadLibrary(this); | |
312 #endif /* HAVE_OPENGL */ | |
313 } | |
314 | |
315 #ifdef HAVE_OPENGL | |
316 | |
317 /* Make the current context active */ | |
318 int WIN_GL_MakeCurrent(_THIS) | |
319 { | |
320 int retval; | |
321 | |
322 retval = 0; | |
323 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
324 SDL_SetError("Unable to make GL context current"); | |
325 retval = -1; | |
326 } | |
327 return(retval); | |
328 } | |
329 | |
330 /* Get attribute data from glX. */ | |
331 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
332 { | |
333 int retval; | |
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334 |
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335 if ( this->gl_data->wgl_arb_pixel_format ) { |
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336 int wgl_attrib; |
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337 |
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338 switch(attrib) { |
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339 case SDL_GL_RED_SIZE: |
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340 wgl_attrib = WGL_RED_BITS_ARB; |
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341 break; |
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342 case SDL_GL_GREEN_SIZE: |
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343 wgl_attrib = WGL_GREEN_BITS_ARB; |
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344 break; |
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345 case SDL_GL_BLUE_SIZE: |
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346 wgl_attrib = WGL_BLUE_BITS_ARB; |
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347 break; |
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348 case SDL_GL_ALPHA_SIZE: |
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349 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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350 break; |
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351 case SDL_GL_DOUBLEBUFFER: |
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352 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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353 break; |
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354 case SDL_GL_BUFFER_SIZE: |
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355 wgl_attrib = WGL_COLOR_BITS_ARB; |
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356 break; |
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357 case SDL_GL_DEPTH_SIZE: |
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358 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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359 break; |
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360 case SDL_GL_STENCIL_SIZE: |
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361 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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362 break; |
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363 case SDL_GL_ACCUM_RED_SIZE: |
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364 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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365 break; |
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366 case SDL_GL_ACCUM_GREEN_SIZE: |
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367 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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368 break; |
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369 case SDL_GL_ACCUM_BLUE_SIZE: |
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370 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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371 break; |
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372 case SDL_GL_ACCUM_ALPHA_SIZE: |
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373 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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374 break; |
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375 case SDL_GL_STEREO: |
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376 wgl_attrib = WGL_STEREO_ARB; |
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377 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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378 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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379 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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380 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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381 case SDL_GL_MULTISAMPLESAMPLES: |
655
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382 wgl_attrib = WGL_SAMPLES_ARB; |
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383 break; |
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384 default: |
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385 return(-1); |
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386 } |
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387 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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388 |
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389 return 0; |
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390 } |
0 | 391 |
392 retval = 0; | |
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393 switch ( attrib ) { |
0 | 394 case SDL_GL_RED_SIZE: |
395 *value = GL_pfd.cRedBits; | |
396 break; | |
397 case SDL_GL_GREEN_SIZE: | |
398 *value = GL_pfd.cGreenBits; | |
399 break; | |
400 case SDL_GL_BLUE_SIZE: | |
401 *value = GL_pfd.cBlueBits; | |
402 break; | |
403 case SDL_GL_ALPHA_SIZE: | |
404 *value = GL_pfd.cAlphaBits; | |
405 break; | |
406 case SDL_GL_DOUBLEBUFFER: | |
407 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
408 *value = 1; | |
409 } else { | |
410 *value = 0; | |
411 } | |
412 break; | |
413 case SDL_GL_BUFFER_SIZE: | |
414 *value = GL_pfd.cColorBits; | |
415 break; | |
416 case SDL_GL_DEPTH_SIZE: | |
417 *value = GL_pfd.cDepthBits; | |
418 break; | |
419 case SDL_GL_STENCIL_SIZE: | |
420 *value = GL_pfd.cStencilBits; | |
421 break; | |
422 case SDL_GL_ACCUM_RED_SIZE: | |
423 *value = GL_pfd.cAccumRedBits; | |
424 break; | |
425 case SDL_GL_ACCUM_GREEN_SIZE: | |
426 *value = GL_pfd.cAccumGreenBits; | |
427 break; | |
428 case SDL_GL_ACCUM_BLUE_SIZE: | |
429 *value = GL_pfd.cAccumBlueBits; | |
430 break; | |
431 case SDL_GL_ACCUM_ALPHA_SIZE: | |
432 *value = GL_pfd.cAccumAlphaBits; | |
433 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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434 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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435 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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436 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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437 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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438 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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439 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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|
440 break; |
0 | 441 default: |
442 retval = -1; | |
443 break; | |
444 } | |
445 return retval; | |
446 } | |
447 | |
448 void WIN_GL_SwapBuffers(_THIS) | |
449 { | |
450 SwapBuffers(GL_hdc); | |
451 } | |
452 | |
453 void WIN_GL_UnloadLibrary(_THIS) | |
454 { | |
455 if ( this->gl_config.driver_loaded ) { | |
456 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
457 | |
458 this->gl_data->wglGetProcAddress = NULL; | |
459 this->gl_data->wglCreateContext = NULL; | |
460 this->gl_data->wglDeleteContext = NULL; | |
461 this->gl_data->wglMakeCurrent = NULL; | |
655
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462 this->gl_data->wglChoosePixelFormatARB = NULL; |
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463 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 464 |
465 this->gl_config.dll_handle = NULL; | |
466 this->gl_config.driver_loaded = 0; | |
467 } | |
468 } | |
469 | |
470 /* Passing a NULL path means load pointers from the application */ | |
471 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
472 { | |
473 HMODULE handle; | |
474 | |
475 if ( gl_active ) { | |
476 SDL_SetError("OpenGL context already created"); | |
477 return -1; | |
478 } | |
479 | |
480 if ( path == NULL ) { | |
481 path = DEFAULT_GL_DRIVER_PATH; | |
482 } | |
483 handle = LoadLibrary(path); | |
484 if ( handle == NULL ) { | |
485 SDL_SetError("Could not load OpenGL library"); | |
486 return -1; | |
487 } | |
488 | |
489 /* Unload the old driver and reset the pointers */ | |
490 WIN_GL_UnloadLibrary(this); | |
491 | |
492 /* Load new function pointers */ | |
655
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493 memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 494 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
495 GetProcAddress(handle, "wglGetProcAddress"); | |
496 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
497 GetProcAddress(handle, "wglCreateContext"); | |
498 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
499 GetProcAddress(handle, "wglDeleteContext"); | |
500 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
501 GetProcAddress(handle, "wglMakeCurrent"); | |
502 | |
503 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
504 (this->gl_data->wglCreateContext == NULL) || | |
505 (this->gl_data->wglDeleteContext == NULL) || | |
506 (this->gl_data->wglMakeCurrent == NULL) ) { | |
507 SDL_SetError("Could not retrieve OpenGL functions"); | |
508 FreeLibrary(handle); | |
509 return -1; | |
510 } | |
511 | |
512 this->gl_config.dll_handle = handle; | |
513 strcpy(this->gl_config.driver_path, path); | |
514 this->gl_config.driver_loaded = 1; | |
515 return 0; | |
516 } | |
517 | |
518 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
519 { | |
520 void *func; | |
521 | |
522 /* This is to pick up extensions */ | |
523 func = this->gl_data->wglGetProcAddress(proc); | |
524 if ( ! func ) { | |
525 /* This is probably a normal GL function */ | |
526 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
527 } | |
528 return func; | |
529 } | |
530 | |
531 #endif /* HAVE_OPENGL */ |