Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_BView.h @ 756:10332c6fad2e
te: Mon, 15 Dec 2003 08:25:14 -0800 PST
From: "Andrew Bachmann"
Subject: libSDL patches for beos video
I created some patches to SDL:
1. YUV overlay support
2. maintain high refresh rate when changing resolutions to a lower resolution
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Dec 2003 13:04:44 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_BView_h #define _SDL_BView_h #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the event handling and graphics update portion of SDL_BWin */ extern "C" { #include "SDL_events_c.h" }; class SDL_BView : public BView { public: SDL_BView(BRect frame) : BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS)) { image = NULL; xoff = yoff = 0; SetViewColor(0,0,0,0); SetHighColor(0,0,0,0); } virtual ~SDL_BView() { SetBitmap(NULL); } /* Set drawing offsets for fullscreen mode */ virtual void SetXYOffset(int x, int y) { xoff = x; yoff = y; } virtual void GetXYOffset(int &x, int &y) { x = xoff; y = yoff; } /* The view changed size. If it means we're in fullscreen, we * draw a nice black box in the entire view to get black borders. */ virtual void FrameResized(float width, float height) { BRect bounds; bounds.top = bounds.left = 0; bounds.right = width; bounds.bottom = height; /* Fill the entire view with black */ FillRect(bounds, B_SOLID_HIGH); /* And if there's an image, redraw it. */ if( image ) { bounds = image->Bounds(); Draw(bounds); } } /* Drawing portion of this complete breakfast. :) */ virtual void SetBitmap(BBitmap *bitmap) { if ( image ) { delete image; } image = bitmap; } virtual void Draw(BRect updateRect) { if ( image ) { if(xoff || yoff) { BRect dest; dest.top = updateRect.top + yoff; dest.left = updateRect.left + xoff; dest.bottom = updateRect.bottom + yoff; dest.right = updateRect.right + xoff; DrawBitmap(image, updateRect, dest); } else { DrawBitmap(image, updateRect, updateRect); } } } virtual void DrawAsync(BRect updateRect) { if(xoff || yoff) { BRect dest; dest.top = updateRect.top + yoff; dest.left = updateRect.left + xoff; dest.bottom = updateRect.bottom + yoff; dest.right = updateRect.right + xoff;; DrawBitmapAsync(image, updateRect, dest); } else { DrawBitmapAsync(image, updateRect, updateRect); } } private: BBitmap *image; int xoff, yoff; }; #endif /* _SDL_BView_h */