Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | f6ffac90895c |
children | 10332c6fad2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the event handling and graphics update portion of SDL_BWin */ | |
29 | |
30 extern "C" { | |
31 #include "SDL_events_c.h" | |
32 }; | |
33 | |
34 class SDL_BView : public BView | |
35 { | |
36 public: | |
37 SDL_BView(BRect frame) : | |
38 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
39 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
40 image = NULL; | |
41 xoff = yoff = 0; | |
42 SetViewColor(0,0,0,0); | |
43 SetHighColor(0,0,0,0); | |
44 } | |
45 virtual ~SDL_BView() { | |
46 SetBitmap(NULL); | |
47 } | |
48 /* Set drawing offsets for fullscreen mode */ | |
49 virtual void SetXYOffset(int x, int y) { | |
50 xoff = x; | |
51 yoff = y; | |
52 } | |
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Changes since SDL 1.2.0 release
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53 virtual void GetXYOffset(int &x, int &y) { |
cf2af46e9e2a
Changes since SDL 1.2.0 release
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54 x = xoff; |
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Changes since SDL 1.2.0 release
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55 y = yoff; |
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Changes since SDL 1.2.0 release
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56 } |
0 | 57 /* The view changed size. If it means we're in fullscreen, we |
58 * draw a nice black box in the entire view to get black borders. | |
59 */ | |
60 virtual void FrameResized(float width, float height) { | |
61 BRect bounds; | |
62 bounds.top = bounds.left = 0; | |
63 bounds.right = width; | |
64 bounds.bottom = height; | |
65 /* Fill the entire view with black */ | |
66 FillRect(bounds, B_SOLID_HIGH); | |
67 /* And if there's an image, redraw it. */ | |
68 if( image ) { | |
69 bounds = image->Bounds(); | |
70 Draw(bounds); | |
71 } | |
72 } | |
73 | |
74 /* Drawing portion of this complete breakfast. :) */ | |
75 virtual void SetBitmap(BBitmap *bitmap) { | |
76 if ( image ) { | |
77 delete image; | |
78 } | |
79 image = bitmap; | |
80 } | |
81 virtual void Draw(BRect updateRect) { | |
82 if ( image ) { | |
83 if(xoff || yoff) { | |
84 BRect dest; | |
85 dest.top = updateRect.top + yoff; | |
86 dest.left = updateRect.left + xoff; | |
87 dest.bottom = updateRect.bottom + yoff; | |
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Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
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88 dest.right = updateRect.right + xoff; |
0 | 89 DrawBitmap(image, updateRect, dest); |
90 } else { | |
91 DrawBitmap(image, updateRect, updateRect); | |
92 } | |
93 } | |
94 } | |
95 virtual void DrawAsync(BRect updateRect) { | |
96 if(xoff || yoff) { | |
97 BRect dest; | |
98 dest.top = updateRect.top + yoff; | |
99 dest.left = updateRect.left + xoff; | |
100 dest.bottom = updateRect.bottom + yoff; | |
101 dest.right = updateRect.right + xoff;; | |
102 DrawBitmapAsync(image, updateRect, dest); | |
103 } else { | |
104 DrawBitmapAsync(image, updateRect, updateRect); | |
105 } | |
106 } | |
107 | |
108 private: | |
109 BBitmap *image; | |
110 int xoff, yoff; | |
111 }; |