annotate src/video/photon/SDL_ph_mouse.c @ 664:abfdc08eb289

Date: Sun, 3 Aug 2003 22:07:57 +0200 From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 01:00:30 +0000
parents 8bedd6d61642
children aaf3b8af6616
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <stdio.h>
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30 #include <string.h>
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31
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32 #include "SDL_error.h"
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33 #include "SDL_mouse.h"
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34 #include "SDL_events_c.h"
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35 #include "SDL_cursor_c.h"
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36 #include "SDL_ph_mouse_c.h"
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37
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38 struct WMcursor
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39 {
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40 PhCursorDef_t *ph_cursor ;
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41 };
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42
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43 void ph_FreeWMCursor(_THIS, WMcursor *cursor)
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44 {
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45 if (window != NULL)
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46 {
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47 SDL_Lock_EventThread();
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48
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49 if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0)
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50 {
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51 /* TODO: output error msg */
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52 }
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53
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54 SDL_Unlock_EventThread();
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55 }
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56
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57 free(cursor);
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58 }
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59
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60 WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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61 {
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62 WMcursor* cursor;
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63 int clen, i;
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64 unsigned char bit, databit, maskbit;
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65
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66 /* Allocate and initialize the cursor memory */
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67 if ((cursor = (WMcursor*)malloc(sizeof(WMcursor))) == NULL)
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68 {
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69 SDL_OutOfMemory();
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70 return(NULL);
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71 }
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72 memset(cursor,0,sizeof(WMcursor));
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73
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74 cursor->ph_cursor = (PhCursorDef_t *) malloc(sizeof(PhCursorDef_t) + 32*4*2);
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75
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76 if (cursor->ph_cursor == NULL)
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77 {
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78 SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n");
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79 return NULL;
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80 }
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81
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82 memset(cursor->ph_cursor,0,(sizeof(PhCursorDef_t) + 32*4*2));
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83
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84 cursor->ph_cursor->hdr.type =Ph_RDATA_CURSOR;
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85 cursor->ph_cursor->size1.x = (short)w;
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86 cursor->ph_cursor->size1.y = (short)h;
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87 cursor->ph_cursor->offset1.x = (short)hot_x;
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88 cursor->ph_cursor->offset1.y = (short)hot_y;
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89 cursor->ph_cursor->bytesperline1 = (char)w/8;
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90 cursor->ph_cursor->color1 = Pg_WHITE;
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91 cursor->ph_cursor->size2.x = (short)w;
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92 cursor->ph_cursor->size2.y = (short)h;
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93 cursor->ph_cursor->offset2.x = (short)hot_x;
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94 cursor->ph_cursor->offset2.y = (short)hot_y;
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95 cursor->ph_cursor->bytesperline2 = (char)w/8;
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96 cursor->ph_cursor->color2 = Pg_BLACK;
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97
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98 clen = (w/8)*h;
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99
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100 /* Copy the mask and the data to different bitmap planes */
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101 for (i=0; i<clen; ++i)
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102 {
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103 for (bit = 0; bit < 8; bit++)
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104 {
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105 databit = data[i] & (1 << bit);
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106 maskbit = mask[i] & (1 << bit);
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107
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108 cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0;
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109 /* If the databit != 0, treat it as a black pixel and
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110 * ignore the maskbit (can't do an inverted color) */
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111 cursor->ph_cursor->images[i+clen] |= databit;
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112 }
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113 }
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114
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115 /* #bytes following the hdr struct */
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116 cursor->ph_cursor->hdr.len =sizeof(PhCursorDef_t) + clen*2 - sizeof(PhRegionDataHdr_t);
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117
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118 return (cursor);
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119 }
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120
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121 PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor)
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122 {
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123 return(*cursor->ph_cursor);
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124 }
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125
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126 int ph_ShowWMCursor(_THIS, WMcursor *cursor)
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127 {
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128 PtArg_t args[3];
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129 int nargs = 0;
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130
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131 /* Don't do anything if the display is gone */
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132 if (window == NULL)
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133 {
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134 return (0);
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135 }
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136
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137 /* looks like photon can't draw mouse cursor in direct mode */
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138 if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
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139 {
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140 return (0);
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141 }
0
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142
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143 /* Set the photon cursor, or blank if cursor is NULL */
571
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144 if (cursor!=NULL)
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145 {
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146 PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0);
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147 /* Could set next to any PgColor_t value */
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148 PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR , 0);
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149 PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t)));
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150 nargs = 3;
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151 }
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152 else /* Ph_CURSOR_NONE */
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153 {
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154 PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0);
571
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155 nargs = 1;
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156 }
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157
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158 SDL_Lock_EventThread();
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159
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160 if (PtSetResources(window, nargs, args) < 0 )
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161 {
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162 return (0);
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163 }
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164
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165 SDL_Unlock_EventThread();
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166
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167 return (1);
0
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168 }
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169
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170 void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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171 {
315
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172 short abs_x, abs_y;
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173
315
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174 SDL_Lock_EventThread();
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175 PtGetAbsPosition( window, &abs_x, &abs_y );
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176 PhMoveCursorAbs( PhInputGroup(NULL), x + abs_x, y + abs_y );
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177 SDL_Unlock_EventThread();
0
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178 }
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179
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180
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181 void ph_CheckMouseMode(_THIS)
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182 {
315
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183 /* If the mouse is hidden and input is grabbed, we use relative mode */
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184 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF))
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185 {
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186 mouse_relative = 1;
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187 }
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188 else
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189 {
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190 mouse_relative = 0;
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191 }
0
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192 }