annotate README.DC @ 855:aa4ac9e65d92

I noticed MacOSX SDL sets up working directory to parent of executable. On BeOS is should setup it the same way, but it only does when Tracker wasn't restarted. I checked code and it looks like a hack to me :( It looks for env variable and than comapres it to default when OpenTracker was started after boot, and wasn't restarted. That's probably ok, for that exact case. Unfortunetly that variable isn't always like that. For example, after Tracker crashes and is restarted, env variable most probably is different (depends on how Tracker was restarted, by what application, etc... for example: i have launcher application from which i can restart Tracker, and after that nev variable points to that application's directory, not Tracker's).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Feb 2004 18:58:40 +0000
parents dad72daf44b3
children d79e6b0c2c19
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1 SDL for Dreamcast (beta2)
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2
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3 BERO
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4 bero@geocities.co.jp
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - edit KOS_BASE in Makefie.dc for your enviroment
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13 - make -f Makefile.dc
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15 FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
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16 - overwrite thread/*.c to kos-1.1.7/kernel/thread
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17 - rebuild kos
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18
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19 compile with gl support
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20 - install latest libgl from http://sourceforge.net/projects/dcquake/
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21 - uncomment GL=1 in Makefile.dc
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22 - make -f Makefile.dc clean
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23 - make -f Makefile.dc
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25 install
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26 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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28 changelog:
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30 beta2
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31 - OpenGL support
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32 - Hardware page flip support
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33
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34 beta
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35 - thread, timer don't tested so much.
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36 - not support OpenGL
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37